General A New Dawn discussion

Are there any other buildings that should be powered?
I'm thinking buildings that require serious power, or are all about power. Else it would be everything, and meaningless. Besides it's easy to imagine all modern-era cities do have some power anyway, enough to cover basics like Schools.

Aluminum Factories (actually Smelters :mischief: ) consume about 15 kilowatt-hours of electricity per kilogram of aluminum produced (!). Also Cement Mills burn a huge amount of energy at the kiln relative to cement's value... power is the major cost in that business. Obviously electricity's the backbone of every telecommunication building, so the whole upgrade line should require it. Airport without the lights and electronics would merely be a collection of airfields, so power that. I dunno that Spaceport or Starport really consume much power or are "about power". I mean, no more than Opera House.

Hmm... Maybe time to ask what resources "really" mean in this mod. To my view they mean a remarkable quantity of something. Take Fish for example. I imagine even without the resource Fish, some fish do exist in drips and drabs. Just not enough to seriously affect things. So it is with Gold or Rubber, Fertilizers, or Power. What do others think?
 
Military-grade or industrial-quantity, yes. Isn't that the game default?
 
Cement Mill is a building I don't really want to require power on -- it comes before Electricity (at Assembly Line) but I think we might need to find some more uses for it, because there aren't many uses for it immediately when it comes available. I see Cement as being able to stand in for Stone, but there aren't a lot of things that expressly require Stone. Paved Roads is about the only thing that comes to mind immediately, and I've checked the Sevopedia. Most of the time, Stone is a doubler for Wonder construction, and I don't want Cement to stand in for that. Aluminum Factory doesn't show up until after Electricity, so it's not a problem to power that.
 
Cement Mill is a building I don't really want to require power on
That's also accurate if by power you mean electricity. The energy in cement manufacturing today is mostly coal burned at the plant to bake it.

I think it fine if cement isn't really wanted for a long time. Concrete was invented by the Romans, in the years following the Pompeii disaster (Mt. Vesuvius manufactured it, poured it over the city). Despite the knowledge we fudged along with cheaper lime-based stone-and-mortar construction. Concrete (with cement) is really only necessary for skyscrapers and mega-structures.
Most of the time, Stone is a doubler for Wonder construction, and I don't want Cement to stand in for that.
Agreed, too many wonders already get doubled by... hardhats & scaffolding. Is the Statue of Liberty really about copper production? :undecide:
 
Is the Statue of Liberty really about copper production? :undecide:
Surprisingly yes!
Spoiler engineering.purdue.edu/MSE/aboutus/gotmaterials/Parks/thomas.html :

The statue was a combined effort of both America and France. It was agreed that America would build the base, and France would build the statue and assemble it here in the United States. Bartholdi required the assistance of an engineer to address structural issues associated with a huge copper sculpture. Alexandre Gustave Eiffel (see reference to Eiffel Tower) was hired to design the massive iron pylon and the skeletal framework. One of the tricks in the design of the statue was allowing for thermal expansion in the copper. When a material goes through temperature changes, the dimensions change. The skeletal framework allows the copper shell to move independently yet stand upright.

Another problem was what to make the inside skeletal framework. Bronze and stone were thrown out due to the fact that the statue must be shipped and these materials were too heavy. It was decided that steel would be used due to its light weight in comparison with bronze and stone. A technique called repousse, which is a technique for creating sculptural forms by hammering sheet metal inside molds was used to make the framework. Lighter than cast metal, repousse was the only method available that would allow for such a monumental work to be shipped overseas. The Statue of Liberty stands 305 feet tall, and used 31 tons of copper and 125 tons of steel. Winds of 50 miles per hour cause the statue to sway 3 inches and the torch to sway 5 inches.

Actually Steel should also be involved.
 
The statue's distinctive light green look is due to the bronze verdigris covering it. You see that in all old structures made of the same materials.
 
Hey!

Maybe not the best thread to ask, so sry if that's the case! Would it be possible to bring Permanent Alliances earlier in the tech tree? Also would it be possible for more civs to enter such one, and not just two?

Thanks for the amazing mod!
 
Questions on corporations:
  1. Maintenance is only for foreign corporations?
  2. If I play with unchecked the "No Auto Corporation Founding", I see no unit executives for production.That happens because corporation founding is automatic?Corporation founding and spreading is the same?
 
1. Maintenance is for ALL corporations. Some civics preclude foreign corporations from having an effect if you run that civic. Corporation maintenance may be offset by having banks, courthouses, etc.

2. No Auto founding - You can only found a corporation using the required Great person to found that corporation.

Spreading a corporation via an Executive, you need to have the corporations in your city, THAT city can now build an executive, assuming;
i)your NOT running a civic that stops FOREIGN corporations from having an effect,
ii)or STOPS corporations from having and effect AT ALL.

Assuming your running a corporation friendly civic, you build the executive in the city in which the corporation resides, its the same mechanic as religion manual spreading. You send out your executives (Missionaries) and try to spread the corporation (religion).

Corporations can be REMOVED, by a competitor. i.e. they compete for the same resources to run the corporation.
 
To be more precise:

I had Slavery enabled and many foreign corporations spread in my empire.My economy had been ruined because of corproration maintenance.When I switched to Guilds(foreign corporations have no effect),the maintenance turned to null.Only native corporations were present and without maintenance.
Another weird thing is that my cities with corporation headquarters give no production option for executive units.

Also I believe that Protectionism civic should not allow foreign corporations.
 
Ahh your talking about Guilds and not corporations.

Guilds DON'T have an executive to spread them, or you have to build a master guild, to produce the guildsman to spread them.

I don't know, I play with Auto spread/founding.
 
Guilds use the same mechanics as Corporations, but the numbers are tuned downwards. Any "no foreign corporations" civic will shut down all effects of foreign corporations, including maintenance.

Are you using the Realistic Corporations option? That does prevent you from creating any Executive-type unit. With Realistic Corporations on, all corporations are supposed to found on their own and spread on their own. I'm not sure how it exactly interacts with "No Auto Corporation Founding". I tried setting up a corporation founding situation and it still wouldn't let me found a corp.
 
Guilds use the same mechanics as Corporations, but the numbers are tuned downwards. Any "no foreign corporations" civic will shut down all effects of foreign corporations, including maintenance.

Are you using the Realistic Corporations option? That does prevent you from creating any Executive-type unit. With Realistic Corporations on, all corporations are supposed to found on their own and spread on their own. I'm not sure how it exactly interacts with "No Auto Corporation Founding". I tried setting up a corporation founding situation and it still wouldn't let me found a corp.

Yeah, I'm playing with Realistic Corporations and Auto Corporation Founding.
Maybe the combination of these two options make things completely automatic for corps.You've no control over them.
However, I've still the query why native corps have no maintenance.
 
Yeah, I'm playing with Realistic Corporations and Auto Corporation Founding.
Maybe the combination of these two options make things completely automatic for corps.You've no control over them.
Me too and I never had any influence on them... Which gave just an other random idea:
What if Realistic Corporations and Auto Corporation Founding was mandatory by default and some civics (Regulated for example) give you the control over corporation spreading and suffer the maintenance, while with others (Free Market, Corporatist) they spread automatically without your influence but you are also free of maintenance, since it's all private business?
 
Hi, I don't know if this is the good place but here is a quick question about debug mode in AND2
is there a list similar to http://www.civ4.com/cheats.htm but for AND2 ? I tried to search with google but could not find anything related to debug mode hotkey.
hotkey like Shift + T doesn't work
thanks
 
Hi, I don't know if this is the good place but here is a quick question about debug mode in AND2
is there a list similar to http://www.civ4.com/cheats.htm but for AND2 ? I tried to search with google but could not find anything related to debug mode hotkey.
hotkey like Shift + T doesn't work
thanks

I don't think AND has any additional cheats beyond what is included in Civ4. Is there something specific you are trying to do?
 
I don't think AND has any additional cheats beyond what is included in Civ4. Is there something specific you are trying to do?

Nothing specific, I was curious about that. But then why Shift+T doesn't work ? That and ~ does nothing (but for ~ I can use ù instead).

Thanks for the answer. May I ask something unrelated to that topic; Do you know any World Wonder that should avoid having a duplicate on the game ? like Egyptian with 2 Pyramids because it always bother me that Egyptian can't build any pyramid he wants on civ... but not only that I like to give some good WW to all civs before I start a game (don't ask why I don't know myself :d)
 
After the story in the OP I thought I'd share a story about a game I played several years ago, what I remember of it, that cemented civ 4 as a game I'd always come back to sooner or later because I've never played a game like it.

This was on warlord difficulty with 2 continents, one old world with all players and the other a new world. I played as the Romans and was mostly on my own with only 1-2 neighbours trying to rise to match the AI score. Alexander rose early to be the biggest fish in the pond and there were several notifications about him going to war with a civ and them almost inevitably disappearing from the board after a while. I didn't know exactly what was going on other than the Greeks being a power-house. One of my neighbours was Djingis Khan of the mongols and they bought me into a war with our common neighbours. The war went really well and we both started to expand a fair bit. We kept going against the others and I brought down the defenses of a few cities and let Djingis have them to keep up. I also helped him bring down other cities I couldn't get anyway to strengthen him.

We fought a fair few military campaigns as neighbours and brothers. After a while I got large enough to get the attention of Alexander. He declared war and I brought in Djingis to help out as #2&3 against Alexander as #1. It was a long and hard campaign, but easier than I expected, were I kept sharing some cities with Djingis. It wasn't until the end of the conflict that I saw what Alexanders ace-in-the-hole was. A proper stack of doom with 20-30 veteran units and somewhere between 40-60 siege units. I had opportunity fire on so any attack against them was a suicide mission and only veteran units could even hope to bring down any of the defenders. It took a long time and cost a lot of veterans but together we managed to break the defenders and start killing off the siege units. Once the stack was gone Alexander was practically defenceless and we marched in triumph on his capital. At the last minute I bought Djingis out of the war at a large cost and kept the city to myself.

At that point there was only 2 or 3 other players left. They were fairly small and none of them even remotely close to me so I settled for peace and started building units to explore and expand unto the new world. Djingis wanted me to join on some more wars on his part but I was, at best, mildly interested and kept focusing on the new world. A hundred or so years passed in peace but since we shared a long land border with each-other where I dominated culturally as he focused on his military our relations began to suffer. At one point I wanted to trade with him and he refused so I checked the relations and noticed we didn't have any religions or civics that we shared and what had essentially kept us together was our shared military struggle.

At that point I was into the modern era and had almost finished the Manhattan project where he was just slightly behind. The tensions kept escalating and I noticed he'd started building a lot of nukes. I switched over to M.A.D to keep up and we both started garrisoning troops and nukes at our border-cities as our relations fell to the bottom. At that moment I realized the war to end all wars was inevitable and close at hand.

The further I got the less my then computer could keep up, it didn't help I was playing on a Mac with a windows partition. CTDs got more and more common and the loading times got longer and longer while I tried to stave off the inevitable. In the end I chose to stop playing rather than pushing the red button and starting the nuclear war. But I so wish today I could get that save-game back just to see what was going to happen.
 
In my current game (and isolated start with no resources on emperor, going to be tought) the volcano event happen so I reloaded the game to try to avoid it. However after doing it all titles losed one food production. How could I fix it?
 
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