45°38'N-13°47'E;13775393 said:Unhappiness caused by civ size was introduced only lately
Why should civ size cause unhappiness anyway? You don't see any Canadians who are unhappy about their country size.
45°38'N-13°47'E;13775393 said:Unhappiness caused by civ size was introduced only lately
It's just a way to model difficulty in handling a large country. It's there for gameplay purposeWhy should civ size cause unhappiness anyway? You don't see any Canadians who are unhappy about their country size.
45°38'N-13°47'E;13776902 said:I think it's pretty easy to exclude them, it's just a matter of deciding if we want to. What do other people and team members say?
45°38'N-13°47'E;13776902 said:I think it's pretty easy to exclude them, it's just a matter of deciding if we want to. What do other people and team members say?
Also question, do civs have a favorite religion like in C2C?
That's a good idea but I'm not sure if we have time to code this.How possible would it be to have barbcivs spring up as civ culturally similar to its neighbors?
The first assumption is already what's done. The second idea is nice but I'm not sure if the game can allow 2 same civs on the same map.Similarly, how possible would it be to have rebel factions that may occasionally spring up be culturally similar to the host civ? Or even more dramatic, be the same civ with a different leader head and dynamic name?
Already in!For example, roman rebels declare civil war and are known as "roman rebels" until they capture enough cities and change to byzantine or something?
The first assumption is already what's done. The second idea is nice but I'm not sure if the game can allow 2 same civs on the same map.
I have a couple thoughts on the City Screen.
Do we need the Special tab on the left side? As far as I remember, that tab is only used to show buildings with a cost of -1. C2C uses it a lot for their various conditions (diseases, crimes, etc.) that we don't have. All we have are a few specialty buildings (Military Academy, Menagerie, Myth of the Beast) and Great Person Wonders (Academy, National Anthem, shrines, corporate headquarters). I don't really think we need this tab at all.
That's a good idea but I'm not sure if we have time to code this.
The first assumption is already what's done. The second idea is nice but I'm not sure if the game can allow 2 same civs on the same map.
Already in!
@Vokarya: Good idea! Making the interface cleaner is welcome. Added to the bugtracker. My time is limited, should I focus on UI or AI?
@Sogroon: The only problem with that feature is that having 2 times the same city name is kind a weird. That said, with the Mega Civ Pack, that's already the case for some cities. I add this feature as a potential improvement on the tracker.
@Rezca: This looks like a bug more than a deficient feature Do you have a savegame?
Sometimes, when I capture an enemy city, the window with the options(install a new governor,raze city,raze and fortify) doesn't appear so I get a city which I don't want to own.The option to abandon city is not available anymore so I have to look for civs to gift it.