General turn Information thread II

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And finally, Pornstar:
 

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And finally, for the war leader, Mongolia.

Keep in mind, cities need to buyild any armed forces, we have very little.

Also, Diplo leader, you can request ambassadors for spy and embassy work. (and city bribing. ;) )
 

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A few more turns gone, we have a new city named "Cornmaster", a better look at the islands to the west, but our economy and science are in terrible condition.

In order to keep the economy in the black, our sci-rate has dropped to 11! :eek:

We must have libraries next, and since the last president built comodity caravans, not food, we should use them for trade routes to Mongolia, and produce new caravans for back home.

TRADE LEADER:Please post a poll on using caravans for trade routes to Mongolia (Across water, different continent, 2x effect)

EXPLORATION LEADER:I have placed an extra settler at an ideal island (not one, but TWO whales in city radius), post a poll about putting a city there right away.

Now, a look at United Fanatica, circa 400AD.
 

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For the war leader, a further recon of Mongolia, no new cities yet found:
 

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A visit from the English:
 

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The Germans begin a great wonder:
 

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The new land and the proposed new city:
 

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The new city, Cornmaster:
 

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I am declaring a state of national emergancy, as we are at war, our economy is extremly weak and our tech level is slipping.

We need a treasury and Science boost, and I have prepared a proposal to address this:

http://forums.civfanatics.com/showthread.php?s=&threadid=15224

If we fail to address these issues, we will swiftly become a second rate power.
 
I found myself useless in the last few turns, but it seems that there is still some things to do. As requested by our president, there is a poll opened about the placement of a city on the "perfect island". Call it temptation island if you want ;)

Here is the link to the poll :

http://forums.civfanatics.com/showthread.php?s=&threadid=15226

Good voting :)
 
OK, it's now 600AD, and we know more about Mongolia.

They have Bronze and Ironworking (Both unit types seen), so an Invasion will be a costly endeavor.

We now have Warrior code, Monotheism is next, to be followed by Feudalism.

Two new cities added, "Sixchan" and "Unknown City".

Regular city polls should begin again shortly.

Now, Mongolia units seen:
 

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What we know of Mongolia:
 

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Our new province grows...
 

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The new cities...
 

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Well, that's it for me as president.

It was fun, but it's time for new blood.

I leave at the end of the dark ages, 1000AD

I can report we have now met the Romans (war) and the Chinese (Peace, with significant tech trade, we now have Republic, seafaring, pottery, Masonery), and on the last turn, made peace with Mongolia.

I founded five cities during my Reign, the last was another hut, "Joespaniel".

We added the Warrior code tech, Fuedalism, Monotheism, and Chivalery to our knowledge (gunpowder was blocked, so we are after Theology now, build Bach's fast!)

We added the great wonder Michealangelo's Cathedral in Athenae.

I even built two crusaders and numerous trade caravans, and established two fine trade routes to Mongolia.

Good luck to the next president, whomever it is.
 

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