KMadCandy
giggling permanoob
i'm looking for tips in general about starting in the medieval era. vanilla or warlords, i'd love ideas for either version. advice on what leaders to play wouldn't help my specific situation, since i have to play against 14 particular AIs and i can't play any of those leaders myself. but, feel free to include stuff about your favorites if you like, we all know that i often answer (if you can call it that) more than the original question in my own posts 
so what i'm looking for here is tactics, what to focus on at the beginning of the game, units/techs to prioritize, that sort of thing. i know i will not be isolated, not even close--large (highlands) map with 14 opponents.
i've only ever played ancient starts and a few future starts. i started a fake game and i know that we all begin with 2 settlers, 1 worker, 2 archers, and an explorer. some wonders nobody can ever build, and all civs know all techs up to and including, i forget now, CoL, construction, several things. we can all see where the copper, iron, and ponies are from the beginning. that's pretty much all that i know.
background about why i ask: i'm heavily leaning against trying G-Major 10 because it's Medieval Era, quick speed (which i'm also not used to), and time victory. it would be bizarroworld for me for so many reasons. then again, the deadline is a month away and i tend to change my mind a lot. i really really want a G-Major win one day and there are only 12 chances a year.
ps ignore the difficulty and victory type. having to win by time is a complication since i can't kill them all off, but i can sort that part out later if you guys help me enough with the first part *giggle*. i'm confident that with a month to refine strategy (if i'm having fun trying) that i can figure that part out if i learn how to get off to a strong enough start. and prince isn't a problem.

so what i'm looking for here is tactics, what to focus on at the beginning of the game, units/techs to prioritize, that sort of thing. i know i will not be isolated, not even close--large (highlands) map with 14 opponents.
i've only ever played ancient starts and a few future starts. i started a fake game and i know that we all begin with 2 settlers, 1 worker, 2 archers, and an explorer. some wonders nobody can ever build, and all civs know all techs up to and including, i forget now, CoL, construction, several things. we can all see where the copper, iron, and ponies are from the beginning. that's pretty much all that i know.
background about why i ask: i'm heavily leaning against trying G-Major 10 because it's Medieval Era, quick speed (which i'm also not used to), and time victory. it would be bizarroworld for me for so many reasons. then again, the deadline is a month away and i tend to change my mind a lot. i really really want a G-Major win one day and there are only 12 chances a year.
ps ignore the difficulty and victory type. having to win by time is a complication since i can't kill them all off, but i can sort that part out later if you guys help me enough with the first part *giggle*. i'm confident that with a month to refine strategy (if i'm having fun trying) that i can figure that part out if i learn how to get off to a strong enough start. and prince isn't a problem.