I have a question for you all for the next gauntlet, what do you think is the latest era that a cultural win is possible at normal speed and monarch difficulty? I'm assuming that modern and future are out but industrial maybe?
I have a question for you all for the next gauntlet, what do you think is the latest era that a cultural win is possible at normal speed and monarch difficulty? I'm assuming that modern and future are out but industrial maybe?
Not sure I understand. Are you asking about starting era? I.e. can you finish culture from a future era start?
I have a question for you all for the next gauntlet, what do you think is the latest era that a cultural win is possible at normal speed and monarch difficulty? I'm assuming that modern and future are out but industrial maybe?
How about a lower level (pre-noble) one city challenge conquest?
Last OCC conquest game was GMaj60, and that was emperor always warMaybe something a bit easier than that to introduce people to the fun of OCC.
1 D
3 III
3 EEE
4 MMMM
6 PPPPPP
3 NNN
2 WW
1 C
0
2 DD
3 III
3 EEE
4 MMMM
3 PPP
3 NNN
2 WW
2 CC
2 SS
Like with most statistics, you have to be careful how you take your sample.We are probably due to have another Deity, though.
If you look at the gauntlets overall since inception it is not quite as bad.
Majors:
Minors:
- Deity........11
- Immortal...15
- Emperor....19
- Monarch...15
- Prince........9
- Noble.........2
- Warlord......1
- Chieftain.....1
- Total.......73
The distribution isn't perfect but there are other factors that need to be concidered when setting up gauntlets. Higher difficulties tend to have fewer participants.
- Deity.........2
- Immortal....1
- Emperor.....5
- Monarch...10
- Prince......21
- Noble.......19
- Warlord....14
- Chieftain....9
- Settler.....12
- Total......93
Hmm, when I have more time, I'll have to run some queries to see which settings were historically the most popular.
Majors + Minors
Deity........ 11 + 2 = 13
Immortal..... 15 + 1 = 16
Emperor...... 19 + 5 = 24
Monarch...... 15 + 10 = 25
Prince....... 9 + 21 = 30
Noble........ 2 + 19 = 21
Warlord...... 1 + 14 = 15
Chieftain.... 1 + 09 = 10
Settler...... 0 + 12 = 12
[B]Total........ 73 + 93 = 166[/B]
We may not have gotten the mix just right but there have been a lot of interesting gauntlets during that time.Denniz, I agree that when including Gauntlet data over 6-12 months old, there was better representation of most all Difficulty levels. Things just seem to have gotten a bit more skewed in the past six months. That's why sampled the last six months of completed Gauntlets.
We try but we don't want to get too formulistic.I'm wondering whether it would be helpful to hold Gauntlets of a specific Difficulty level with a somewhat of a predictable Frequency, 4 Deity per year, 5 Immortal per year, ...
I generally judge popularity of a gauntlet by the number of participants. Posts in the gauntlet thread is also an indication. That generally follows if more people are playing.Also, Popularity of a Gauntlet isn't always the best measure of its success, especially future success, since the most popular Gauntlets have been ones that have never been tried before. Such Gauntlets had zero Popularity before they were tried.
How does one measure the Popularity of a Gauntlet? No. of successful submissions. No. of quality strategy posts on the Gauntlet thread? No. of different posters to the Gauntlet thread?
We try not to repeat too much. Some will be similar but some like OCC, cultural, etc. tend to bring a good response. It is tough to find the right mix of fun and challenging for a broad spectrum of people. That's why we have this thread.I'm stepping off the soap-box now regarding this topic: I just wanted anyone who might care, to see the concerns I have about Gauntlets and Difficulty levels. I trust that some minor adjustment of the Frequency of specific Difficulty levels will be made. I also thrust that Gauntlets will be chosen to be no more than 50% popular repeats, as repeating the same Gauntlets, because they were once Popular would become boring.
I would like to put in a vote for limiting gauntlets to BtS. The difference in the timelines between vanilla/warlords and BtS often favors playing vanilla/warlords. However, this means no Buffy which makes the gameplay more enjoyable. Also, mapfinder is a pita on the older versions because it keeps stopping when another AI is in proximity.
Suggestion: How about an Always war Deity Culture?