Draginol
GalCiv2 Designer
- Joined
- Feb 12, 2006
- Messages
- 95
Galactic Civilizations III has been announced!
http://forums.galciv3.com/448978
http://www.galciv3.com
http://forums.galciv3.com/448978
http://www.galciv3.com
64-bit sounds awesome, as does the AI focus. Definitely will be following.
Pity it's Steam-only, though. It's kind of concerning how so many of the major games are requiring Steamworks - not that there's anything wrong with it as an option, I just like to have some competition in the marketplace. And I don't think Steam is the best game download service out there, aside perhaps from cross-platform advocacy.
While I have expectations for GC3, I think brick and mortar store PC gaming is dead (and yeah I actually now have a Steam Civ5, despite hating the abandonment of Civ4 and the corrupted last gasps of brick-and-mortar store purchases by online-only activation), and most digital download alternatives are running off of Steam anyways. Possibly this is just the best option for Stardock since they are a bit of a niche/indie PC publisher. Stardock sold their own digital delivery system IIRC.
I'd say there's none that beat Valve at digital delivery and service. Who would you rather see get the gig? I mean they could go indie crowd-source funding and leave Steam keys as a tier funding, but hmmmmmmm why bother?
The Drengin are a race of evil warmongers. They are known for their offensive capabilities and toughness, so we used large trapezoidal shapes for the rear of the ships and aggressive, triangular shapes for the front. This way we could achieve ships that appear both tank-like and aggressive. Two of our biggest inspirations were the Batmobile from The Dark Knight and the Mars tunnel vehicle from Total Recall. Each ship has large armored pieces protecting gunmetal access points and vents. We shifted the color scheme from green and red to a richer yellow-green and burgundy, since we are planning to use bold colors such as bright red for elements in the interface.