e350tb
Stupendously Illogical Englishman
Studio Name: Commonwealth Gaming
Head of Studio/Player: Peter Williams/e350tb
Income: $23,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000
Game Name: Redcoat
Game Type: Historical Turn-Based & RTT Strategy
Console(s): Phoenix
Development Status: 2/4
Description: The game covers 1793 to 1855. You are an Empire, and in a world of scheming politics you must expand your empire across the world.
INCOME: $23,000
-$10,000 yearly expenses
-$2,000 game
-$5,000 hurrying
-$5,000 Low-Level Marketing
-$3,000 for gumball machine
About my game. It uses 3D graphics (pretty much same graphics as MTW2), it utilizes rebellions in historical or random times (100 Days, Eureka, ect) and you can take lands from natives in hostile territories. It also has historical tech., railways helping goods revenue and movement (and making battle eye-candy) and famous leaders, governors and generals.
Head of Studio/Player: Peter Williams/e350tb
Income: $23,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000
Game Name: Redcoat
Game Type: Historical Turn-Based & RTT Strategy
Console(s): Phoenix
Development Status: 2/4
Description: The game covers 1793 to 1855. You are an Empire, and in a world of scheming politics you must expand your empire across the world.
INCOME: $23,000
-$10,000 yearly expenses
-$2,000 game
-$5,000 hurrying
-$5,000 Low-Level Marketing
-$3,000 for gumball machine

About my game. It uses 3D graphics (pretty much same graphics as MTW2), it utilizes rebellions in historical or random times (100 Days, Eureka, ect) and you can take lands from natives in hostile territories. It also has historical tech., railways helping goods revenue and movement (and making battle eye-candy) and famous leaders, governors and generals.