GameNES: Insert Credit

Studio Name: Commonwealth Gaming
Head of Studio/Player: Peter Williams/e350tb
Income: $23,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000


Game Name: Redcoat
Game Type: Historical Turn-Based & RTT Strategy
Console(s): Phoenix
Development Status: 2/4
Description: The game covers 1793 to 1855. You are an Empire, and in a world of scheming politics you must expand your empire across the world.

INCOME: $23,000

-$10,000 yearly expenses
-$2,000 game
-$5,000 hurrying
-$5,000 Low-Level Marketing
-$3,000 for gumball machine :lol:

About my game. It uses 3D graphics (pretty much same graphics as MTW2), it utilizes rebellions in historical or random times (100 Days, Eureka, ect) and you can take lands from natives in hostile territories. It also has historical tech., railways helping goods revenue and movement (and making battle eye-candy) and famous leaders, governors and generals.
 
I would like to apologise for being an attention ho on the last page. Looking forward to the update!
 
Nations to play as in Imperia

Roman Republic
Strengths: Good Infantry of all types, like Legionaires and Praetorians
Weakness: Poor Calvary
Bonus: Republic (-10% distent in all provinces) Conqurer (-25% Distent in all conqured Provinces)

The Eurusticans
Strength: Good Archers, Good Calvary
Weakness: Weak Heavy Infantry
Bonus: Patron of the Arts (-25% Distent in all Cities)

The Greeks
Strength: Good Navy, Good Light Infantry
Weakness: Poor Heavy Infantry and Calvary
Bonus: Independent (+25% Distent in all Cities in Greece, +Extra Troops when attacked)

The Selucid Empire
Strengths: Good Heavy Infantry, Best Calvary
Weakness: Worst Ships, Poor Light Infantry
Bonus: Crossroad (+50% Trade in all Cities)

Parthia
Strengths: War Elephants, Good Infantry, Chariots
Weakness: Poor Bonusus
Bonus: Tradesmen (+50% Trade in all Cities) Shadey (-25% of all income in the turn)

Egypt
Macedonia
Carthage
Spain
Britain
Gaul
Germanic Tribes[/B]

More to come
 
Just a few corrections: Etruscans, Seleucids, and Macedonia was called Macedon at the time, unless I'm mistaken.
 
Spoiler :
Roman Republic
Strengths: Good Infantry of all types, like Legionnaires and Praetorians
Weakness: Poor Calvary
Bonus: Republic (-10% dissent in all provinces) Conqueror (-25% Dissent in all conquered Provinces)

The Etruscans
Strength: Good Archers, Good Calvary
Weakness: Weak Heavy Infantry
Bonus: Patron of the Arts (-25% Dissent in all Cities)

The Greeks
Strength: Good Navy, Good Light Infantry
Weakness: Poor Heavy Infantry and Calvary
Bonus: Independent (+25% Dissent in all Cities in Greece, +Extra Troops when attacked)

The Seleucid Empire
Strengths: Good Heavy Infantry, Best Calvary
Weakness: Worst Ships, Poor Light Infantry
Bonus: Crossroad (+50% Trade in all Cities)

Parthia
Strengths: War Elephants, Good Infantry, and Chariots
Weakness: Poor Bonuses
Bonus: Tradesmen (+50% Trade in all Cities) Shady (-25% of all income in the turn)

Egypt
Macedon
Carthage
Spain
Britain
Gaul
Germanic Tribes


after a 15-second spell check.
 
Studio Name: Karui Kiba Corporation
Head of Studio/Player: Aiko Sakurada/LightFang
Income: $46,000 (Above Average)
Tech/Design: 7
Employee Artistic/Programming: Average
Confidence: 8
Reputation: 6
Customer Satisfaction: 6
Production Costs: $15,000
Employee Costs: $4,000

-$15,000 Production Costs
-$4,000 Employee Costs
-$2,000 to Hayden Games for GENOA
-$2,000 to EtherEnd Games for Over Drive
-$1,000 to Whistlewolf for The Eternal Kingdom's
-$1,500 to Triggersoft for Blue Ribbon
-$1,400 to Nuclear Kid Industries for Invasion
-$2,000 to CW Inc. for School Wars
-$3,000 to EtherEnd Games for Apocalyptic Galactic Piracy
-$3,000 to Nuclear Kid Industries for Imperia
-$3,000 to Hayden Games for Eight Ocean
 
Tokyo press release

Ryan: Ugh, I hate Japan.

Maria, Vice President of Nuclear Kid Industries smiled

Maria: Cheer up, Japan is a huge market for your games, learn to love it.

Ryan couldn't help but smie, as he stepped out onto the podium, several cameras flashed and reporters were trying to catch his attention. A fat reporter jumped up

Fatty Mcfatfat: Sir, how is Imperia played?

Ryan: I am glad you asked that. You start out as your favorite Mediterranian Nation, and you conquer or trade your way to number one. There are several provinces, in which there is a city you must conquer to control the province. When engaged in battle, a realistic, 3D battle scene comes up, and you control your troops to lead them to victory.

McFatFat: What about naval battles?

Ryan: Naval battles are quite fun. You can ram into your opponets ship, you can bombard it with arrows, or even board their ships with your troops

A skinny man jumped up

Reporter: Is there another way to win the game besides total conquest?

Ryan: Yes. There are specific goals for each nation, like Rome must rule Gaul, Spain, Italy, Carthage, Egypt, Asia Minor, and Britain or Germany. Carthage must rule Rome and Spain. It all varies. One last question.

Reporter: What is your favorite nation to play as?

Ryan: THIS IS SPARTA!
 
Yes I know I am taking my time and haven't even started it yet. I will make it though. I will see what I can get done tonight.
 
You guys want an update tonight? I can do one but I would need orders again for those PMd to me. I accidentally deleted them in an inbox clean up.
 
update would be very cool.
 
I will have to drop the magazine style and only use it occasionally. I guess I will have to do something not show based but still give info about what is going on. Possibly just a short sum of events. I want to continue this badly. But I do not want to attempt the magazine anymore. :p

Edit: Orders I do have from the Thread: Lightfang, e350tb, Frozen in Ice, Swissempire, Nuclear Kid, dldnjstjr, carmen, darkening, j_eps.
 
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