The Save
<pressing return>
IBT
Incans declared war on Iroquois!

This should drastically reduce the pressure on us - at least for the moment. As we can expect the Incans to be successful, in the long run this will make them more powerful, though
Arequipa bound Incans head N again
Lyons: Archer2 > Warrior (for mp-duty)
Barb Horse shows up at riverbanks near Tours.
Turn 7 (800bc)
Archer2 => Paris
Orleans reached maximum size(5), MM'd to SoZ in 7
Worker4/5 => Orleans hills for mining
Worker1/2 => Tours for protection
Chartres founded at Sugar Creek: Spear
Settler combo => horse grounds
Warrior6: spawns 3 Barbs
Unit count:
2 settler (1), 5 workers (0), 13 warriors, 1 archer(1)
Production:
1 Archer, 1 Spear, 1 Settler, 2 temples, SoZ(10)
Income:
285 (-2); (0.10.0); CoL in 5
Wars ongoing:
Incans <> Iroqouis
<pressing return>
IBT
Warrior6 kills 1 Barb
BarbHorse invades our territory @Tours, 2nd BarbHorse shows up at river banks
Turn 8 (775bc)
Settler combo => horse grounds
Warrior6 N for river protection and recovery
Worker1/2: stay at Tours due to Barb threat
Archer1 => Hills NW of Marseilles for Barb spotting - Barb camp seems to be in the last black spot
MM'd Paris for growth in 3, settler in 4. Still being unsure about proposed change to MoM there
<pressing return>
IBT
Incans declared war on Iroquois!

This should drastically reduce the pressure on us - at least for the moment. As we can expect the Incans to be successful, in the long run this will make them more powerful, though
Arequipa bound Incans head N again
Lyons: Archer2 > Warrior (for mp-duty)
Barb Horse shows up at riverbanks near Tours.
Turn 7 (800bc)
Archer2 => Paris
Orleans reached maximum size(5), MM'd to SoZ in 7
Worker4/5 => Orleans hills for mining
Worker1/2 => Tours for protection
Chartres founded at Sugar Creek: Spear
Settler combo => horse grounds
Warrior6: spawns 3 Barbs
Unit count:
1 settler (1), 5 workers (0), 13 warriors, 2 archers (0)
Production:
1 Warrior, 2 Spears, 1 Settler, 2 temples, SoZ(6)
Income:
281 (-2); (0.10.0); CoL in 2
Wars ongoing:
Incans <> Iroqouis
<pressing return>
IBT
Warrior6 spots Incan Sword successfully defending against 4 unrecognized attackers
Incan Chasqui Scout at Vitcos (next to Tours)
BarbWarrior approaches Lyons suburbs
BarbHorses @Tours fortifiy
Turn 9(750 bc)
Lyons: Warrior15 > Archer (MM'd for archer in 3)
Archer2 @Paris => Orleans
Archer1 @Marseilles => hills NW, spots BarbCamp
Warrior15 kills Barb
Worker3 closes road connection Marseilles - Paris (very crowded during holiday seasons

) and => Lyons to close connection Paris-Lyons - Chartres
vetWarrior from Rheims attacks BarbHorse @Tours, gets killed
Workers1/2 still nailed down at Tours due to Barb threat
Warrior6: N, but spots nobody
MM'd Orleans for SoZ in 4
<pressing return>
IBT
Incans declared war on Iroquois!

This should drastically reduce the pressure on us - at least for the moment. As we can expect the Incans to be successful, in the long run this will make them more powerful, though
Arequipa bound Incans head N again
Lyons: Archer2 > Warrior (for mp-duty)
Barb Horse shows up at riverbanks near Tours.
Turn 7 (800bc)
Archer2 => Paris
Orleans reached maximum size(5), MM'd to SoZ in 7
Worker4/5 => Orleans hills for mining
Worker1/2 => Tours for protection
Chartres founded at Sugar Creek: Spear
Settler combo => horse grounds
Warrior6: spawns 3 Barbs
Unit count:
1 settler (1), 5 workers (0), 13 warriors, 2 archers(0)
Production:
1 Archer, 2 Spears, 1 Settler, 2 temples, SoZ(4)
Income:
279 (-2); (0.10.0); CoL in 1
Wars ongoing:
Incans <> Iroqouis
<pressing return>
IBT
Chasqi Scout kills red BarbHorse in our territory, withdraws.
Code of Laws > Monarchy in 23 (Literature makes no sense with just 2 other nations known, GL has to be captured later; Republic would last 27, Map Making makes no sense without any harbor, Horse riding we might trade later, Construction doesn't benefit us yet, either) We have to get an better government ASAP (lots of money, but can't make good use of it)
Turn 10(730bc)
Archer1 retreats to Marseilles for recovery
Warrior 15 retreats to Lyons for recovery
Worker3 arrives at Game Forest near Lyons. Proposed road building from there: north towards Chartres (for next player)
Settler combo arrives at Horse City location! Don't move them any further, they have access to horses and wheat there!
Warrior6: N, spotting silks, Barb Camp and another new Incan town
Worker1: tries to escape from Tours, escorted by 1 Warrior
Worker2: waits for success of Worker1
Unit count:
1 settler (1), 5 workers (0), 13 warriors, 2 archers(0)
Production:
1 Archer, 2 Spears, 1 Settler, 2 temples, SoZ(3)
Income:
277 (-2); (0.10.0); Mon in 22
Wars ongoing:
Incans <> Iroqouis
End of my turns
Thoughts:
Still, we should discuss about Paris to switch to temple > MoM. As Orleans will have to race for barracks > temple first and already is approaching max citizen limits (even with lux slider), it would make more sense to build a settler there than to wait for Orleans to become able to build MoM.
Lyons is approaching max citizens limits as well, so there could be built a settler as well.
MoM at Paris would allow for a powerhouse in the future, since Paris has everything, it needs for that: 3 forests for temple rushing, rivers for unlimited growth, hills for later production (under monarchy), grassland for speedy growth....
I would like that to be discussed before the next player allows the settler to be built over there.
Furthermore, after finishing SoZ at Orleans, the forests there should be used to rush barracks > temple (barracks needed for the ACs, temple is self-explanatory)
The map:
hmmm.. map doesn't show up???
