Turn 0: (2800 BC, Turn 30): I MM in Delphi to get the warrior out in 2 turns
Turn 1: Something good happens! We get +1
on the clams spot. Not bad, we'll work that spot the whole game.
Turn 2: AH is in, no horses in sight.
I select Bronze Working, figuring our worker chopping out trees in an emergency will help more, and there's always Slavery. We need those cows hooked up and the worker will have nothing to do after that.
Turn 7: Worker is in, start another warrior. Worker starts pasture on cows. MM Delphi to get BW done 1 turn sooner. I move other warrior out trying to get the stupid barbs to attack him in the woods.
Turn 8: Hut, but big scary lions and no cover in getting there. I decide to go for it.
Turn 9: Warrior scout still avoiding lions but trying to get to hut.
Turn 10: BW is in, I change to Slavery. MM Delphi to get warrior out faster. I move barb hunter warrior to a known safe spot, will be able to move 1NE to forest on the next turn. 2 sources of copper:
and
Warrior faked the lions and has a clear path to the hut.
I set research to Hunting for Archery since our next settling party most likely will have to run the gauntlet to the bronze spot. Speaking of which, the only way to get bronze and fish means settling on wheat, whipping monument at 2 pop, and border pop. Wheel and Sailing can be done during the mean time.
Or we can just make do with archery and settle a gold city next for some commerce and research. 2N, 1E of Rice gets us a rice and gold city on the coast.
A picture of our surrounding land:
*Edit*: Not sure why I changed research to Wheel