GGF4: French

Originally posted by Gogf
How about #3 1 tile N, and 1 tile NW? #4 is fine, IMO. Why would we move it?
sorry, just thinking we could work the river tiles earlier. i don't want to get off on the wrong foot here. i tend to like to pack them in :) also, i guess i'd like to work those river tiles as early as possible :) good for early money (hard to get) and good for early research (hard to do). however, you may know better how those early borders will line up.
 
i was thinking about this last night and realize i didn't explain myself as well as i should. the borders shown by the dot map take into account border expansion. however, since this is a conquest game, i was thinking we would want an early barracks or 2 so we could build-up a lot of vet warriors. borders will expand with a temple (60 shields) or a library(far off and 80 shields). instead of spending the shields on a temple to get the river, move the city NE 1 or 2 tiles as suggested, then build a barracks (40 shields) and 2 vet warriors(20 shields, 40+20=temple). continue building vet warriors till we find iron, then do the mighty warrior -> swordsman upgrade and take over one of our close neighbors. imho, with the min research we're doing on writing and the goal of conquest, this could prove to be a valuable path. however, it's just a suggestion. we should all agree on what path we need to take to get to our goal. i do enjoy AA warfare so i'm a bit partial :)
 
Actually, I guess it's not. I've not been really reliable this week, but RL personal issues are too much right now. I need to call for a skip, but next time I play I promise to make up for it. Sorry again :wallbash:
 
ok, got it. i like #2, just wanted to change #4 :) no worries, the ivory is ours and there's no way i'll get another settler during my turns without a granery ;)
 
first, the 2550BC save

Preflight check: 1 city, everything a-ok. Lower sci slider to 10% just cause I can. Looking to the north, the river does seem to make a nice northern boundary. Nothing to do so I hit space

T1: 2950BC Send warrior due north and we see a red border.

T2: 2900BC Warrior north again to get a better look. Still can’t see anyone even though I’m on a mountain.

T3: 2850BC Verify where we want #2. Move warrior north next to red border.

IBT: Paris warrior -> warrior; Northern border is Inca and they are up BW, Pottery, Wheel, WC, CB. I guess they know someone else :lol: I hold off on trading alpha as they don’t offer anything good (BW + 10g). I’ll wait till I know someone else and the price comes down.

T4: 2800BC Found Orleans on hill next to ivory. Set to warrior (5T). Rename northern warrior to “Warrior1” or W1 for this log. Warrior in Paris becomes “Warrior2” or W2. Move W1 north. 1st real decision to make. Can chop forrest in 3T, build warrior in Paris in 4T so 10 shield will go to a useless warrior build. Or, can build a barracks now, for a granary prebuild, and consume the chop that way. Ok, now that I’ve written this, that is what I’ll do. Reset Paris to barracks as a prebuild for granary.

W2 SE.

T5: 2750BC W2 SE, W1 N

T6: 2710BC W2 SE, W1 NW
Can get Pottery and BW for alpha, 100g, +7gpt which would be everything. Hold off on that trade.

T7: 2670BC Worker finishes chop, irrigates game. W2 E, W1 NW

IBT: 2 Inca warriors are separately passing by. W2 heads back to Paris to prevent sacking by 2 barb warriors that have shown up near Orleans

IBT: Barb warriors head for Orleans; Orleans warrior -> worker (5T)

T8: 2630BC Orleans warrior fortifies
Trades: Inca’s value for Alpha has dropped to 10g

IBT: Orleans warrior defeats both barbs, promoting to vet. Palace gets a new front door. Inca are building the Pyramids

T9: 2590BC missed recording a turn here. Sorry, had to help my son for a second and lost track.

T10: 2550BC Worker finishes irrigating the game, starts towards build a Northern Road


There’s a trade still available for Pottery from the Inca: Pottery for Alpha + 37g. We are 4 turns from finishing the barracks so I recommend we do the trade so we can switch to a granary.
 
pre-empire

ggf3-2500bc.JPG
 
Originally posted by Gogf
How many cities do the Inca have?
4, including the capitol. there's good land to the west, with a game over a forrest/grass and a plain sugar near a river. may want to consider settling there next since we'll be able to do 5fpt by irrigating both those tiles and there's plenty of shields around.
 
Pre-flight checks:
Empire:
2 towns.
Paris: 1 happy (h) / 0 content (c) /1 unhappy (uh). Next in 5. Barracks in 4
Orleans: 0 h / 1 c / 0 uh. Next in 4. Worker in 4.

Income:
128 g / +8gpt / writing in 20 (10%). Any change in research doesn't change anything (??)

Units:
1 worker, 3 warriors (0 at Paris, 1 at Orleans, 2 exploring)

Paris will get disorder with next citizen.
Since production change to Pyramids (not intended, just checked) is not possible, the barracks have been partially rushed by chopping? Yep, read the turn summary. It has been rushed for no reasons, since we are miles from granary (BW + Pot + 100 g + 7gpt would have been a good trade, since we've been at least 20 turns away from any successful attack on the Babylonians...)

Please, in that early stages of the game, don't let trades like this just pass by!

Pre-return changes:
Micromanage Paris to work on both mined tiles (barracks in 3, citizen in 10). This gives us +1gpt, as well.
Barracks will cost us quite some money while we are not able to make good use of them, right now :(
Any change of the barracks doesn't make sense at the moment.
At least, Paris is no longer in direct danger to get in disorder.

Changed the Orleans worker production to warrior (for later settler escort)

Current plans can be seen in picture below:
green circles: next cities
yellow lines: paths to next cities

End of pre-flights
***********************
planning-01.JPG


hmmm... picture doesn't show up??? :confused:
[edit2] disregard, wrong browser settings
 
barracks was a prebuild for granery. imho, get pottery while you can so we can switch. a barracks right now doesn't help and unhappy cit's can be dealt with via the lux slider.

sorry 'bout the deal not done, however, i was not willing to tank our economy for the next 20 turns for BW and Pott and give them alpha so early. we can get more once we meet others and the prices come down. we should have enough money in the bank to successfully broker for techs. also, based on the price during my last turn, the inca know someone who has alpha so we might as well trade it +128g for pottery + another tech if possible.

i do like your eastern city placement :)
 
<pressing return>

IBT
Babylonians move north to FoW

Turn 1 (2510 bc)
Worker @Paris => Elephant @Orleans for irrigation
Warrior 2: explore next settlement area, spotting next river, may cause another location for settlement
Warrior 1: explore northern Babylonian area

Checking income: writing will stay at 19, but research => 100% would gain us Pottery in 8 :eek: :confused:
Why doesn't the "§$"§($! writing change?

Anyway, I switch to 100% research on Pottery.
Paris changed to settler (-2 shields / in 5 - that is another -10shields), so the settler will have costed us 42 shields, but our expansion will be considerably speeded up.

Wake Warrior3 @Orleans and let him explore north.
Hope for no Barbs popping up next to our towns.

updated planning
green circles: next city locations
yellow dots: settler movements
blue dots: warrior movements

planning-02.JPG
 
<pressing return>

IBT
Warrior1 contacts 2 Iroquois Warriors at the Inca border
(note: I mixed up the Incas with the Babylonians in earlier turn reports)

Turn 2 (2470 bc)
Cautios Iroquois have Bronze Working, Pottery (! - should have known that one turn earlier!) and Ceremonial Burial. They don't know about Masonry, though.

Trading Alphabet with Incas for Bronze Working and 10 gold. Incas stay cautious.
Trading Masonry and 35 gold with Iroquois for Pottery and Ceremonial Burial, making Iroquois polite.

Warrior1 exploring northern Inca border region.
Warrior2 spots Barbcamp next to proposed city location
Warrior3 detects next 2 Ivories.

With some luck, we could have spotted a monopol ivory site.

By 100% research, Mathematics (SoZ) are 36 turns away.

Income
0 gpt, 112 gold, Mathematics in 36

Cities:
Paris: 0 units, settler in 4 (due to population), pop in 4
Orleans: 0 units, warrior in 2, pop in 2

<pressing return>
IBT
Incas found new city in fog of war.
Iroquois move west

Turn 3 (2430bc)
Warrior1 spots gems north of Inca borders.
Warrior2 explores W. We currently see a total of 4 Ivories. On large continents, this *could* be a monopol....
Warrior 3 spots another Barbarian coming up in camp and heads back => Paris. No attack, since this would wake the Barbarians and could kill our escort for the Paris settler.

They may attack the new city next to the Game later, and will do so across a river. This should result in them getting killed.

<pressing return>
IBT
Iroquois turn back north
Orleans Warrior4 (fortifies) > Warrior

Turn 4 (2390bc)
Warrior3 explores W, spotting desert
Warrior2 => Paris
Warrior1 explores NE

Mathematics in 34.

Updated planning

planning-03.JPG
 
<pressing return>
IBT
Iroquois => north and disappear in FoW

Turn 5 (2350bc)
Warrior1 explores W and spots next Iroquois warrior
Warrior2 => Paris
Warrior3 explores north, spotting cattle plains NE of city location 2 and Inca warrior and wheat on flood plains.

Worker starts irrigation @Orleans

We have some very promising areas around.

<pressing return>
IBT
Iroquois and Inca warriors move

Turn 6 (2310bc)
Paris: settler > warrior

Settler and Warrior2 join
Warrior3 => N

Orleans switched to Settler (pop in 8, settler in 13)
Warror1 => SE

Mathematics in 36 (100 %)

<pressing return>
IBT
zzz

Turn 7 (2270bc)
Warrior1 => E
Warrior3 => NW
Warrior2 combo => E

<pressing return>
IBT
zzzz

Turn 8 (2230bc)
Warrior1 => S
Warrior3 => W
Warrior2 combo => E
Worker => bonus grass south of Orleans
Orleans MM to irrigation

Mathematics in 30

<pressing return>
IBT
zzzz

Turn 9 (2190bc)
Warrior1 => E
Warrior3 => Orleans to fight unhappiness
Warrior2 combo => city location1

<pressing return>
IBT
Paris: Warrior5 (fortifies) > Warrior

Turn 10 (bc)
Warrior1 => E
Warrior3 => Orleans to fight unhappiness
Warrior 2 => N
Settler: founds Lyon

Lyon: Warrior

Mathematics in 21

End of my turns

Updated plans:

Rectangles: ressources to make city location4 to a powerhouse later (take notice of the mountains!)

planning-04.JPG
 
Just some ideas:

I see Orleans becoming the site for the SoZ. Although I like wonders at the capital (for the nil corruption/waste), Paris will become our settler factory, I would propose (quite some good tiles there - the Game and the Wine give additional food to make settlers come early and we can speed up things considerably with a granary).

Until we get the SoZ and the proposed additional cities, we should spare any wars.
And after that, let's get the Incan Empire :egypt:
 
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