GGF4: French

@Gogf:

1. Things like that just happen.
2. The intermediate temple would enhance city radius, thus making it easier to irrigate the plains which will be quicker than mining the grass. Additionally, we will have 1 additional citizen there
3. We would loose our research, but gain additional techs and be up on the path => Philosophy again. As I tried to explain, the Incans will get Math anyway before we're able to finish on SoZ (except if they are going on Poly and get stuck there).

Bottom line:
At the moment, we are again at a crucial point with quite some potential - and some risks. We *could* loose on the SoZ, but if we would do so, we would have done in almost any other case as well. And if we do loose, we will almost sure get the MoM (in my eyes one of the most underrated wonders) as an replacement.
I just don't want to spoil the fun of this game for the team, that is why I'm sharing my thoughts right now. If the majority would plea for following the current path, it will be fine with me as well. Nevertheless, I would kindly ask to take my thoughts into consideration (see my posting above).
Currently still waiting for further comments.

[edit] And if we would loose on Soz against the Incans... well, they are our province, yet don't know about it, anyway :-)
In that case it would just be more necessary to get rid of them, wouldn't it?
 
CB, i agree with gogf. leave orleans as SoZ, just adjust the lux slider to make the unhappy citizens work for us. i agree to placing the next city to block the incas from taking the ivory. between orleans and rheams. this will also halt thier southern advancement.

we've only be researching IW for 2 turns or so, so i don't believe switching would kill us right now. however, i'd hold off on trading math till ivorys near orleans are secured (btw, that's why i did not trade it right away). writing is nice as it will get us on the way to some very useful tech's, kind of why I liked gogf's min research run from the very beginning.

@Cmdr Bello, the comments I made were because I really just wanted you to consulte with the team before making drastic decisions. this is a team game and we should all be involved. thanks for changing your approach :) it will make it more fun for all of us, including yourself, i promise :)

edit: regarding orleans, by adding a city to near the ivory and other at the knee of the river N of Paris, we will open up many more tiles for working. irrigate those plains (faster than mining grass), to get the shields and pop up. then, switch to a mined hill when convenient. imho, this should work well.
 
Please be informed, that I will be off till Saturday, 15th of May, appr. 12:00 GMT +1
 
re: trading: maybe we can somehow get writing by trading math and then start reseaching lit or MM. i don't think the iroquios are too far ahead but the inca are definitely a concern. to deal with them we will need more cities producing more units than what we have now. maybe we gain techs via the sword.

barbs seem to be a common annoyance around us so maybe we can use them to our advantage and get some of our swords upgraded to elites. this means upgrading regular warriors to swords (something i hate to do) but, at this point, I don't see much choice. we don't have a barracks anywhere producing vet warriors for upgrade.
 
We'd need a barracks for the upgrading as well, wouldn't we?
Anyway, we have to claim that iron ressource west of Orleans, that's for sure. Until we've done so, we should pre-built some warriors to get quick, cheap units. Upgrading can be done with the money, we have (and hopefully, we will get some more at the next turns). Warrior => sword will cost us 60 g / each, so we will just be able to transform 2 or 3 of them.
That is, why I was going for warrior code to give us access to bowman and to hunt for BarbCamps.
 
yes, well, next settler due in 2T, right? city should claim the iron as you suggested. it'll be near paris so will be low in corruption and could build a barracks. lyons(? city SE of Paris) is also a good canidate for barracks due to all the trees around. chop 1 forrest to help hurry the barracks, then get the pop up to around 5 so we can make 5-7spt (vet sword in 5 or 6 turns, or an archer in 3 or 4).

need to know if horses are around also so the wheel should be a target in our next trade. chariots to horsemen is a cheap upgrade as well.

edit:
Lyons calc as follows:
1 City Center: 2fpt, 1spt
3 irrigated river plains: 6fpt (total), and 3spt(total)
1 forrest game: 2fpt, 2spt
1 forrests: 1fpt, 2spt

totals at size 5: 11fpt (+1fpt), 8spt (probably -1 or -2 for corruption, not good at figuring that out)

this city definitely should have a barracks.
 
I agree on Lyons building a barracks as soon as possible after we got iron. Until then, they should build warriors / archers. I am just unsure about the chopping of the Game Forest there. This seems to be a good tile, as it is right now, giving us both, 2f and 2s (and 2g).
About "Iron Village", I would suggest to build it on top of the hills, since there are just plains around, which we will need for growth.
We shouldn't forget about expanding our future powerhouse, either (is it Rheims??? - city at the mountain chain), which will require us to build a temple there for getting access to the bonus tiles. Further, it opens the path for a good harbor town some 5 or 6 tiles to the NE, IIRC (grass, hills, wheat).
Maybe, that Wheel can be got via trading.
Ah.. .there is just so much to do :-)
Interesting turns for gogf, I'd say....
 
ok CB, i edited my post. we have 3 forrests at Lyons so one of the others could be chopped and it should do well. as far as the iron city goes, i prefer the river (i always do, as one high level gotm player once told me "a river is a river is a river") but will leave it up to Gogf to decide.
 
grahamiam said:
ok CB, i edited my post. we have 3 forrests at Lyons so one of the others could be chopped and it should do well. as far as the iron city goes, i prefer the river (i always do, as one high level gotm player once told me "a river is a river is a river") but will leave it up to Gogf to decide.

Is there a river? Or do you refer to the Orleans River? Orleans might need the fertile tiles later on to get access to mines on the mountains there.

For a conquest game, we have to keep in mind that we will have a lot of small, undeveloped / unhappy cities later on, so we should develop our core to powerhouses, when and where ever we can.

Another thought, which just came to my mind: Depending on our progress on the SoZ, the Wheel might loose importance, as we may expect to get Ancient Cavalry. TW we may collect later, either by trading or by peace negotiations. We should concentrate on not loosing to much speed in the tech race towards Philosophy, Literature, Map Making, I would propose.

[edit] for close cities, I would prefer the location #2, I once suggested for towns (somewhere N of Lyons, at a river as well). There are lots of forests for chopping, and plains, which are not so good for high population, so close distances are tolerable in the beginning. Some compromises have to be made...
But again, I don't look at the map, at the moment. So, it is up for Gogf's final decision.
 
Commander Bello said:
Is there a river? Or do you refer to the Orleans River? Orleans might need the fertile tiles later on to get access to mines on the mountains there.
the river that goes from the mountain north of Paris. It goes NW 2 tiles then does a 90 degree bend and goes NE towards Orleans. I was talking about that "knee" which is the plain tile on the river (not your favorite spot, i realize). it will be close enough to claim the iron, will not require an aqueduct, and will allow us to work more river tiles. but, as you stated, the location is up to Gogf :)
 
I regret to inform the team that I am pulling out of the SG. Even though I never really got any turns in, I still just want everyone to know that you did a better job in my absense :thumbsup: . Good luck w/ the game Gogf and maybe I'll be back in time for GGF5 (yes, I do know this is number 3).

@Gogf About the Years of Rice and Salt units, you can postpone working on them if you've started. Sorry, but I'm going to need a lot more time to figure out just what is needed (and all have plenty of time when all I can do is use Word on the comp :sad: ). Thanks for the help anyways, I'll get back to you as soon as I can get on again!
 
:cry: Bye Cizzlewalk. I actually had, started working on it, but I thought it was "Rise of Salt" :lol:. I guess I need to be more awake when I read by PMs ;). Does this mean you are also leaving CZ2?

This reminds me about this game. Sorry, I had completely forgotten... again. I'm really sorry, I've had a lot on my plate lately, including a thesis for history. I can play this weekend, I promise though.
 
Sorry to read this, Cizzlewalk and good luck to whatever occupies now!

To the others: who's up now?
 
gogf is up and will try to fit it in this weekend. i think we should advertise cizzlewalk's slot so we don't end up with too many turns per person. if it's ok for gogf, i can add a post to the SG signup sticky thread.
 
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