[GS] Gathering Storm Unique Infrastructure Elimination Thread

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8. Cree - Mekewap [7]
14. Germany - Hansa [25]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [14]
20. Indonesia - Kampung [23] (22+1) Makes worthless tiles decent. Super satisfying to see its yield in a Mausoleum city.
24. Korea - Seowon [21]
26. Mali - Suguba [26]
27. Maori - Marae [7] (10-3) Weakest thing left.
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon [21]
38. Russia - Lavra [37]
 
8. Cree - Mekewap [4] 7-3 The arguments for this are getting worse now that so little is left. Against the remaining UIs this is easily the weakest. 1 gold and 0.5 housing early (literally the least needed early resources) compared to just improving and working the necessary 3 adjacent (2 bonus and 1 luxury) tiles that every other Civ can do. Also @enKage what gives going full tilt on the power of the first 50-100 turns then demonstrating with turn 237 screens? This is worth era score and little else of any real consequence.
14. Germany - Hansa [25]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [14]
20. Indonesia - Kampung [23]
24. Korea - Seowon [21] Still top three.
26. Mali - Suguba [26]
27. Maori - Marae [7]
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon [21]
38. Russia - Lavra [37]

Fake info? This is a *flat* Mekewap tile *compared to a similar bonus/lux tile*. In that *comparison* the Mekewap is, literally, only 1 gold and 0.5 housing *better than* a common pasture or other such bonus improvement. It is *worse than* a Horse Pasture, which once revealed make those particular tiles *ineligible for Mekewaps anyways* and also do not count for Mekewap adjacencies.

What's your fixation on *hill* Mekewaps? Why does your Mekewap get the benefit of a hill tile that happens to be also adjacent to 2 bonus resources and 1 luxury resource but for comparison purposes we can't suppose a single hill resource like sheep or spices or furs or bananas (many of which enjoy the bonuses of woods/rainforests on top of the resource and its improvement)?

Talk about stretching the limits of placement specifications.

And yes, if you have anything other than voluntarily forced terrible city settling placement then housing is your least limiting factor throughout the entire course of the game, and this is not an isolated opinion but rather a consensus as fact.
 
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8. Cree - Mekewap [4] Both sides have a point here. Unless you have a bad start there will usually be tiles you want to work or improve before you work a mekewap tile, but it does turn really bad tiles into workable tiles in the turns after the very early game - which isn't something to sniff at.
14. Germany - Hansa [25]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [14]
20. Indonesia - Kampung [23]
24. Korea - Seowon [22] Consistency is good. Science is good. Seowon is good.
26. Mali - Suguba [26]
27. Maori - Marae [7]
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon [21]
38. Russia - Lavra [34] (37-3) Everything left is good but I just plain don't like religion in civ6. That makes the extra GP from a lavra my favourite feature but at the end of the day it's still a holy site and I don't play the game for apostle wars.
 
Oh, common @lotrmith, stop giving fake info. Mekewap does not give +1 gold and 0,5 housing, but +1 hammer and +1 housing with possible +1 gold and food, what makes hill mekewap better from the very beginning than many imptoved bonus tiles and get another boost as soon as civil service. And as cree often you put mekewaps before improving bonuses except pastures and camps.
And saying that it (I suppose you mean housing) is the least needed early resource only ilustrates how little knowledge you have about a game and if you ever want to beat prince, start listening to community.

I don't have early screenshots, I don't store autosaves, the fact Cree rock with earlly production and fall only behind Inca in early growth is obvious and widely known but I can easly further demonstrate the power of synergy of mekewap and favorable terms. Still deity/large/epic. World is just about close to finish industrial era:
I remember lotrmith saying Mali's trade is overpowered in leaders threat. So let us take a look at Poundmaker late industrial:
https://zapodaj.net/9a0965dc30e6f.png.html
Unlike Inca only 3 out of 20 cities have housing issus, 17 fully benefit from this because of Mekewaps
And my favourite city with only +3 industrial zone is a killer, note hammers and gold BEFORE vertical integration
https://zapodaj.net/27a0d6d44f81f.png.html

Quick voting and straight to saturday party

8. Cree - Mekewap [5] 4+1 This clearly does not deserve not reaching the final 5.
14. Germany - Hansa [25]
15. Greece - Acropolis [35] BTW last patch with aggresive AI toward CS make this score too high IMO
18. Inca - Terrace Farm [14]
20. Indonesia - Kampung [23]
24. Korea - Seowon [22]
26. Mali - Suguba [26]
27. Maori - Marae [4] 7-3 Peaople tend to forget you don't get great writers, it doesn not have base culture output and does not have great art slots. This makes it only a little more culture or sometimes less culture than regular building
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon [21]
38. Russia - Lavra [34]

Oh, T302 at epic, you know, every Civ can do that, every Civ can have multiple 500+ prod, 30+ pop cities at that time, if he doesn't win before that. Nothing related with Mekawap actually, just because the time is too late.
@Lily_Lancer i know speedrunners exist, and i am definitely not the top player even in neighbourhood, but for casual gaming, show me your t300 epic multiple 30+ cities with 500+ production with no housing/ammenities concerns. Especially curious about that 500hammers per city
 
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8. Cree - Mekewap [2] 5-3. Honestly, I'm just tired of hearing about it. But, also, it has awkward placement and just isn't really that good.
14. Germany - Hansa [25]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [14]
20. Indonesia - Kampung [23]
24. Korea - Seowon [23] 22+1. It's still really hard to beat a half-priced Campus with a guaranteed 4 adjacency bonus.
26. Mali - Suguba [26]
27. Maori - Marae [4]
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon [21]
38. Russia - Lavra [34]
 
8. Cree - Mekewap [2]
14. Germany - Hansa [25]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [14]
20. Indonesia - Kampung [23]
24. Korea - Seowon 20 [23] it's not even top 20 let alone top 3. It's not guaranteed +4 and it usually ends up +2 in your best cities. It's vastly over-rated.
26. Mali - Suguba [26]
27. Maori - Marae [4]
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon 22 [21] Not top 3, but it deserves some love over the mediocre Seowan.
38. Russia - Lavra [34]
 
8. Cree - Mekewap [ELIMINATED] --- I played a game as Cree again just to see about this and was unimpressed with early game Mekewaps
14. Germany - Hansa [25]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [15] (14+1) --- These always deliver an early game BONANZA
20. Indonesia - Kampung [23]
24. Korea - Seowon [20]
26. Mali - Suguba [26]
27. Maori - Marae [4]
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon[22]
38. Russia - Lavra [34]

Edit: Scores adjusted to include Troy Bruckner's votes.
 
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14. Germany - Hansa [26] (25 + 1) As a builder this is the best district in the game.
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [15]
20. Indonesia - Kampung [23]
24. Korea - Seowon [17] (20 - 3) - Boring and nerfed due to all the better ways to get adjacency.
26. Mali - Suguba [26]
27. Maori - Marae [4]
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon [22]
38. Russia - Lavra [34]
 
Sorry, don't know what happened to my browser.

Moderator Action: None of this seems correct, and Kwami's post appears to be consistent with prior posts. BarbarianHunter missed Troy Bruckner's votes, but Architect caught them. Architect appears to have the correct vote totals.-- Browd
 
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My own votes:

8. Cree - Mekewap [1]
14. Germany - Hansa [30] (29+1) I like my production and Great Engineers, what can I say?
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [15]
20. Indonesia - Kampung [22]
24. Korea - Seowon [15]
26. Mali - Suguba [26]
27. Maori - Marae [10]
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon [22]
38. Russia - Lavra [35] (38-3) I'm going to go against the tides here and downvote the Lavra just because it's so broken it even works against you. You will be drowning in Great Writers, Artists and Musicians with no place to put their great works, so you'll just have to delete them or pay upkeep for them. Certainly in top 3, but just have to throw a bit of dislike after it.

Moderator Action: Cree were eliminated earlier, Germany should be 27 (26+1), Indonesia 23, Korea 17, Moari 4, and Russia 35 (34+1). Browd
 
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I didn't quote an old post. Anyway, Lavra should actually be 31 (34 in Post #368 - 3). I think this is right.

14. Germany - Hansa [27]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [15]
20. Indonesia - Kampung [23]
24. Korea - Seowon [17]
26. Mali - Suguba [26]
27. Maori - Marae [4]
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon [22]
38. Russia - Lavra [31]
 
14. Germany - Hansa [27]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [15]
20. Indonesia - Kampung [24] (23+1) My favorite improvement in game, and my favorite unique from Indonesia. Turns weak costal tiles into something viable and strong. Also ratchets up better into the late game. Nothing like settling areas with little land and still having huge, productive, rich cities n
24. Korea - Seowon [17]
26. Mali - Suguba [26]
27. Maori - Marae [1] (4-3) It's a building and it also has a malus! This should probably go next.
34. Persia - Pairidaeza [24]
35. Phoenicia - Cothon [22]
38. Russia - Lavra [31]

Edit: These scores are right... Right?
 
14. Germany - Hansa [27]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [15]
20. Indonesia - Kampung [24]
24. Korea - Seowon [17]
26. Mali - Suguba [26]
27. Maori - Marae [1]
34. Persia - Pairidaeza [21] (24 - 3) Yields fall off in late game. Marae is better than this.
35. Phoenicia - Cothon [22]
38. Russia - Lavra [32] (31 + 1) Half price Holy Sites are already a bonus, but this guarantees Russian all the early Great WAMS
 
14. Germany - Hansa [27]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [15]
20. Indonesia - Kampung [24]
24. Korea - Seowon [17]
26. Mali - Suguba [26]
27. Maori - Marae [0] 1-3 ELIMINATED - Not a bad building but weaker than everything else left
34. Persia - Pairidaeza [21]
35. Phoenicia - Cothon [23] 22+1 - The strongest Harbour replacement and the best bit of Dido’s kit. Has had a slight relative nerf with the patch improvement to coastal cities
38. Russia - Lavra [32]
 
14. Germany - Hansa [27]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [12] (15-3) It's been pretty hard to vote anything down at this point, and while I love terrace farms I do think these are the weakest left because unlike everything else on this list they compete for tiles you'd want to build districts on (those mountains are valuable!) and are most likely to be replaced over time.
20. Indonesia - Kampung [24]
24. Korea - Seowon [17]
26. Mali - Suguba [26]
34. Persia - Pairidaeza [21]
35. Phoenicia - Cothon [23]
38. Russia - Lavra [33] (32+1) So OP it should be nerfed in all honesty.
 
14. Germany - Hansa [24] (27 - 3) I don't really know what to downvote at this point. I love Industrial Zones, and this one is half price, and gets better adjacencies. Still, I feel it is less impactful than the other unique districts, such as the amazing Seowon. It doesn't arrive as early, and while it is a great source of production when it does...so are regular Industrial Zones at this point.
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [13] (12 + 1) As I keep telling you, housing is not a significant limiting factor for the Inca. I know for a fact it isn't, because if it was, my cities would not grow so amazingly huge so quickly when I play the Inca, which is something I often do. The reason I point this out, is to emphasize that this isn't just a theoretical guess about the viability of Terrace Farms on my part, it is based on hands-on experience. Your capital is almost certainly going to be next to fresh water, meaning it starts with 6 housing. Add a very modest number of Terrace Farms, such as 4, and you're up to 8, then a Granary, and you're at 10 housing, very early in the game. Those Terrace Farm tiles will likely be providing you with somewhere in the region between 4 food for a very bad one, to 8 for a very good one, in addition to usually 1-3 production. Your population will grow extremely quickly, and for each new population, your food surplus and production will keep increasing, as you will be able to work another high yield tile. Even if you hit a housing limit of 10 - 13, and your growth slows down a bit, fact is you got there in a lot less time anyone else did, and you did so without sacrificing production. You also really do have the food surplus to keep growing at a normal rate even if you are past the limit. I don't see the argument that you are "hurting yourself by working those tiles". Fact is, you have the ability to work a lot of tiles, and you get to chose which ones. If you do decide you don't want to pushing you population past the housing, well...your best 2-3 Terrace Farms will probably be sufficient to sustain your entire population alone, and that leaves everyone else free to generate other types of yields (for instance by working mountains).
20. Indonesia - Kampung [24]
24. Korea - Seowon [17]
26. Mali - Suguba [26]
34. Persia - Pairidaeza [21]
35. Phoenicia - Cothon [23]
38. Russia - Lavra [33]
 
14. Germany - Hansa [24]
15. Greece - Acropolis [35]
18. Inca - Terrace Farm [10]=13-3 I'm surprised this thing makes it this far. Compared to everything remain, this is surely the weakest
20. Indonesia - Kampung [24]
24. Korea - Seowon [17]
26. Mali - Suguba [26]
34. Persia - Pairidaeza [21]
35. Phoenicia - Cothon [24]=23+1 This is so much stronger than the Suguba and should never have the lower score
38. Russia - Lavra [33]
 
14. Germany - Hansa [24]
15. Greece - Acropolis [36] 35+1 Strong and fun
18. Inca - Terrace Farm [10]
20. Indonesia - Kampung [24]
24. Korea - Seowon [17]
26. Mali - Suguba [26]
34. Persia - Pairidaeza [21]
35. Phoenicia - Cothon [24]
38. Russia - Lavra [30] 33-3 also strong, but it's constantly making me do this in my head:
 
Wow this is getting really hard.

14. Germany - Hansa [21] (24 - 3) I find this one to be the least relevant at this point. You'll gain more effective bonuses from the other entries in this list
15. Greece - Acropolis [36]
18. Inca - Terrace Farm [11] This is pretty strong. You want this for the food but it's not for explosive growth (although that is certainly possible). You can work your faith/culture/science specialists before most civs and this can give you a leg up. I think this is what they were going for...
20. Indonesia - Kampung [24]
24. Korea - Seowon [17]
26. Mali - Suguba [26]
34. Persia - Pairidaeza [21]
35. Phoenicia - Cothon [24]
38. Russia - Lavra [30]
 
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