@Laskaris
Well lets imagine that its like Spore of Sim Earth. Where you can roast or freeze you planet in various ways. At some point in he game you will have god-like powers and could terraform however you wanted. Thus knowing a realistic approach to how it would chnage would be useful for that aspect of the game.
Well, with god-like powers, you could:
1. Make a plot cooler or warmer
2. Make a plot drier or wetter
3. Change the composition of the soil at a molecular level
Which is all you need to do whatever you want in terms of terrain, really.
Some of the most agriculturally productive regions that occur naturally on Earth are mollisols, i.e. the black earth soils that exist in temperate grassland regions. So, if I were a terraformer, I would try to first get there, and then through making the soil even more fertile with my god-like powers, I would get "Lush" terrain.
Polar Desert or Ice -> increase temperature and precipitation -> Tundra -> increase temperature -> Prairie -> increase soil fertility -> Black Earth Grassland -> increase soil fertility -> Lush
Boreal Forest -> increase temperature -> Seasonal Forest -> decrease precipitation -> Prairie -> the rest of the chain same as above
Tropical Rainforest -> decrease precipitation -> Evergreen Forest -> decrease precipitation and temperature -> Seasonal Forest -> decrease precipitation -> Prairie -> the rest of the chain same as above
(Savanna) Grassland -> decrease temperature -> Chaparall -> decrease temperature -> Prairie -> the rest of the chain same as above
Desert -> increase precipitation -> Scrub -> increase precipitation -> Prairie -> the rest of the chain same as above
This is just a rough idea I came up with in five minutes. But basically, I think it could go something like this, realistically - as far as we can be "realistic" about technology of the far future!