Hudos
Chieftain
So it's been a while since I've played this mod, but I came back and decided to start a game. While looking through all the leaders and checking out the traits, I couldn't help but think how imbalanced they were. I picked Augustus Caesar because it seemed like the best trait mixture by far, and after several games now, I'm pretty convinced that I was right.
+100% Great General Emergence from Imperialistic makes it simply irresistible to go to war in the early game. I always rush military techs, spam units and then invade my neighbour. Whether I'm victorious or not is irrelevant, because I'm farming generals like crazy and using them for the +2 experience points in my main production city. Sometimes I just sit on a hill outside a city and occasionally attack the units inside; the AI never seems to deal with the situation very well.
On top of that, the +50% wonder production from Industrious makes it easy to get things like Art of War, Terracotta Army, Colosseum, Greek Fire, etc. If you rush the techs needed for wonders that give militaristic benefits, it doesn't even matter that you fall behind elsewhere because your units are so strong that you can crush everybody.
This is how all of my games are going, and I'm finding it so difficult to just say no. I'm actually thinking of doing a bit of editing to make the other traits more appealing (or possibly nerf the crap out of these two), but I'm making a post here to find out if anyone feels the same way, or if there actually ARE strategies just as good as this and it's all in my head.
+100% Great General Emergence from Imperialistic makes it simply irresistible to go to war in the early game. I always rush military techs, spam units and then invade my neighbour. Whether I'm victorious or not is irrelevant, because I'm farming generals like crazy and using them for the +2 experience points in my main production city. Sometimes I just sit on a hill outside a city and occasionally attack the units inside; the AI never seems to deal with the situation very well.
On top of that, the +50% wonder production from Industrious makes it easy to get things like Art of War, Terracotta Army, Colosseum, Greek Fire, etc. If you rush the techs needed for wonders that give militaristic benefits, it doesn't even matter that you fall behind elsewhere because your units are so strong that you can crush everybody.
This is how all of my games are going, and I'm finding it so difficult to just say no. I'm actually thinking of doing a bit of editing to make the other traits more appealing (or possibly nerf the crap out of these two), but I'm making a post here to find out if anyone feels the same way, or if there actually ARE strategies just as good as this and it's all in my head.