Is it possible to increase the length of time between declaring war and making peace? Far, far, far too often - even without events like the Great Mediator and whatnot - the AI will declare war on someone and then the
very second that the delay is over, almost invariably they'll make peace. Sometimes without even trading units on a border skirmish. Sometimes just twenty or thirty turns later and they're at it again, only to make peace again without so much as a tile improvement being pillaged.
I looked at the XML's I figured might involve how long it takes for the Make Peace option to be available to try and at the very least make wars longer in the hopes they might actually try pulling something off during that time instead of declaring then making peace ten turns later, but all I've been able to find was Peace Treaty duration in the Global Defines. Or is there some weighting somewhere that can be changed that will make them less likely to make peace as soon as the option is available?
I know there's the Aggressive AI gameoption, but doesn't that only change how likely they are to
declare war, not how likely they are to call it off once they're able to?
*Edit* Not long after I make this post, Darius declares war on Basil and in the same turn takes one of his cities. What's funny is I paid Darius to declare war on him just a few years ago, and now he's doing this all on his own xD
I'm calling that he'll make peace as soon as he's allowed to though, but it's not like he'd be able to do much more with a force like that.
On THAT note though - he actually brought ships over and captured a city. Like, wow. A successful naval assault by the AI? I'm impressed Darius. And they're not from the city off to the side either - these were fresh forces (And there's a group of Steamers just beneath them)