Gauntlet Suggestions

The last 'monster' game was score and space was before that. Seems like we're not quite due for score again, but it's not my call.
I'm happy to take the input from players who are likely to submit games, would be fine to make it Domination - toying with the idea of running 2 Gauntlets simultaneously with the same settings but one Score and one Domination!
 
Isn't rainforest an utterly horrible map for domination? Lots of land, slow start and low production. Ice Age is really interesting for domination. Lots of forests provide great production while slowing down the AI. Only problem is that it might be a pain to find a map that can be won without astro... With normal sealevel odds for a pangaea increase significantly, but also adds a couple of hundred tiles. Still at 700 tiles less than rainforest, though.

Every time this subject comes up, it's all about military victories, space or high score. No love for UN. :lol: Seriously though, there is a lot of air in the UN dates of the deity tables, larger map sizes. And it's also a victory condition that is more accessible on faster game speeds for the less experienced player. Lately most deity gauntlets have been marathon, which call for very different tactics than normal speed. Would be interesting to follow a normal speed large or huge game for once.
 
Isn't rainforest an utterly horrible map for domination? Lots of land, slow start and low production. QUOTE]

So... maybe you should just use slavery? Actually I haven't played any domination games on rainforest, just SS and cultural games, but I could imagine that there are some advantages of this map for domination victory:

1. Most of the iron and copper can be found in desert regions of the map, so AIs without deserts might be without either copper or iron.

2. AI have to build a lot of workers, often 4-5 turns up by a new city what you can easily conquer and then make peace if you are not strong enough.

3. Most of all, rainforest is a fun map to play!

Every time this subject comes up, it's all about military victories, space or high score. No love for UN. :lol: Seriously though, there is a lot of air in the UN dates of the deity tables, larger map sizes. And it's also a victory condition that is more accessible on faster game speeds for the less experienced player. Lately most deity gauntlets have been marathon, which call for very different tactics than normal speed. Would be interesting to follow a normal speed large or huge game for once.

I hate UN. It is all about how AI deals with you, and sometimes they mess up with you even if you do your best to get the highest diplomatic values.

Cultural games are fun, though. I prefer cultural games over military ones.
 
I was thinking mostly about the amount of land. Having to conquer 2-3 times more land than on other map types is a very big disadvantage.

I don't really like pangaea domination games either, micropangaeas are just so cheesy. The other map types are either flat with lots of land or not guaranteed to allow domination without astro. It's a shame there are no really good options. Right now my own favorite domination script is fractal. The odds are pretty good that you start on a landmass large enough for domination, there's not that much land, but still a fair amount compared to micro pangaeas. And you can do flat wrap.
 
No love for UN. :lol:

The problem with UN, religious, and espionage/culture on large/huge is they can be done without expanding out of your starting area. Or even beyond one city. Kinda defeats the point of doing a big map.
Where's the love for Time games? :mischief:
 
Other than rainforest, boreal maps are also need kinda special strategy - a lot of wood, so you don't really have to worry about health, but not much luxuries and also not much grasslands or plains. Would love that one as well.
 
The problem with UN, religious, and espionage/culture on large/huge is they can be done without expanding out of your starting area. Or even beyond one city. Kinda defeats the point of doing a big map.
Where's the love for Time games? :mischief:

It can be done, but then you won't have a competitive submission. It really would take minimal effort even on a big map, but then you would probably need to make another submission to improve your finish date - if there would be enough players competing.
 
What about Deity / Epic / Large / Rainforest / Score / Any Leader? This record is held by the Incas with a Domination victory in 335 AD and a score of 663,695, potentially we could eliminate two Incan records as they hold both Score and Domination records!
Those settings are the game that we're talking about, right?


What settings should we make mandatory and should we specify the opponents?
If the goal is to try to break records, then having less restrictions is probably better than having more restrictions. If the goal were simply to compete against the current players, then having more restrictions would make more sense.

My guess is that we'll just be happy to see SOMEONE break one or both records, so having less restrictions seems like a good choice to me.

That said, it's nice to have some guidelines... I'd prefer to see most opponents pre-chosen, if only to make the game easier to set up without needing to spend perhaps days (for less-experienced HOF players, such as myself) to determine the "optimal" choice of leaders. Large requires 8 to 14 opponents, so choose 8 and then if a player wants another particular opponent to be included, that player can simply dump in one or more additional opponents.

Allowing us to choose our own leader out of the remaining selections seems reasonable enough, but I'd also be all right if you either chose a really good one or allowed us to, say, pick from 1 of 2 or 3 really good ones that you pre-specify.

Most other options are probably fine being left open.
 
Gauntlets, historically, have let us choose leader, map, opponents, etc. Sometimes there is strategy and differing opinions on what map, leader, and opponents to use. Even Era was an interesting and surprising choice one time.
The Challenge series are the games that set restrictions.
 
Gauntlets, historically, have let us choose leader, map, opponents, etc.
Historically that was true but less so over the last few years. People seem to like not having to agonise over settings, leaders etc!

Those settings are the game that we're talking about, right?
That was what I suggested but it may not exactly fit for what people are looking for.

Or post what you're planning to do and maybe consider a few last comments/tweaks.

Wise words I think, so here is a suggestion:-

Settings:
  • Victory Condition: Domination (though all victory conditions must be enabled)
  • Difficulty: Deity
  • Starting Era: Ancient
  • Map Size: Large
  • Speed: Epic
  • Map Type: Boreal
  • Civ: Rome
  • Opponents: Must include America (Franklin Roosevelt), Celt (Brennus), Egypt (Hatshepsut), England (Elizabeth), Germany (Frederick), India (Asoka), India (Gandhi), Mali (Mansa Musa)
  • Version: 3.19.003 or 3.19.004b
  • Date: 25th November 2017 to 24th February 2018
Must not play as Inca.
The earliest finish date wins, with score as a tiebreaker.

Lots of low unit probability Leaders, Brennus as the easy target for the AIs to hate, Rome for Praets and so you can choose Augustus (IMP/IND) or Julius (IMP/ORG).
 
If those are the final settings, I will play this one.

I don't mind the restricted leader choice, even though Augustus is the obvious one here. I don't see the value of Praets either - on a boreal map you don't want to conquer early as the land is crap. IMO the only competitive strategy is Mids+Rep Scientists here, into Cuirs most likely (large map makes mounted more valuable). I think adding Peter in the AI mix would be good, for a better control on the diplo situation (I'm not suggesting to enforce him).

Boreal is the map that makes me dream of a PHI/IND leader -- wonders+gpp become so much stronger when your land has no commerce (failgold nice aswell) :drool:

Generating a good start on this kind of map will take a WHILE though..
 
Should be won before cuirs, I think. Remember, target date to beat is 325 AD. ;) And I also think free choice of leader would be more interesting. On boreal there is no obvious choice. There's so much forests that the early mounted UUs lose some value. Maybe Keshiks could be awesome? Hwachas? Cho-ko-nu? Or go for Frederick and do some bulbing slingshot? He has the perfect starting techs for the typical gems+deer starts on this map. Rome starts with Fishing, which is really horrible. You are very unlikely to work any seafood early and there is no need for naval techs. Fishing mainly destroys your bulbing possibilities.

Question is, if leader choice was free, should some be ruled out by being assigned as opponents, or should opponents be free also?
 
Agree leader choice should be left open and then, to prevent blocking certain choices, opponents should be left open too.
Let's not forget, you almost have to go with max opponents to get the dom limit down, so we'll all be adding others. And like you said, NZ, you chose the usual bunch of creampuffs anyway, so why not just let us pick our own mix. If you wanted to pick some evil, tough opponents, then it would make more sense to pick them for us, but that's not the case this time.
 
And like you said, NZ, you chose the usual bunch of creampuffs anyway, so why not just let us pick our own mix.
That's fine - the list is in this thread for those less used to HOF play :shifty: :lol:
 
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