I am about to change a bit in the game speed and I really don't know what every of these lines do. Can any one help me clarify the functions?
<iGrowthPercent>100</iGrowthPercent>
The growth rate of cities.
<iTrainPercent>100</iTrainPercent>
How fast to train troops?
<iConstructPercent>100</iConstructPercent>
How fast to construct buildings?
<iCreatePercent>100</iCreatePercent>
?
<iResearchPercent>100</iResearchPercent>
How fast to research.
<iBuildPercent>100</iBuildPercent>
Buildings again?
<iImprovementPercent>100</iImprovementPercent>
How fast workers work?
<iGreatPeoplePercent>100</iGreatPeoplePercent>
How fast great people grow.
<iCulturePercent>100</iCulturePercent>
How fast culture spread.
<iAnarchyPercent>100</iAnarchyPercent>
How long anarchy lasts.
<iBarbPercent>100</iBarbPercent>
?
<iFeatureProductionPercent>100</iFeatureProductionPercent>
?
<iUnitDiscoverPercent>100</iUnitDiscoverPercent>
?
<iUnitHurryPercent>100</iUnitHurryPercent>
?
<iUnitTradePercent>100</iUnitTradePercent>
?
<iUnitGreatWorkPercent>100</iUnitGreatWorkPercent>
?
<iGoldenAgePercent>100</iGoldenAgePercent>
How long a golden age lasts.
<iHurryPercent>100</iHurryPercent>
?
<iHurryConscriptAngerPercent>100</iHurryConscriptAngerPercent>
How long citizens are angry after a draft.
<iInflationPercent>30</iInflationPercent>
How fast inflation increases?
<iInflationOffset>-90</iInflationOffset>
When inflation starts?
<iVictoryDelayPercent>100</iVictoryDelayPercent>
Changes some victory condition?
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>480</iMonthIncrement>
<iTurnsPerIncrement>75</iTurnsPerIncrement>
</GameTurnInfo>
I guess this controls how fast the game proceeds per turn.
<iGrowthPercent>100</iGrowthPercent>
The growth rate of cities.
<iTrainPercent>100</iTrainPercent>
How fast to train troops?
<iConstructPercent>100</iConstructPercent>
How fast to construct buildings?
<iCreatePercent>100</iCreatePercent>
?
<iResearchPercent>100</iResearchPercent>
How fast to research.
<iBuildPercent>100</iBuildPercent>
Buildings again?
<iImprovementPercent>100</iImprovementPercent>
How fast workers work?
<iGreatPeoplePercent>100</iGreatPeoplePercent>
How fast great people grow.
<iCulturePercent>100</iCulturePercent>
How fast culture spread.
<iAnarchyPercent>100</iAnarchyPercent>
How long anarchy lasts.
<iBarbPercent>100</iBarbPercent>
?
<iFeatureProductionPercent>100</iFeatureProductionPercent>
?
<iUnitDiscoverPercent>100</iUnitDiscoverPercent>
?
<iUnitHurryPercent>100</iUnitHurryPercent>
?
<iUnitTradePercent>100</iUnitTradePercent>
?
<iUnitGreatWorkPercent>100</iUnitGreatWorkPercent>
?
<iGoldenAgePercent>100</iGoldenAgePercent>
How long a golden age lasts.
<iHurryPercent>100</iHurryPercent>
?
<iHurryConscriptAngerPercent>100</iHurryConscriptAngerPercent>
How long citizens are angry after a draft.
<iInflationPercent>30</iInflationPercent>
How fast inflation increases?
<iInflationOffset>-90</iInflationOffset>
When inflation starts?
<iVictoryDelayPercent>100</iVictoryDelayPercent>
Changes some victory condition?
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>480</iMonthIncrement>
<iTurnsPerIncrement>75</iTurnsPerIncrement>
</GameTurnInfo>
I guess this controls how fast the game proceeds per turn.