We did see two of them in one screenshot, so probably not a wonder. I’m leaning toward them being a civilian improvement. There’s a nice symmetry with seaside resorts. Maybe there’s a new mechanic to let builders and engineers move onto mountains with a tech or civic?
On the topic of that ski resort, did the buildings art bother anyone else? It looked poorly constructed and slanted, as opposed to more terrace/cliff like building that would seem more correct.
On the topic of that ski resort, did the buildings art bother anyone else? It looked poorly constructed and slanted, as opposed to more terrace/cliff like building that would seem more correct.
And we've seen the Military Engineer tooltip; ski resorts are not on the list.
Another possibility is that it's some kind of unique district (perhaps for Canada), but then it looks like the buildings would have to be unique too. That seems unlikely.
Because it would look cooler built on the side of a mountain. Besides I’ve got the feeling that with all of these adjacency bonuses being announced I think mountain adjacencies will be a priority and it would take up alot of space if it needed a hill adjacent to a mountain.
Maybe not 100%, but looking at the existing mountains, none seem to have the same snow on the trees we see on both the clear ski resort and the candidate second.
Another thought: graphically, they wouldn’t be too difficult. You just replace the mountain with a single, pre-rendered new ski resort tile. They likely will all look the same, maybe facing in different directions since it’s a 3D model. Will we be able to build these on desert mountains? as far as I know, I think this could be the first example of anything differentiating them other than graphically.
A thing that hasn't been discussed here AFAIK:
Around 1:09 in the Hungary livestream, Trajan denounced the player.
Ed explained that this is due to "third-party-grievance", meaning that unrelated civs do actually realize when we treat someone badly.
According to Ed, this is to prevent being free to pick off civs one by one without anyone realizing you're warmongering.
--> I really like the new grievance system!!!
Another thing that seems very important:
Trade routes that primarily go over water, canals or railroads get double yields!
Ed explained that a canal isn't meant to be spammed, it shouldn't be built for its tile yield (probably meaning it has little to none).
As far as I can see, canals, railroads, and tunnels all serve the goal of getting double yields for an "efficient" trade route.
Ed also declared that coast vs inland balance is a development goal, which relieves me immensely.
A pity they didn't really build canals, I'd love to know how combat works when a ship in a canal is attacked by land units.
At 1:11, Ed says that it isn't yet decided how much fertility you'll get when a dam protects you from flooding.
Waiting for a bit before constructing the dam might be beneficial if that turns out true.
At 1:11, Ed says that it isn't yet decided how much fertility you'll get when a dam protects you from flooding.
Waiting for a bit before constructing the dam might be beneficial if that turns out true.
I really hope that this leads to careful decision making on the player's side, and not a simple "always after the second flood".
Similarly, I hope that always going the sea route for trading is not automatically the best way. I'm really, really glad that sea trade is now better than land trade again. But maybe the dev's increase the desire to pillage sea trade routes for barbarian ships, so that you would sometimes prefer the land route that goes directly from your territory to your neighbor with no man's land in the middle?
I really hope that this leads to careful decision making on the player's side, and not a simple "always after the second flood".
Similarly, I hope that always going the sea route for trading is not automatically the best way. I'm really, really glad that sea trade is now better than land trade again. But maybe the dev's increase the desire to pillage sea trade routes for barbarian ships, so that you would sometimes prefer the land route that goes directly from your territory to your neighbor with no man's land in the middle?
Sea routes do not make any roads, and as you mentioned are likely way more vulnerable to pillaging. They could likewise increase the gold from pillaging sea routes to make a quick DoW to pillage 4-5 routes very attractive, or even allow privateer class units to pillage them without a DoW.
Sea routes do not make any roads, and as you mentioned are likely way more vulnerable to pillaging. They could likewise increase the gold from pillaging sea routes to make a quick DoW to pillage 4-5 routes very attractive, or even allow privateer class units to pillage them without a DoW.
So far as we are aware, builders can't enter mountain tiles, but Military Engineers can (to build Mountain Tunnels). And a ski resort doesn't seem like it's in the military's field of expertise. So I lean more towards district or Wonder and away from improvement.
I don't see where this idea of "you can't go on mountains so it can't be an improvement" comes from.
In the current game, military engineers can't go on mountains either. If they can be changed so they can create improvements on mountain tiles (tunnels), then why can't the same be true for builders?
So, imagine really important canal you build --- and AI use it for their trade (because it gives them double gold) --- and you put gouvernor there which have that promotion for +3 gold for all trade routes passing through that city.
Mountains were unpassable during the Antiquity and Middle Ages (well, except for Carthage and Incas), but in the Modern Era we started to explore them more thoroughly. I think we'll have a technology or civic that will allow our units to go on mountains, in the same way techs allow us to embark and then go through the ocean.
But if we think, we know 2 things : Carthage is in the game, and units will be able to cross mountains... Who think the UA of Carthage will be to cross mountains earlier? If they do this, I swear to never play Carthage, because Dido wasn't the one who did this, but Hannibal (and basing an entire ability only upon an unsignificant historical event is silly...)
A thing that hasn't been discussed here AFAIK:
Around 1:09 in the Hungary livestream, Trajan denounced the player.
Ed explained that this is due to "third-party-grievance", meaning that unrelated civs do actually realize when we treat someone badly.
According to Ed, this is to prevent being free to pick off civs one by one without anyone realizing you're warmongering.
--> I really like the new grievance system!!!
What I understood is that having a leader with grievances against you will eventually lead to a good, old diplomatic modifier with every other leader, which probably will be affected by relationships (If Gandhi is allied to Cyrus but denounced by Gorgo and have grievances against you, You will get a bigger penalty with Cyrus than with Gorgo). Basically instead of getting a direct diplo modifier like warmongering, you get grievances that then lead to a diplo modifier.
Mountains were unpassable during the Antiquity and Middle Ages (well, except for Carthage and Incas), but in the Modern Era we started to explore them more thoroughly. I think we'll have a technology or civic that will allow our units to go on mountains, in the same way techs allow us to embark and then go through the ocean.
Why should mountains have been impassable during antiquity and the middle ages? Where did you get that idea from? Traders crossed them daily (except in winter), in all parts of the world. And giving Carthage, of all nations, a bonus to crossing mountains was nuts from the moment on it was conceived (at least they suffered from it in civV).
In a civ world, that is only loosely based on history, I can imagine the Inca getting traders that can cross over mountains from the very beginning. In history, trade over the Andes, Alps, Taurus, Zagros and even the Himalaya flourished long before the Incas became a thing.
For gameplay reasons, I enjoy mountains that block unit movement, and I hope it doesn't change. I'm ok with expensive (read: you need engineers) tunnels that you can build in convenient locations where you want them to be (read: completely inside your territory for example). But generally allowing units to cross mountains in the late game, while it would be close to RL, makes the game a bit more boring imho.
But if we think, we know 2 things : Carthage is in the game, and units will be able to cross mountains... Who think the UA of Carthage will be to cross mountains earlier? If they do this, I swear to never play Carthage, because Dido wasn't the one who did this, but Hannibal (and basing an entire ability only upon an unsignificant historical event is silly...)
According to our knowledge, Carthage isn't in the game. We expect Dido to lead Phoenicia. Also, a civ UA doesn't need to be tied to the leader. But I agree that it wouldn't make much sense to use an ability that is very much tied to a certain leader as civ ability.
To whom would it fit? Amani now has an anti-spy ability, but as it seems only in city states. Wouldn't be too hard to make it work in your own cities as well.
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