45°38'N-13°47'E
Deity
Probably because you have the option to kill popup when they appear?
Genghis is sitting outside my city with sixty units. Attacking one unit at a time.
I guess that you don't play with xUPT so I can hope that the reported bug has nothing to do with xUPT?
Is it international that hybrid tank that comes much later than modern tank has 86 strength compared to 105 for modern tank.
Maybe thats because i choose thatkind of tech order to discover. Even if so i think modern tank should require microprocessor tech and semiconductor resource.
Is it international that hybrid tank that comes much later than modern tank has 86 strength compared to 105 for modern tank.
Maybe thats because i choose thatkind of tech order to discover. Even if so i think modern tank should require microprocessor tech and semiconductor resource.
You should build stealth destroyers. I think anyway that pirate corvettes should appear later in the game. We have to fix that.What i must do to be able to see pirate corvette
It is so so so annoying that it only pilage improvements and i cant do anything with that.
Big pain in the ass :/
@Vokarya
Thank you for explanatio.
If modern armor is for late modern era please consider adding semiconductors resource as requirement.
You can add Microprocessors tech also. I cant imagine modern armor without all of this electronics.
45°38'N-13°47'E;13787174 said:You should build stealth destroyers. I think anyway that pirate corvettes should appear later in the game. We have to fix that.
The triggers for the event (Pirates of the Neutral Zones) are all in the Python callbacks. It's supposed to allow to trigger only if ANY player knows Robotics and ANY player knows Stealth and the triggering player doesn't have a big enough modern navy. I adjusted this event a while back but I probably should have included the Fusion ships as well. This event doesn't have an expiration date.
Maybe make it trigger when at least 30% of the players know the required techs?
I was thinking of two changes:
- Give the event a regular triggering tech. I think Modern Warfare is a good compromise. That way it only triggers for players who are fairly close to having the required counter techs. It would not trigger if player A had Robotics and player B had Stealth and player C (the triggering player) was barely into the Renaissance.
- Change the spawned units from Stealth Destroyers to Stiletto Boats. Stiletto Boats are still stealthy (INVISIBLE_STEALTH) but not nearly as strong (only 55 Strength, vs. 80 for Stealth Destroyers). So they would be able to pillage unguarded sea resources, but a defending sea unit could stop them (a Cruiser is 55, a Missile Destroyer is 62). If I remember correctly, an Invisible unit attacks the first unit in the tile it is trying to move to and then moves onto the tile if it wins. (This does not apply to Spy-type units that say Invisible to all units.) You would still need your own Stiletto Boat or Stealth Destroyer to spot one of these units.
Does the Spy mission "Bribe city" also generate negative diplomatic consequences?
Because I've been "acquiring" a few cities this way, and the whole world suddenly hates me! Every leader has -10 or more "Past events have proved..."
Or might it be one of the new foreign relations civics? I'm using Protectionism at the moment, which does say "ruins foreign relations", though I think that should be the "your foreign policies harm us" negative line, not the "past events" one.
Does the Spy mission "Bribe city" also generate negative diplomatic consequences?
Because I've been "acquiring" a few cities this way, and the whole world suddenly hates me! Every leader has -10 or more "Past events have proved..."
Or might it be one of the new foreign relations civics? I'm using Protectionism at the moment, which does say "ruins foreign relations", though I think that should be the "your foreign policies harm us" negative line, not the "past events" one.