zbgayumn
Emperor
This thread has been quiet for about 2.5 weeks. Is the project still moving along to create this mod? I'd really like to see the finished product. I'm afraid I wouldn't be much help with modding, though.
This thread has been quiet for about 2.5 weeks. Is the project still moving along to create this mod? I'd really like to see the finished product. I'm afraid I wouldn't be much help with modding, though.
I'm not so sure about having Riverlands and the North merge... Edmure seems to spend a lot of his time doing things on his own (like attacking Tywin), totally bypassing Robb's authority. I'd favor making the Riverlands Vassals to the North rather than part of the North.
The second problem with this is that Renly would be far too powerful (at least if we stick to the forces in the Books), and there is no mechanism in Civ that could recreate what happens to him in A Clash Of Kings.
Don't open the spoiler unless you've finished book 2
Spoiler :Also his territories and armies then split, with the Reach going for the Lannisters and Storm's end going over to Stannis. That is probably impossible in Civ terms.![]()
Don't worry TheBeast, if we think you're too slow reading the books we'll spoil them for you![]()
Well, its never explicitly said who House Massey declared for, but on top of what I've already said about it, House Bar Emmon of Sharp Point declared for Stannis, and considering Sharp Point's close proximity to Stonedance, that's another indication that Massey declared for Stannis.
Also, playing the scenario, I've noticed that Dorne begins without any gold, and many of the mines in the westerlands are without routes. Is this deliberate? Also, in regards to the map being unrevealed, this doesn't make much sense as all the major houses should some kind of idea about what Westeros looks like and who controls what area.
IMO you should disable settlers
If city conquest is the only way to get new cities, the scenario will get more interesting
And some advise as a fellow modder:
* don't do too much with graphics, unless you are really dedicated.
Using graphics from other mods, or from within the game (another building) is way faster..
* You must decide what to do with science > and it probably best to build a new tech tree
* I think ideas can be loaned from the Ancient Mediterranean Mod (works with heroes, 2 UU's per civ, etc..)
* Religion is also a nut to be cracked: it is easiest to change icons, and needed techs, that doesn't change mechanics > that will only take a few days
> don't go changing the religion bonusses > that will take a lot of balancing..