Sorry for the doublepost but I just remembered something I thought I'd stick it under the Miscellaneous tab.
MISCELLANEOUS
Swamp gives a -33% defensive modifier. So units are more vulnerable whe they are attacked in swamps!
Are there even swamps or marshes in civ4? I can remember them in civ1, 2 and 3, but not in 4.
Two and a half hours? Bah, I was chased away after about ~40 minutes. One thing I really didn't like was the arrangement of the interface. The "next action" button is in the bottom right, and it always lights up when there is something new to build or research. The menus for selecting those appear on the far left, so I was constantly running my mouse across the whole screen (and they had some terrible mice on those machines there which made your hand hurt after 20 minutes, ugh).
I'm not sure if you were able to switch the language - the guy at the booth said it should be possible, but the option was greyed out in the menus for me. Needless to say the German translation stays true to the previous versions: it is horrible.
Will we be able to add up all of the science output? Will we know how much a building (for example) will to that total?
Lyoncet, I will miss the slider as I typically micromanaged that on many turns. That is, adjusting my cash flow while maximizing research. For example, mid to late game I can lower the percentage by 30% and still get the same completion; going down 40% would add a turn; and going down only 20% would "waste" money. Without such adjustments, how could I manage this in Civ5? That may be tedious to some, but to others, it is the essence of playing strategy games.
Its kinda interesting that there is a combat naval unit (Triremes w/ Sailing) before you can field transport naval units (embarked w/ Optics)...though in some ways it seems to make sense since it is more difficult to get a full land unit on a boat, in addition to the boat crew, than just the crew and some ordinance.
Civ IV didn't have any. And Civ II didn't have them if I remember correctly. V will have them though.
I was able to play rouhgly 1 1/2 hours from nine to half past ten, since I had an exhibitor pass for that day. The rest was later that day, so it wasn't all in one go.
And I have to agree with the mice. And the screen was a bit big, as you were standing so close to it you had to turn your had to see all details. But I can't complain, I got to play the game after all!
Civ II certainly did have swamps. You could get Spices and Peat as special resources. Darn it! I miss Peat.![]()
Moving units is very intuitive as well. There's also the possibility to have units switch places, even over a distance. I once moved my warrior two tiles right on top of my Chariot Archer (which I didn't see as my Great General was on that tile as well) and the Chariot promptly moved two tiles to the position my Warrior was in. So handling your units works fine even with the 1 UPT.
My memory sucks!
Was there some kind of "undo" button so that you could put the warrior and chariot back into their original places when this auto-switch happens.
Related; did the chariot still have full (or partial) movement after the switch?
Related (to both); how would moving a chariot 3 tiles onto a 2-move warrior work with the switch?
But did the warrior also have no movement left?
I'm assuming that the switch consumes the normal movement cost for both units. Otherwise, there are potential chaining exploits.
That sounds as much like a glitch as a deliberate feature.
I don't know exactly, but for me playing the game at a booth for some hours is way different to sitting down with it at home. You are overwhelmed by all the new stuff and want to take in as much as possible while at the booth, so I often did not take the time to look into some things deeper. I more or less picked my technologies at random, which I never do in my Civ IV games, because I was more interested in doing something with my existing techs than discovering new ones.
Two and a half hours? Bah, I was chased away after about ~40 minutes.
One thing I really didn't like was the arrangement of the interface. The "next action" button is in the bottom right, and it always lights up when there is something new to build or research. The menus for selecting those appear on the far left, so I was constantly running my mouse across the whole screen (and they had some terrible mice on those machines there which made your hand hurt after 20 minutes, ugh).
I'm not sure if you were able to switch the language - the guy at the booth said it should be possible, but the option was greyed out in the menus for me.
Needless to say the German translation stays true to the previous versions: it is horrible.
Its possible. Trireme congestion effects with only 1-radius coast might be pretty severe.Edit: That might maybe have been intended.
actually since non-warring units can pass through each other, probably not.Its possible. Trireme congestion effects with only 1-radius coast might be pretty severe.