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Wow, the game sounds awsome. Though not changing social policies sounds really fail
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Wow, the game sounds awsome. Though not changing social policies sounds really fail
suuuuxthe fact that what your city does is actually quite cleverly hidden from you
Also improvements beeing less important, like resources only giving +1 hammer or +2 commerce...
Im reading several things I don't like. And all in the direction of simplification, like many of us feared.
suuuux
Also improvements beeing less important, like resources only giving +1 hammer or +2 commerce...
Bah, it looks at the end they have really removed a lot of stats from the game. Hate that!
Of course, I still can't wait to get the game, and I'm sure I will love it. I just say it could have been better.
Im reading several things I don't like. And all in the direction of simplification, like many of us feared.
suuuux
Also improvements beeing less important, like resources only giving +1 hammer or +2 commerce...
If there is a way it's not obvious and it is not on the Social Policy screen as I clicked around on that like crazy and hovered over anything to see if this was possible. So GameStar is probably right and contrary to them I like this change, since it seems balanced around that as well, what with certain SPs giving one time bonuses.
Im reading several things I don't like. And all in the direction of simplification, like many of us feared.
suuuux
Also improvements beeing less important, like resources only giving +1 hammer or +2 commerce...
Bah, it looks at the end they have really removed a lot of stats from the game. Hate that!
Of course, I still can't wait to get the game, and I'm sure I will love it. I just say it could have been better.
Though not changing social policies sounds really fail
You see, I don't see this as being inconsistent with being able to switch social policies. For example, consider the following possible in game example. You've pursued Liberty up to level 3 by the time you've reached the industrial age, & so you want to switch to Autocracy. By doing so, you lose all the benefits of being in Liberty but-if you ever decided to switch back to Liberty at a later stage-you'd do so from the point you left off. Of course, I feel there would need to be *some* penalty for switching from one SP branch to its complete opposite. Indeed, it bugs me that there may-in fact-be no revolution mechanic in the game. That seems totally antithetical to the Civ Franchise to me!
Aussie.
But if you don´t focus on culture they become quite infrequent later on, because the costs increase fast. Even in my game with the Aztecs, which get extra culture when winning battles, and a start in classic times I got only three policies in like 100 turns.
I don't agree at all - firstly I like that you have to make a choice and stick with it, and secondly some of these social policy bonuses are one shot things like triggering a golden age or spawning a Great General - how would you take something like that away if they pulled points out of a social policy to put them in a new one? What would stop you from doing that repeatedly to get multiple free reruns of abilities like that?
You know, I live in a country where that exactly happened in the first part of the XX century..."You know, we tried giving women the vote, but it isn't really working out. We are going to change things up next election."
You know, I live in a country where that exactly happened in the first part of the XX century![]()
Slavery was abolished by the French revolution and reintroduced by Napoleon a few years afterwards too, so that's not absurd. Said revolution was a major change in all social policies, so 'sticking' with what you did before doesn't fit this event at all.I always thought the social policy changing in IV was a bit strange.
In 1972...
..."Hey guys, I am re-introducing slavery! You, you and you, hard luck, get the shackles on!"
or...
..."You know, we tried giving women the vote, but it isn't really working out. We are going to change things up next election."
I always thought the social policy changing in IV was a bit strange.
In 1972...
..."Hey guys, I am re-introducing slavery! You, you and you, hard luck, get the shackles on!"
or...
..."You know, we tried giving women the vote, but it isn't really working out. We are going to change things up next election."
I agree. Social Policies should be something you build upon. No society ever went through a revolution that completely tore away what preceded the revolution. The prior underpinnings of the society are always kept in some form. This appears to do an excellent job simulating that.
Slavery was abolished by the French revolution and reintroduced by Napoleon a few years afterwards too, so that's not absurd. Said revolution was a major change in all social policies, so 'sticking' with what you did before doesn't fit this event at all.
So I think having to keep along the lines you chose is not realistic, but it may be good gameplay-wise.
Moving units is very intuitive as well. There's also the possibility to have units switch places, even over a distance. I once moved my warrior two tiles right on top of my Chariot Archer (which I didn't see as my Great General was on that tile as well) and the Chariot promptly moved two tiles to the position my Warrior was in. So handling your units works fine even with the 1 UPT.