Game Clinic 911: Post Your Worst Start Position

mutax2003

Rider of China, 4-3-3
Joined
Oct 26, 2005
Messages
618
Location
Canada
I have an idea of having a game clinic in the strategy & tips section. Simply post your worst start position and later save game here, and the experts on this forum can play the save files and illustrate what they did to win the game. So what is your worst start? Post it here.
 
It's a good idea (although I like to play all my own starts). Comes in the same spirit as "fix the trash game".
I threadjack a bit (only a bit) to say that there could be a 3rd "fix the trash game" if we find a few "newbies" willing to play, share a few saves at different dates, and willing to accept being elected trash game once in a while.

A new game could start in january (after the team played SGotM 3).

If you want to see what happened in the first 2 editions :
fix the trash game
fix another trash game
(no more threadjacking ;))
 
Well I didn't save it, but I once started so far north that I had solid ice to the south of me. Yeah, I lost that one.

peace,
lilnev
 
I actually started with ice to the south of me with another civ in sight at first on a thin pensulvanie(which meant i couldnt get anywhere until writing! Or archer rush him. Once i took him down there was ofc the minor problem of there still beeing ice right outside my doorstep!
 
Pinned in a corner in an overcrowded small highlands map. Mansa settled on the two land exits...one across a river, another on a hill.
 
Mansa would be hard to rush, especially if you got no horse or metal, it is going to be costly archer rush against skirmisher. Of course, you can always wait for construction, but that is not a rush anymore.
 
Mansa would be hard to rush, especially if you got no horse or metal, it is going to be costly archer rush against skirmisher. Of course, you can always wait for construction, but that is not a rush anymore.

"Costly" is an understatement. 19 Archers could not capture a city defended by 3 Skirmishers. It's not uncommon to roll some spectacularly bad starts if you overcrowd the smaller maps. Some can be downright evil, like a Pangaea map where you start on a small island beyond galley range from the mainland.
 
Although we are getting away from the original point of the thread, just wanted to put in a strategy for people who find themelves culturally isolated.

I was once culturally isolated on three sides, and my fourth side being ocean. Two of the cities were costal and one was two tiles off the coast. So I pretty much looked liked current day Portugal, except with three civs surrounding me. I was playing on Pangea.

After a few possible plans, I though back to the novel Grendel (based on Beowulf) where Hrothgar never attacks his six closest neighbors. So I made great friends with my three borders and immediately got open borders. I then set up multiple attack forces within my northern border (Persia) and attacked their northen border of Arabia. Easily took most of Arabia. I then through there attacked Arabia's eastern border, taking a few cities (Aztec) and attacked Aztec's southern border (France) taking two cities. I now had a great empire in the middle of the pangea, and three cities (including my capitol) unconnected in the southeast. Now was the time to attack my neighbors. Since my borders were so vast, I was able to attack Persia on three fronts and my eastern border (I forget who) on two fronts.

Lesson: If you ever find you screwing yourself on settling and becoming culutrally isolated, make friends with your neighbors and attack civs who do not border you. This way you just ask your neighbors to close borders with the opponent, so you can attack them, but they can not get their forces to you for a counter-attack.
 
a save using hof mod for warlords 2.08
It's only prince level, but it's the worst I ever got :
- no fresh water+no way to chain irrigate
- only 2 land tiles
- desert close, so second city must be further...
(alternatively, you can move the settler ;) )
...
I'm still playing the game, and am struggling my way to the top.

Beware : it's huge terra.
 
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