King Phaedron

Oct 9, 2017
Kings Landing to exist in game... as a city on turn 0... ruled by random player. All other players receive something else in compensation, perhaps a free settler.

Presumes to rule over the whole game world... able to demand tributes successfully, all players must comply with tributes or declare war. (Wars that begin this way carry no grievances. AI will refuse demands that are high or occur too frequently. No diplomatic penalty for making demands.)

Highly sought after city, target of Aggressive AI warmongering... Reduced Grievances for any war that begins for the purpose of capturing it, (If War is declared WITHOUT first having refused Tributes.)

Enables a world congress replacement, until the real world congress becomes available. Only this version is called the IRON COUNCIL; whoever rules Kings Landing gets to choose whatever policies they want!

Special units that can only be trained in Kings Landing: Kings Guard, Gold Champion, Wild Fire Catapult.

Wild Fire Catapult: equivalent of early game nuke, kills 1 radius of units, applies 5 turns of radiation, reduces a cities population by 1 on successful attack. (Unless City is already at 1.) Limited supply: these become unavailable to build depending on the number you have and the current age.

Kings Guard: receives special combat bonuses when fighting near Kings Landing or in its lands.

Night Watch Unit: Available to all players. Gains random bonus for killing Barbarians: gold, culture, science, or faith. Strength increases per game era. Small combat bonus when fighting in Snow Terrain.

...Oh but they said there wasn't going to be any new game modes. Too bad.
As Usual I am late to the party... but perhaps someone could mod this.
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