germanics REDUX

bernie14

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my buddy Wolfshanze requested a germanic pikeman from a screenshot, so i decided to put some units together I had worked on (and some new ones!)...most of these are simple reskins of danrell's awesome teutonic germans....i know the medieval germans have been done (and re-done) quite a bit, but i think some of these can possibliy used as holy roman or other flavor...i have included the sallet helmet with the pikeman. the war elephant is a reskin of Chamaedrys great model :eek: , the Stryker is asiox3 model (kfm is included) although only the UN skin is shown, i did 4 skins in total (UN, olive, camo and desert) and finally, thks to Gedemon's Regiments and Ethnic Diversity Formations, from which the modern german grenadier was inspired from...

p.s. how bout that paratrooper?

DOWNLOAD

psssss....i think 9i fixed the spearman and it should be ok for dl, for those who have ALREADY dl and do not want to dl the 3MB, i have attached the spearman below...
 

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  • spearman middle.zip
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These are pretty cool... I can definately use a few of them.

As for the Paratrooper? Well, I still prefer the Fallshirmjaeger unit somebody posted here for the Germans (don't remember who off the top of my head, but I do still prefer the Fallshirmjaeger unit). There's a pretty cool "European" elephant running around in this section too... but I will use this one for the Germans.

Still, some great units in here.
 
These are great, real top quality here :goodjob: I really like that elephant!

I'd have to agree here, the elephants extra "cloth" really makes a big difference.

You should also do a "SS" one.
 
Hey... I installed these guys... the German Spearman looked great in my version, but one small problem... the "Gold Knob" in the center of the Spearmen's shield wasn't gold or bronze, but rather BRIGHT PINK... like a texture didn't take or something. I have all the files from the download in my system, and believe to have the XML done correctly... why am I getting a "pink" center on the Spearman's shield?
 
Your Stryker uses a fixed path to its texture (node 38), so it does not display correctly for me.
 
Wow it looks real great! :)
 
Probably because a texture file is missing.
In the download I presume? I've redownloaded the file a couple of times just to make sure, but I still have a pink center in the Spearman's shield.

Kinda makes the German Spearman a little fruity... not what I wanted!

Hopefully Bernie can check the download and fix it?
 
I like the pikeman sort of thing in the lower right hand corner! That's awesome Bernie!
 
your pikeman looks awesome, i love the helmet, reminds a bit of an uruk helmet so ;) (i know its original german...)
 
Probably because a texture file is missing.

yes....but i deleted the original, zip, so i just put the spearman together...



SEE FIRST POST for fix
 
your pikeman looks awesome, i love the helmet, reminds a bit of an uruk helmet so ;) (i know its original german...)

For me it reminds me Robocop ;) Indeed great job with units
 
the modern soldiers are very detailed. im impressed!

they even carry the correct weapon, and its mag is transparent, just like the real one.

good work!
 
I know it's kind of a stupid question, and this probably isn't the right thread for it, but what exactly do I need to do to implement these great new units? I've tried following tutorials, but it doesn't seem to work. I also tried editing the artdefines and even replacing the original.
Thanks in advance!
 
I know it's kind of a stupid question, and this probably isn't the right thread for it, but what exactly do I need to do to implement these great new units? I've tried following tutorials, but it doesn't seem to work. I also tried editing the artdefines and even replacing the original.
Thanks in advance!
Vanilla and/or Warlords
or
BtS?

It makes a differance!

If it's BtS, you only need change two XML files... create a new entry in Civ4ArtDefines_Unit.xml pointing to where you have it on your hard drive... two, change the Civ4UnitArtStyleTypeInfos.xml... kinda self-explanatory, but if you want it nation-specific (Germany) instead of geographic-specific (European), you'll need to copy the European files, rename them "German" and alter the Civ4CivilizationInfos to point to "German" unit-style instead of "European" unit-style.
 
It's for BtS.
I just want to replace the normal european units with these new ones. I'm going to use the chariot as an example to show my understanding.

Step 1: Copy existing chariot entry in Artdefines_Unit and make a new entry. (Any one?)

Step 2: Rename. (Where does the location go? Do I only need to copy location for the nif and kfm?)

Step 3: Add chariot under european in UnitArtStyleType.
 
It's for BtS.
I just want to replace the normal european units with these new ones. I'm going to use the chariot as an example to show my understanding.

Step 1: Copy existing chariot entry in Artdefines_Unit and make a new entry. (Any one?)

Step 2: Rename. (Where does the location go? Do I only need to copy location for the nif and kfm?)

Step 3: Add chariot under european in UnitArtStyleType.
Yeah... you're on the right track. You just need to realize if you're going to change ANYTHING about the game you're going to need to make a mod for yourself (I don't suggest altering the base files).

Step-1: Go to your "Civilization 4/Beyond the Sword/Mods" folder and create a new folder for your own mod... call it "marxengles" for example.

Step-2: Go to "Civilization 4/Beyond the Sword/Mods/marxengles" and copy any files you need/want-to-change/alter from Civ4 into here, keeping the same path as the original game... for units we're talking this: "Civilization 4/Beyond the Sword/Mods/marxengles/Assets/Art/Units", then add whatever you want... I guess add a "EuroChariot" folder here and drop the files in there.

Step-3: Copy existing chariot entry in Artdefines_Unit and make a new entry.

Step-4: Rename the entry to ART_DEF_UNIT_CHARIOT_NEW_EUROPEAN (There's a "Chariot_European" already, never make an exact dupe or you'll have problems!)

Step-5: You really only need to change 2 or 3 lines on-average... NIF/KFM/SHADERNIF... (sometimes you don't need to change the KFM line) do it like this in your example:
<NIF>Art/Units/EuroChariot/Chariot.nif</NIF> (points to your mod)
<KFM>Art/Units/Chariot/Chariot.kfm</KFM> (points to original or your mod... depending on custom unit used)
<SHADERNIF>Art/Units/EuroChariot/Chariot_FX.nif</SHADERNIF> (points to your mod)

Step-6: Add/alter chariot under "european" in UnitArtStyleType.xml. Make sure the name for all three ages matches whatever you added in the ArtDefines.xml... in this case "ART_DEF_UNIT_CHARIOT_NEW_EUROPEAN"

Almost there!

Step-7:
Start game... go to "ADVANCED" and "LOAD A MOD"... chose "marxengles" (it'll match the folder name of what you created in the BtS Mods folder!)

Step-8: choose any European nation to play and look-up the Chariot in the Civilopedia to make sure you did it right! Remember, adding flavor units this way only shows-up in-game for the nation/ethnic-group you assigned it to. The Civilopedia in the main menu will still show default units, but if you play as the correct nation, it will show in the Civilopedia in-game.

If you have any problems or "red blobs" you probably had a typo in the ArtDefines entry and/or used the wrong KFM file (check the authors instructions to make sure you use the correct KFM... most unit creators will tell you which KFM line to use... you can copy/paste it in the ArtDefines.xml).

Remember, doing this is addictive... next thing you'll know is that you change every darn ethnic unit in the game. I started with just changing a couple of European Swordsman and Horseman, now I'm doing every unit in the game (or so it seems).

If you get real bold, you can copy/paste the "European" category in the Civ4UnitArtStyleTypeInfos.xml, rename the entry "UNIT_ARTSTYLE_GERMAN" for instance, then change the Civ4CivilizationInfos.xml so that the Germans use the "ARTSTYLE_GERMAN" instead of "ARTSTYLE_EUROPEAN", and that's how you make nation-specific units.
 
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