@Joseph
At least from defeat you may have learned some more then from a victory. I mean this because I learned a lot from defeat. At first it wasn't my favorite playstyle, but then I started MPing with up to four friends when we gathered at someone's home with all our pcs. They insisted in trying to beat the game at harder levels/settings and we learned a lot from defeat after defeat. I kind of started liking this, so I insisted on it in my SPs nowadays.
Resisting teaches a lot of AI behavior IMO.
And overall Simultaneous Turns are easier then the SP style.
And the last thing I faced on LoR before coming to AND was the Revolution giving me the weapons I needed to win in a situation a lot similar to your american empire now.
I had 10 cities or more already, and Tokugawa came with some 60-80 troops before AD to take my lands because they were too close and he already had conquered some 5-7 civs. He left me with 2 cities, and he took my capital. When I saw his army I simply left the cities for the taking (less IDW influence, more culture remaining for me) and concentrated at my Capital. I tried to trick the AI into going away by putting several troops stacked at the 2 tiles that connected my penninsula to the continent we shared. It wasn't enough, he had 2
s in a bunch.
I retreated to a city that was behind some peaks with a 1-tile corridor of connection, with Hills. I took all my troops and put them in this single tile for defense. Then he took everything left and went away, scared by my trick of several troops disconnecting my only continental city left to their landmass (that's what we baptized Shield Glitch, but I'm not sure if someone else had already discovered that before). I kept a second city in a 3-tile island. Besides being OP, he couldn't prefer getting a boat to take my cities then take the rest of the continent just using his land army. And so he went the other way and left me.
This triggered 3 situations that simply turned the game upside down:
-
The almost failure of surviving. Because of Revolutions, my cities were simply wanting to destroy my sovereignty. The rebel spirit just didn't stop growing, and I had to spend several bribes on my both cities to try to survive. The last tech I developed was Optics. After it the next tech I developed was something around Flight. What kept me was Tech Diffusion (in LoR you didn't need a research, it simply gave free
points sometimes). There was also the firend playing with me - not the most kind and trustworthy friend, but he insisted in keeping me alive with some few tradings. Mostly cleaning the waters from the few boats Tokugawa had with his pirates.
-
Revolution! Simply my cities rebelled. Now starts the good part. And you don't know how a rebellion is nice to trigger for you. Depending on the size of your enemy, and the size of the rebellion, you may get Settlers, Great Generals, the Top Troop your enemy can do, the Top Troop you can do, a fully stationed spy ready to do a mission with 50% discount,
points against the player, a small amount of turns of that espionage mission that double the espionage costs of the enemy, a discount in Unit Maintenance Cost that is decreased 1/turn until the bonus vanishes and
on techs the enemy have. And revolutions on Marathon (1500 turns) normally had a 7 turn period to trigger again. So Infinite army, as long as I could manage to not lose them.
-
The OP espionage + revolution device. Pretty simple: When you convert back to a previous civic, worse in stability by far, you normally will have to pay some bribes. In LoR Despotism was simply unbearable. 3 Cities (at minimum range of 4 tiles of capital) on Huge Deity already needed at least 2 troops stationed to not rebel. But when you already have to bribe your cities, and you have only 2 miserable cities that only make wealth and nothing else, there is no additional loss in going back to Despotism. But you would ask why doing that? Despotism is useless in LoR, it's like Barter in AND. But there is a espionage mission called
Change Civics. Change Civics change the civis of the other civ to a civic
you are using. So that meaned for a small price in a worse stability for at least 5 turns (minimum to change back), which didn't mean any extra debt on my treasure, I could turn a 40 cities Monarchy (still a pain to deal with stability) before AD to Despotism. And I could be worse!
I could wait for them to change back, and exactly when they do this I turn them back into Despotism! This means he would suffer the stability penalties of depotism
during the anarchy he is facing because he changed civics!
So resuming the story, this with a good management of troops and Generals let me conquer the whole of Japan after 1900, and then conquered the rest of the continent to lose to my friend that had a far superior and shiny story in this game. But it was worthy! I had a SoD stopped for more then 1000 years in the same tile. It was Epic
.
And the time when I was conquered seemed pretty similar to your situation with the US on your game.