I've got Time Victory disabled, but it's going off every turn for me![]()
Do you have a save game by any chance?
I've got Time Victory disabled, but it's going off every turn for me![]()
Do you have a save game by any chance?
Yup, same savegame as in my post here http://forums.civfanatics.com/showpost.php?p=13815513&postcount=1217
It was going off every single turn even after that. I eventually just removed the city from the World Builder (And gave him a few great persons as compensation) because it was annoying me so much![]()
I tried loading up your save game, and Blarney Castle was not going off for me at all until turn 550 (if I autoplayed to that point, the event did go off between turns 550 and 551 like it was supposed to). So I really don't know why you were getting it every turn. I could see from the Event Log that the event was indeed going off every turn between BC getting built and the save game, but when I tried the game itself, I did not see the results that you were getting.
That's very strange then...![]()
I'll see what I can do when I'm home, I should have some save like this if others don't provide them first.I would like to make a request for one or two games saved in the early to middle Industrial Era. I think I can fix the Reichstag so it only triggers once per civilization vassalizing to the player, but I'd like a save game or two to test it under real-game conditions. I tend to do quick-and-dirty WorldBuilders to test things.
Here's what I am looking for in a game:
- Player is in a commanding position (so I can WB in some Transhuman Era units and force-capitulate a couple of players).
- Saved prior to the player discovering Imperialism.
- Reichstag is not built by any player.
Also, I think I would prefer having only vassalages after the Reichstag is built count for triggering Golden Ages.
No, I see if I can start this thread when I have time.Anything which speaks against this idea?
I would like to make a request for one or two games saved in the early to middle Industrial Era. I think I can fix the Reichstag so it only triggers once per civilization vassalizing to the player, but I'd like a save game or two to test it under real-game conditions. I tend to do quick-and-dirty WorldBuilders to test things.
Here's what I am looking for in a game:
- Player is in a commanding position (so I can WB in some Transhuman Era units and force-capitulate a couple of players).
- Saved prior to the player discovering Imperialism.
- Reichstag is not built by any player.
Also, I think I would prefer having only vassalages after the Reichstag is built count for triggering Golden Ages.
I would like to make a request for one or two games saved in the early to middle Industrial Era. I think I can fix the Reichstag so it only triggers once per civilization vassalizing to the player, but I'd like a save game or two to test it under real-game conditions. I tend to do quick-and-dirty WorldBuilders to test things.
Here's what I am looking for in a game:
- Player is in a commanding position (so I can WB in some Transhuman Era units and force-capitulate a couple of players).
- Saved prior to the player discovering Imperialism.
- Reichstag is not built by any player.
Also, I think I would prefer having only vassalages after the Reichstag is built count for triggering Golden Ages.
45°38'N-13°47'E;13818591 said:Rezca, see if Interventionism gets better with current revision 971 and please let me know. Thank you.
So how does AND play now if you don't use REV? Anyone know?
Or can you even play AND without REV being On now?
JosEPh
Okay, I feel stupid now- I just realized that percentage thing on the upper right of my screen is not percentage of revolutionary sentiment but the percentage of how many turns have passed.
I was so careful when expanding because of that too. The funny thing is that even as I limited myself in expansion, the AI still couldn't keep up with me. I had like eleven to twelve cities by the time I found out in the AD's and I had the largest empire. i was sure that since I was playing a gigantic map the AI would have far out expanded me by now. After figuring that I out I promptly declared on a friend and capitulated them.
As I've already explained many times, game is always tested and balanced with Revolution OFF. Then some tweaks are applied for those wishing to play with Revolution and they only apply when the option is ON. So yes, the mod is still very playable without revolution and it will always stay like this.So how does AND play now if you don't use REV? Anyone know?
Or can you even play AND without REV being On now?
JosEPh
AI wasn't expanding to other islands or continents until some revision ago but this has been fixed. If you're playing with the latest revision it shouldn't be that easy to outrun AI, at least playing on Noble and higher. If someone is expanding much farther than AI, he should consider rising his handicap level or playing with Flexible Difficulty and Flexible AI. For those playing with Revolution, I hope to have some challenging surprises in next revision.What difficulty are you on? Similarly, what difficulty are they on (If your'e using Flexibile Difficulty that is)
I've had several times so far where I was rapidly being out-expanded by the AI, one having three cities already efore I got my second out, and almost ten before I had five x(
On the other hand, I've also had several recent games where the AI wasn't expanding too quickly - at least not initially.
Seems they do better on some mapscripts than others, and what revision you're playing on makes a huge difference.