I was finally able to fix both issues and actually got the unit in game. The only problem I'm having now is the f scale. My unit is extremely small. I changed the f scale in nexus buddy but the unit is still tiny as a bug. Somebody please help, I'm sooo close.
I'm still confused: Can we extract the civ 5 animations and use them with new/modfied civ 5 meshs or not?
did you get the civ4 mesh onto the civ5 bone template?....the civ4 meshs tend to be quite small and have to be sized up significantly in order to fit the civ5 templates
go to this TUT to scale up the civ4 mesh....there are many templates out there now...![]()
Thanks Bernie14
I created my first unit with civ5 animations using that tut. I'm on my second unit now.
I'm having trouble getting this one to show up in game though. I redid the SQLs and fxsxml in modbuddy but got the same result (he is invisible). When renaming the bone nodes in nifscope, do you have to put them in any particular order? The bones for the nif was in a different order. After the pelvis came the spine.
i am not very good with nifscope. I have noticed invisible units when the export settings are not right....make sure it is correct...it is case SeNsItIvE......
aside from that, what i usually do if I am going to use a nif file is get rid of everything except the mesh files, then import to blender, open up a template and copy the nif import to the template, then give it a "temporary" material, resizet o fit the template, use the "make parent" to assign to the skeleton, then toggle materials back and forth to rig the vertices to the proper bones and line up the body parts...then I get rid of the old mesh....it is same as the process I use in my TUT.....
The actual version of Blender 2.6 needs Nif Script in 2.6 version:
http://niftools.sourceforge.net/forum/viewtopic.php?f=13&t=3172
EDIT:
wrrr I have wasted some time to find below information about needed versions. If somebody needs it:
Requirements Version Download Link Additional Notes
Blender 2.49b Blender 2.49b
Python 2.6.6 Python 2.6.6 Only 32-bit, x86 version supported
PyFFI 2.1.11 PyFFI 2.1.11
Blender Nif Scripts 2.5.8 Blender Nif Scripts 2.5.8
Link to source http://niftools.sourceforge.net/wiki/Blender
All except for IndieStone NexusBuddy, all apps are up and running.
Make sure you place IndieStone NexusBuddy in the same folder as the Nexus.exe. (C:/........Steam/SteamApps/Common/Sid Meier's Civilization V SDK/Nexus/x86)
Hello guys, I could need some help. I am trying to import the Civ4 aircraft carrier in blender, which works BUT I can't import the texture. I set the right path to all texture files, including "environment_fx_greymetal.dds" which is needed for that unit, but after the importing the whole texture is white. There are no error message in the console. What could went wrong?
It might be looking at the wrong path. Are you seeing pink or grey on your model in blender?
Is the map imput setting to UV coordinates, under the material buttons tab? If its pink then the mesh is not connected to the DDS file.