germanics REDUX

This is a very good step by step guide. I understand the basics of modding, but you should probably post this guide somewhere.

Anyway, most of it is ok, but I have the "red blobs" instead of chariots. This mod doesn't include a kfm for the chariot, and also there is no "chariot_fx.nif". This might be my problem. artdef changes below

<Type>ART_DEF_UNIT_CHARIOT_GERMANIC</Type>
...
<NIF>Art/Units/Chariot_Germanic/Chariot.nif</NIF>
<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
<SHADERNIF>Art/Units/Chariot_Germanic/Chariot_FX.nif</SHADERNIF>
 
This is a very good step by step guide. I understand the basics of modding, but you should probably post this guide somewhere.

Anyway, most of it is ok, but I have the "red blobs" instead of chariots. This mod doesn't include a kfm for the chariot, and also there is no "chariot_fx.nif". This might be my problem. artdef changes below

<Type>ART_DEF_UNIT_CHARIOT_GERMANIC</Type>
...
<NIF>Art/Units/Chariot_Germanic/Chariot.nif</NIF>
<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
<SHADERNIF>Art/Units/Chariot_Germanic/Chariot_FX.nif</SHADERNIF>
Glad you're finding my help guide useful.

You do NOT have-to have an "FX" extension inthe SHADERNIF line. You certainly do NOT referance an "FX" if you don't have one! It's perfectly fine to duplicate the NIF line in the SHADERNIF line.

For example, this may be all you need:
<NIF>Art/Units/Chariot_Germanic/Chariot.nif</NIF>
<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
<SHADERNIF>Art/Units/Chariot_Germanic/Chariot.nif</SHADERNIF>

Also note a "red-blob" may also occur if the wrong KFM is referenced.

In the case of chariots, there are actually several differant "chariot.kfm's" that exist in the default game, any one of which may be used by a custom chariot. Normally the designer may tell you "use the Egyptian War Chariot KFM with my chariot mod" or something like that. If that's the case, find the Egyptian War Chariot and copy the KFM line into your custom chariot XML. Off the top of my head, there's actually about 4 or 5 default chariot KFMs that come with BtS. If the designer didn't specificy which KFM to use, cycle through them till you get one that works.

Also, some custom work uses completely differant KFMs then you might expect... for example, someone may make a new Pikeman unit that uses the spearman's KFM line... so always pay attention to this fact... red-blobs and funny looking guys (with arms behind their backs and twelve weapons) are usually the result of using the wrong KFM in your XML.
 
@bernie14: Having trouble with the units. Could you specify the .kfm s that you used?
Here's what I suspect may be your problem-makers... use these KFMs:

German War Elephant:
<KFM>Art/Units/WarElephant_Carthage/WarElephant_Carthage.kfm</KFM>

German Chariot:
<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
 
File is fine, still red blobs. Do I need to open the fpk file in the vanilla art asssets folder?

<NIF>Art/Units/Chariot_Germanic/Chariot.nif</NIF>
<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
<SHADERNIF>Art/Units/Chariot_Germanic/Chariot.nif</SHADERNIF>
 
File is fine, still red blobs. Do I need to open the fpk file in the vanilla art asssets folder?

<NIF>Art/Units/Chariot_Germanic/Chariot.nif</NIF>
<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
<SHADERNIF>Art/Units/Chariot_Germanic/Chariot.nif</SHADERNIF>
No... you don't mess with any default files... if you need a KFM from an original file, you don't need to open it, copy it, move it or anything of the sort... simply give the exact same path the game uses.

The path given is correct, your XML lines seem to be correct... as I assume this is your first attempt to add a unit to the game (is it?), then I can only ask if you've got your file structure correct to begin with.

Civilization 4/Beyond the Sword/Mods/Your_Mod_Folder_Name/Assets/Art/Units/Chariot_Germanic

You then will have all your unit files in the "Chariot_Germanic" folder (should be no sub-folders inside here at all).

If this is your first unit, try doing this same technique on another unit that is "fairly standard"... like a pikeman or a crossbowman (since they usually use the default KFMs).

As long as the XML is good (and it looks like it is), and the file-structure is set, you should be good to go.
 
When I tried to add the crossbowman, I realized that I had put in the wrong folder name in the xml file. Sorry about that, but thanks for the great guide.
So far I've only added units that have the xml files rewritten already. Thanks again.
 
Hello, the downloadlink doesn´t work anymore. Does anyone have those beautiful units and can upload them?
 
hacker_scream.jpg


You find it very often because a hacker destroyed much of the files from July 2007 onward.
 
Hello, the downloadlink doesn´t work anymore. Does anyone have those beautiful units and can upload them?

I´m really not interested in hackers... -.-

I asked, if anybody had these models. :rolleyes:
 
Yeah, if someone has it could you reupload it? :please:
 
Hmmm... well, I never downloaded the official pack, but I do have the German Elephant, Pikeman, Longbowman, Spearman and Chariot in my Wolfshanze Mod...
 
:( It dpesn't help me - I need ww2 units :(
 
:( It dpesn't help me - I need ww2 units :(
Well then this pack is not for you anyways... not a single WWII unit in this pack. I do have a ton of WWII units in my mod as well though, including many German units from Bernie and others.
 
Hmmm... well, I never downloaded the official pack, but I do have the German Elephant, Pikeman, Longbowman, Spearman and Chariot in my Wolfshanze Mod...

Ok thanks. This helped me very much. :)
 
Reuploaded :)
 
Back
Top Bottom