Getting your units in Civilization IV: A guide for anyone with Max and determination

Thunderfall

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This documentation is about unit model creation in Civilization IV and is written by Firaxis.

The guide is 22 pages long and is available in PDF and MS Word format:

PDF Format: http://www.civfanatics.com/content/civ4/reference/Getting_your_units_in_Civilization_4.pdf
Word Format: http://www.civfanatics.com/content/civ4/reference/UnitsinCiv4.zip

In addition to this doc, some example model files (Tank, Rifleman, Praetorian, Cho-Ko-Nu) are also released and can be downloaded from this forum thread. The Civ4 plugin for 3dsmax released a while ago can also be downloaded from the same thread.
 
I can't find a better place on the forums to ask this, I'm not certain how to place the Civ plugins for3ds max 7? Where do they go? Am I right in thinking you unzip the files and place them all 'as is' into your 3ds max directory ?
 
There should be a plugin(s) {I don't remember} folder there, and then you should enable them in 3ds max plugin options. At least it was so about 2 years ago (you know, 3dsMax is an old brend :)).
 
Bump, both files appear to be missing. Lost when the site was upgraded?
 
Are there any other programs to own Units? available for free, or at least not for over 3000$?
 
Are there any other programs to own Units? available for free, or at least not for over 3000$?

you can use blender with the nifscripts (both is for free), you can´t make everything in blender what you can make in 3dMax (eg. no new aniamtion), but a lot :)
 
Hi ,

the file download is not possible , send a PM and it will be mailed to you

it cant be uploaded due to its size in PDF :(


enjoy your day :)
 

Attachments

  • unitsinciv4.zip
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Hi, thanks for this tutorial.
I have 3dsMax 7, and have placed the Nif files into the MAX folder.
I get an option to export MAX models as NIF models....but I can't import an existing NIF file into MAX..
Can anyone help with this please...

Also, exactly what's possible to do in MAX with CIV4 models- I mean.. editing models, animation editing, FX ?
 
Hey...I have a bigfoot model I made with Max 9 that I want to get into Civ IV. I already have him skinned, textured, and animated with the tutorial file from this thread. I can't get any of the export stuff to work with Max 9 though and I don't have enough disk space to install Max 7 right now. Would anyone be interested in finishing him up so I can get him into Civ IV. I wanted to just replace the barbarians with Bigfoots. I can send the Max file to whoever wants to do it and you are free to use and modify the model as you wish. Thanx from Huntinator.
 
Help!!

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I just downloaded a remodling of greek units file and put it in my MODS folder, but for some reason when I loaded the Mod and started playing (i was the greeks) the units didn't change?
 
Well, if that's what you did, you did it wrong. I suggest checking a tutorial first.

Bump, both files appear to be missing. Lost when the site was upgraded?
Just downloaded the Word file and the PDF download also starts OK.;)
 
This is a repost from

http://forums.civfanatics.com/showthread.php?t=338867
this also has the above max and texture file in that thread if it needs a looking at.
but :

I have made my first unit, a hover tank, but am having trouble with the tutorials. The animation dummies. I am not sure of how to make them specifically. Everything i have done so far has been done from scratch. Texture and Model. I have uploaded it as an attachment along with the texture. In it you will find that the model is animated 422 frames in all. I used 3ds max 7 (i found a free trial if anyone wants it as it still works with the plugins message me)

Like i said i need a little push here because the tutorials go a little fuzzy here. I goto maxscripts and then the active sequences section all i have are: EMPTY_SEQUENCE_AT_0f. Any help in animating this thing would be great.

if it helps:

My animation flow and corrisponding frames:

0-60 Heal
60-180 Idle
180-200 Run
200-215 RangedFortify
215-315 RangedIdle
315-336 RangedHurtA
336-357 RangedStrike
357-392 RangedDie
392-422 RangedDie_Fade
[End Animation]

Correction: I corrected a small animation problem on frame 215 where i did not set the key for the animation of the cannon and front turret to its beginning position.

So basically how do i create animation dummies from scratch. all the MD files and such. Or am i making something overly complicated? I guess thats where i get lost.
 
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