Gator01 - Team C - 100K

Roster check:
On Deck -el_filet
In Hole---Bede
---------Sir Bugsy
---------TemporalAnomaly
---------jb1964
Up------rrau
 
preflight (1000bc)

ibt: we get the FP message.

turn 1 (975bc)

zzz

turn 2 (950bc)

turn research to 40%. Still get Philosophy in 1. Make 7gpt.

ibt: Germany founds city by our fortified archer at the waist. Have to move him.

turn 3 (925bc)

rrrrr. Several AI learned it same turn.
Buy Math from England for Philosophy, WM, 2gpt.
Sell Philosophy to Persia for 29g
Sell Philosophy to Germany for 13G + WM

turn 4 (900bc)

not much

turn 5 (875bc)

see a hut. Will pop next turn.
Buy Literature from Japan for 62g, 3gpt, WM.

turn 6 (850bc)

settle St. Regis
Popped hut - deserted.

ibt: Persia built Lighthouse

turn 7 (825bc)

zzz

ibt: England built Great Wall

turn 8 (800bc)

zzz

turn 9 (775bc)

zzz

turn 10(750bc)

NOTES:

1. Currently researching Republic at minimum (20%). I'm not sure if a library will let us drop research to 10%. We might need to consider a single scientist somewhere.
2. Continue roading through mountains to get horses connected.
3. Building raxes. Let them complete-don't switch to libraries. We need to start building vet Mounted Warriors to go to war as soon as we revolt to a better government.
4. There's a galley sitting in one of the cities to ferry settlers to the peninsula to the west.
5. I think a couple cities with raxes are building libraries right now. Might want to switch them to archers instead, or use a prebuilds for MW. I think the horses will probably be connected in about 4 or 5 more turns.
6. I think we need more discussion as a team on generating long and short term goals. Everyone please check the save and comment/make suggestions.
 
Roster check:
Up------el_filet
On Deck -Bede
In Hole---Sir Bugsy
---------TemporalAnomaly
---------jb1964
---------rrau
 
rrau said:
NOTES:

1. Currently researching Republic at minimum (20%). I'm not sure if a library will let us drop research to 10%. We might need to consider a single scientist somewhere.
2. Continue roading through mountains to get horses connected.
3. Building raxes. Let them complete-don't switch to libraries. We need to start building vet Mounted Warriors to go to war as soon as we revolt to a better government.
4. There's a galley sitting in one of the cities to ferry settlers to the peninsula to the west.
5. I think a couple cities with raxes are building libraries right now. Might want to switch them to archers instead, or use a prebuilds for MW. I think the horses will probably be connected in about 4 or 5 more turns.
6. I think we need more discussion as a team on generating long and short term goals. Everyone please check the save and comment/make suggestions.

Comments:
1) Single scientist if we can spare the commerce or shields.
2) Concur
3) Not sure. Our objective is 100K. Early temples and libraries are keystones.
4) Good
5) At least one town with a rax should be training troops. Otherwise see #3
6) Good point. Will look at it as soon as I finish GOTM38.
 
Bede, don't worry about delaying the libaries. Territority is the key to 100K; early improvments are to key to 20K.

As for goals....
We need a better settler-factory, but I have a feeling Russia will lend us one. :ninja:

This should be useful to those of you new to 100K.

What is the last Tech we want to chase after? Hypotheticly, we don't need anything beyond edu (if we can mange not to [pissed] the AI off)

Remember: land, LAND, LAND!
 
My only experience with 100K was an early C3C game as the Russians. IIRC the setting was Demi-god or Diety.

The concern I have with this game is that with the Diety production bonuses the AI can build a temple/library in no time and even quicker if they are Religious/Scientific. We can only overcome that by building the least costly of those two improvements early and often.

I concur that max territory is critical for backfill later. So the trick here is how to do these three things: 1) get the land; 2) protect the land from poachers; 3) get culture down.
 
750 BC (0):
switch gator river to settler (to grab land W)
poprush temple in oil springs (starving)
salamanca to galley (29 shields already, lib useless imo, harbor would be an alternative but needs 11 turns)
science to 10%

IBT:
oil springs: temple->walls
salamanca: galley->galley
germans & english start Glib

730 BC (1):
switch st. regis to rax

IBT:
egypt start HG
germans will likely steal spot in W
gator river: settler->rax

710 BC (2):
load settler&war in galley, warrior will occupy possible city spot for germans (plan cancelled next turn)
horses online, swithc salamanca to MW

IBT:
russians used galley to send settler S

690 BC (3):
egypt, rome & russians got currency whitch pushes them in MA
find fertile lands close to planned city site

670 BC (4):
cost for embassy in russia jumped 16g in a few turns :hmm:

IBT:
cleo wants 11g for WM exchange->no
germans land settler
allegheny: rax->spear

IBT:
germas build bonn N of tonawanda
niagara falls: rax->settler
persians start GLib
salamanca: Mw->settler

630 BC (6):
/B]found centralia[/B]->worker
england joined MA-club

IBT:
tokugawa wants to trade TM for 1g->no
boot from germans
munich builds HG
persians switch to GLib

IBT:
elisabeth wants TM&20g->cave (she's no threat, but i think we should build some more offshore cities in peace and aviod dogpile. if we go to war we should pick an opponent we can actually fight)
should have followed my original intentions and build an embassy when i got enough gold

570 BC (9):
allegheny: spear->settler
lux to 20 for niagara falls
germans in MA too (may have missed that before)

IBT:
tonawanda riots


notes:
republic in 23, +2gpt
suggest you use money for embassys/brokering if you got some (still not sure paying was the right decision)
galleys in gator and niagara
consider poprush in mauch chunk (we need some culture there)
romans settled desert
 

Attachments

  • Gator.JPG
    Gator.JPG
    203.9 KB · Views: 66
Bede, I think you're up.
 
I think you're right.

Got it. Play tonight.
 
Just looked at the save and it appears we need to use the next several turns to poprush culture and/or settlers in various places.

If anybody has any strong onjexctions to poprushing let me know.
 
Pushed forward as hard as I could. Built two towns on the westernmost peninsula and one on the closest and rushed culture anywhere there were two citizens and less than 20 shields to go. Built some Mounties and moved them south.

There is a little war going on in the west between Japan and someone as a little Japanese settlement is now rock rubble.

Hired a single scientist in Tonawanda. Maunch Chunk is getting culturally squeeezed between two Russian towns.

A settler will pop out of Gator River. She can eother go north to the the little peniinsula or board a waiting galley with the warrior and head west to one of the peninsulas.

I have been cramming the towns in over there. They should probably remain at size 2 forever with one tax collector or a scientist as needed. Anything larger than three and they will start to need happy-gas improvements and I'd rather not pay the frieght for those.

The iron is now within our borders. Building warriors for upgrade once we get harbors and a road to it is now a possibility.

We will be facing knights and pikes at best when we go to war, so somewhere needs to build a catapult or four once the library is built.

The more temples and libraries we have before 0AD, not that far off, the better off we will be when cultural doubling starts at 1000AD. The other important culture date is 750AD, so we need to plan on Cathedrals and Universities by then.

The Russian Snow Queen dropped by a couple of times demanding cash. I paid her off so she left quietly.

Up---------Bugsy
On deck---TemporalAnomaly
------------jb1964
------------rrau
Played------Bede
 
Up---------Bugsy :bump:
On deck---TemporalAnomaly
------------jb1964
------------rrau
Played------Bede
 
We have a small window to grab some land from Russia. It is 170 BC, two turns left. I can grab two cities in to turns, set the next guy up for a third city in 130 BC. It will spark a GA, but I think the land is more important. Soon we'll be facing pikes and knights, so we should strike while our mounties arew viable.

Opinions?
 
Take the land. We can build lots of cheap-ish culture in a despot GA (temples and libraries).
 
Pre-flight – 350 BC – Well we’ll need a lot more than 3 mounties. That will be priority one. The only civ that is still in the AA with us is Japan. I see some ruins over by Roman lands. That’s a good sign.

Early – Make 53G and get everyone’s TM selling the WM around. Produce three Mounties.

Middle – Julie demands TM & 26G. The punk. I give it to him. Disband a scout. Produce more Mounties.

170 BC – I get a copy of Catherine’s TM and declare war.
@ Vladivostok – Attack with the first mountie and…
Gator1C_-_170_BC_-_GA.jpg

The second captures the city. I send a settler pair for razing and replacing. March on the next city.
We also get some war happies, so lux comes down 10%.

Japan has currency. I buy construction from Cleo for 193G, 9gpt & WM. Buy currency from Tokugawa for construction & 6gpt, and we enter the MA. Not everyone has all the first tier MA techs, so we’re not that far behind.

150 BC - @ Krasnoyarsk – Kill the three defending spears and capture the city.

After Action – Recommend razing Vladivostok and settling one or two tiles SE. We need to keep our galleys exploring so we can make our WM more valuable. Riga can be attacked next turn with two Mounties. Hopefully they only have two defenders. May want to consider changing Oil Springs to a spear and whipping it.

Here is a SITREP. Yellow arrows indicate last known course and speed.

Gator_1C_-_150_BC_SITREP.jpg


Save: http://www.civfanatics.net/uploads8/Hiawatha_of_the_Iroquois,_150_BC.SAV
 
UP------------------TemporalAnomaly
on deck===---------jb1964
waiting patiently----rrau
el_filet
Bede
Sir Bugsy-----------drew the duty and did it well
 
TemporalAnomaly hasn't been on since the 10th and I PM'ed him yesterday so since there's no "got it" I'm going to grab and play.
 
Turn 0 – 150 BC
Vladivostok is displeased.
According to our military advisor we’re weak compared to Russia.
We’re down Republic, Mono, Feud, and Engineering at a minimum.

Ummm…. The save doesn’t look like your screenshots. The Russians still have Krasnoyarsk. We lose one mounty to the defending spear and the second one goes to 1hp before taking three straight hits off of the spear killing it and promoting to elite.

I don’t think you were talking about whipping a spear in Oil Springs as it’s already 29 shields into a harbor,

Turn 1 – 130 BC
Change Oil Springs to spear since this seems to be the Russians target of at least three units.
We leave Vladivostok undefended to draw the Russian units into a nice killing field in the desert.
Scientist in Centralia w/ growth last turn.
Republic in 5 turns.
Whip temple in Tyendenaga. Extra citizen was doing nothing for us as a revenuer or a scientist
Will whip Tonowanda next turn for same reasons.

Turn 2 – 110 BC
Twenty more shields in Tonowanda on their way to a harbor.
First Mounty kills one spear.
Next two Mounties take out a second spear w/ one loss.
Mounty kills a warrior leaving a horse for a counter.
Our warrior and settler move to settle the Vladivostok replacement. Actually, we’ll settle 2 tiles to the SE and keep Vlad for the time being as it’s generating 2g for us.

IBT: Horse kills a Mounty.

Turn 3 – 90 BC
Switch Cattaraugus to growth.
Two Mounties kill two horses.
Retreat our warrior/settler pair as it’s still too dangerous.
Lose a Mounty attacking Riga.
Whip a spear in Oil Springs for our settler.

IBT: Lose a Mounty to a LB/warrior duo.

Turn 4 – 70 BC
Russians have 2 each of sword/pike/archer and a spear and a warrior.
We kill the spear and warrior and retreat to Vladivostok where we have better chances to kill the coming forces. Even w/ the kills our forces are outnumbered. Might have to sue for peace.
We bring the spears out of Oil Springs for needed defense.

IBT: The Russians bring up another pike, LB, sword and horse.

Turn 5 – 50 BC
We get peace and 80g out of Catherine. Not bad timing since we’re about to switch over to Republic next turn.
We try for trades on Mono but get nothing.

IBT: Republic -> Monotheism.

Turn 6 – 30 BC
We are a Republic. I haven’t played a religious civ in so long I forgot about 1 turn anarchy.

Turn 7 – 10 BC
Found Caughnawaga.
Furs, WM 15gpt and 118g to Lizzy for Mono.
Shop around the WM
Mono, WM, 2gpt, and 7g to Tokugawa for Feudalism.
I wanted to get a lux out of Rome on this deal but I couldn’t swing it.
Cathedrals are building in our bigger cities. The cost of maintenance, now that we’re really cash & cash flow strapped, can be offset by a reduction in entertainment.

Turn 8 – 10 AD

IBT: Bismarck extorts us for 21g and TM.

Turn 9 – 30 AD
We’re behind Engineering, Chivalry & Theology. Four sivs are building Leo’s so we’re behind Invention as well.

IBT: Xerxes tries to extort us but we say no because we can’t afford it and because he would have to trek through all of Russia to get to us. No DoW.

Turn 10 – 50 AD
Workers heading south to hook up Oil Springs and the gems.
I blocked the boarder w/ Russia for kicks.
 
Back
Top Bottom