Gameplay Reveal Trailer - A closer look at units, commander discussion, 1UpT, etc

From the steam page:
“Move your army as one under the leadership of a commander”

This sounds like war will be a lot less tedious for 1UPT

Oh thank God.
Even if literally nothing else got changed, this change alone will be massive for solving 1UPT pains of transport, micromanagement, AI and turn times. Even if the game has just as moronic AI "IQ level" as civ6 overall (shhh calm down I know it doesn't work that way ;) ) just that ability for AIs to put many units into one moving entity would massively contribute towards its capability to threaten the player.
 
I haven't seen anyone talking about this yet, so apologies if I am repeating a thread.

There seems to another fundamental change for armies. I got this from:
.

1) Armies are led by army commanders. While now it seems that you can have units outside of an army commander.
2) The Commander functions like a Carrier, in that you can stack individual units within the Commander (so a commander starts with 3 slots). Then the single commander can drag around the units.
3) When you fighting, you unpack the units and they appear on the map in some 'logical' organization (so maybe your slingers don't get positioned right next to an enemy swordsman).
4) You can apparently attack with each unit one at a time, or there are all unit attacks, all range attacks, all melee attacks buttons.
5) Each Commander has a skill system with 5 trees, which includes things like bonuses to attack, more unit slots and so on.
6) Re-enforcement mechanics for adding/replacing units is now a teleportation mechanic.

My first reaction was extremely negative (since it once again looked like a mechanic from the way Amplitude organizes their armies). Much of the actual combat system seems to be the same however.

There seems to be a weird combination of removing and adding particular micro managing (adding a land army carrier, but now abstracting army travel).
 
I've saw that now units are moved as an army. led by Army Commander, that can take up as many as six units with him. is it consiered 'stacking'? (and can temporary 'summons' any unit elsewhere into his army for a turn before figthing and the unit returns the next turn if it survives the fight). i'm not sure if units can be stacked independently or still be a mixture of 1UPT?
and are these elements dymanics? i.e. that units no longer useful can be removed and replaced with more useful units that suits the situations.

and is there any limit constrains on training an army commander?

And about unit advancements. did manual upgrade still stands or are all these upgrades now automated once associated technologies and other conditions are met? like... say. i've saw it from Well of Souls. so far only category of 'Infantry', 'Cavalry', and 'Naval Units' still exists, separate units however are 'archers' and 'legions'. to date.
Did FXis implemented 'Technical Upgrades' concepts proposed by @Boris Gudenuf kun in this too?

 
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