GGF4: French

- I'm pretty new to playing this with any but the least amount of strategy so this is just going to be a bit of a rambling stream of thought -

At this point I would start thinking when to attack the Aztecs and how that affects our expansion.
Attack
We get an AC every 5 turns and can build from swords backwards, including cats.
The Aztec are in the Middle Ages and should be able to muster pikes soon and knights in the not to distant future if they set their mind to it.
In 40 turns we would have 8 more (11 total) AC, numerous swords and be in a monarchy. I'm not sure what to expect from the Inca.
The Iriquois and the Arabs shouldn't be a threat. Off continent AI's shouldn't be able to place a fighting force on our soil and are likely never to get it right if they could.

Build
We'll shortly have our 11th city.
There's room to grow in the W, S and E and limited opportunity to the N.
We can still place cities to the south that are close to the capitol.
The Diamonds in the NNW are quite a distance off and we'll loose any city we put there if we war w/ the Inca. Hooking it up will be another issue.

Since we went to the trouble to get SoZ and we have so many warriors around to upgrade, if desired, it seems like our best time to strike is not too far off. If agreed upon the next considerations are the goal of this war and what force/infrastructure we should be building to support said campaign.

Again, I'm new to playing w/ much thought in mind and I have thick skin. Please let me know if I'm off my rocker.
 
your not off your rocker at all :) we need to seriously consider putting a dent in the inca before they get too far away from us. however, do we do it now or wait till chivalry? imho, it will take us a very long time to get to chivalry since the local AI's are fairly useless and we probably don't want to make Pachu too rich. we may luck out and the Iroquios research Construction before Monarchy, thus giving us a viable trade option.

if we do attack the inca soon, i don't think it could be a protracted war. maybe 3 or 4 cities at most. however, that would just let us expand a little, which, as you pointed out, we can already do without war. i don't think the local cities we could take are adding that much to his coffers.
 
Just returned home from Switzerland, and being eagerly reading. As far as I know, I am up, and will grab the save tomorrow, if noone intercepts me.
As far as I see it, we shouldn't upgrade ALL warriors. Some of them will just fulfill mp duties, and we should save some money to hurry improvements after having switched to Monarchy (which I strongly suggest, as any waiting will won't benefit us, but inflate the anarchy times, instead).

Nice jobs done by you, jb and graham! :-)
 
yes cb, you are up! good luck. also, it's ok with me if you want to play some extra turns since you'll be the one saddled with the anarchy period :)
 
ahh... you guys are so quick with posting...
My reply from above was *before* the last two comments of you.
I agree with considering war against the Incans in the near future, but I would like to have Monarchy first. Furthermore, we shouldn't wait for Chivalry (which all the others will get prior to us, at it seems), so that we can make the best use of our ACs.
Just my 0.02 EURO :-)
[off for dinner after 360 miles of driving]
 
i agree with you, cb. revolt to monarchy 1st, then go after inca asap. we'll need the extra production. also, AC's are best against spears and swords plus we have 1 elite atm.
 
You could take Arequipa and take/raze Victos and wait for the counter attack in the mountains and across the river. Once we have a better understanding of their strength, based on the counter, then the hills/mountains in the East look like a nice approach route into their lands for more valuable targets.

With enough units you could come in from the West once Inca forces where overextended on the counter. But I don't think we'll have enough units to pull that off.

BTW, Arequipa gives us that port city we need.

Yes, Corihuayrachina needs to be renamed. How about "Cori"?

Last thought, put a setter/escort up by the daimonds to settle just post war.
 
pre-flight checks:
Unit count:
1 settler, 9 workers, 11 warriors, 7 archers, 5 spears, 6 swords, 3 ACs (42 of 40 allowed)
Our units are quite dislocated at the moment, but this has been caused by Barb hunting. Nevertheless, it is time to relocate them. As some of our precious swords are bound to mp duties, we should have more warriors (preferably spears for this). Our military is weak in comparison with the Incans! At the moment, we are not prepared for a war.
All, we could achieve would be the conquest of Vitcos (next to Tours), while Rheims might very well get lost.
Based on all we know, our borders to the south and to the west are not threatened. This would allow us to relocate our attacker units (swords and archers) to the Incan border. The next AC should go for Barbs in the south (as it will have higher chances of success, better manouverability and might return as elite to the front, thus giving it higher chances for MGL creation.

Cities:
10; building 2 swords, 1 worker, 1 settler, 2 markets, 3 temples, 1 granary
Orleans: 3h/0c/3u; +0fpt due to terrain; 8/9 shields, sword in 2; 2 swords as mp
=> should build temple after sword, has 3 forests available for chopping
Lyons: 3h/0c/1u; +1 fpt; 6/7 shields, sword in 2, 1 sword 1 archer as mp
=> should build temple later, has 3 forests available for chopping
Rheims: 2h/2c/0u; +1 fpt (next in 7); 4/8 shields, granary in 7; 1 spear, 1 archer as mp
=> should switch granary to courthouse to maximize shields. The wheat on floodplains will make it the next settler factory, anyway.
Tours: 3h/0c/0u; +2fpt (next in 3);3/4 shields, market in 28; 3 swords, 1 AC as mp
=> should switch to barracks for quick recovery of wounded troops
Marseilles: 2h/1c/0u; +2fpt (next in 5); 4/5 shields, market in 15; 1 warrior as mp
=> I see a temple for cultural expansion as well
Chartres: 2h/0c/0u; +2fpt (next in 2); 3/4 shields, temple in 14; 1 warrior as mp
=> nothing to be changed yet
Avignon: 0h/2c/0u; +2fpt (next in 9); 2/4 shields, temple in 30, 2 warriors as mp
=> nothing to be changed yet
Besancon: 1h/0c/0u; +2fpt (next in 9); 2/2 shields, temple in 29, 1 warrior as mp
=> nothing to be changed yet
Rouen: 0h/1c/0u; +2fpt (next in 4); 1/2 shields, worker in 4, 2 spears as mp
=> worker should be switched to warrior.
Paris: 3h/0c/2u; +4fpt (next in 3); 6/6 shields, settler in 1, 2 warriors as mp
=> nothing to be changed.

Income:
180 -3gpt (1.8.1), Lit in 9

Ressources:
We have 1 iron and will get 1 horse, soon. Since we don't have construction yet, we cannot build a fortification on our iron supply, which I would prefer.

[finger hovering over return button]
 
.... and he did it...

<pressing return>
IBT
Paris: settler > settler in 8 (mm'd)
Warrior6 spots Incan regular sword heading for Barbs

Turn 1 (310bc)
Worker 3/4 => Lyons for closing road connection towards Avignon
Avignon: switched to warrior (mp), Warrior11 => Chartres
Chartres: mm'd for temple in 10
AC01 explores eastlands for 2 forests, 1 whale. Good location for eastern harbor
Sword 10 (TSFKAW10 :confused: == the sword formerly known as Warrior10 :lol: ) renamed to Sword 10 and => N (to Rheims area)
Warrior13 => N on mountain for having a look into Incan territory
AC02 => Tours, fortifies
AC03 => Orleans
Worker combo escorted by Warrior5 => N to keep roads towards "Ville de Vin" (you recognize my perfect French, don't you :mischief: ) within our territory
Settler combo => NW to have sea, bg and wine access when founding "Ville de Vin"
Settler combo from Paris => Besancon
Worker 1/2 from irrigated plains at Marseilles => Besancon for chopping
Archer1 => N on hills
Archer7 => Rouen
Spear5 => Paris for later escort
Checking military advisor, he reports Goths to be at Lyons area.
Sadly, I decide to relocate archers at southern volcanoe towards Lyons. I will go for the Barbs with the next AC and AC03.
Worker5 => SW on forest for chopping for temple at Chartres
Archer6=> Chartres
Rouen: switched from worker to warrior (3)
Marseilles: switched from market > temple (4)
Tours: switched from market > barracks (7)
Rheims: switched from whatever it has been (market?) to courthouse and thinking about to switching it to settler, loosing 6 shields (1.5 turns). This settler would found a city next to the Incan city formerly known as Ollantaytambo (the future "Gogfville" :p ). This would be a most aggressive manouvre, and I am unsure if this might cause the Incans to go to war. Furthermore, I would like to know about the teams opinion about manouvres like this. For the moment, it hasn't been done and since at the next turn we would loose 10 shields by doing so, I most probably won't do it during my turns anymore.

Unit count:
2 settlers (1), 9 workers (0), 11 warriors (2), 7 archers (0), 5 spears, 6 swords (2), 3 AC (1)

Income:
177 -4gpt; 1.8.1; Lit in 8
 
markets were prebuilds. you can change them as desired. as far as Rheims goes, imho, i think a little investment (courthouse or granery) will go a long way. better than a settler right now.

as far as being agressive with the maya, i think patience is key. we don't want to do something that lets them dictate when the war starts. i'd rather launch than absorb the 1st blow. good luck :)
 
(find the save below)

pressing return
IBT:
Orleans: sword > settler(4)
Lyons: sword > sword

Turn2 (290bc)
Will start revolution after settler at Orleans and temple at Marseilles.

Archer 06 fortifies at Chartres
Archer combo => Lyons
Archer 07 fortifies at Rouen
Archer 1 => Marseilles
Worker 09 roads wheat next to Rheims, Sword 10 => Rheims
Warrior13 => Tours
Sword08 @Orleans: => Tours
AC03 => wines at Paris
Worker 1/2 => forest at Besancon

Founded our first harber: Grenoble! ("Ville de Vin")
Grenoble: warrior
Spear05 => Paris
AC01 => Avignon, exploring last unknown tile in the east
Warrior6 => S
Settler combo => Grenoble
Sword 08 from Lyons joins workers 3/4 for protection

Unit count:
1 settlers (2), 9 workers (0), 11 warriors (3), 7 archers (0), 5 spears (0), 8 swords (1), 3 AC (1)

Income:
173 -1gpt; 1.8.1; Lit in 7

pressing return
IBT:
Incans kill Barb
Barbhorse shows up at Lyons
SoZ mystically gives us an AC
Incans build Chuiquapo at gems region :mad:

Turn3 (270bc)
Archer combo => Lyons
Archer1 => Marseilles (pop/temple in 2), fortifies
Sword 10 => Rheims, fortifies
Sword 08 fortifies at Tours
Warrior 13 => Tours, fortifies
AC 04 => Paris
Worker 1/2: chopping at Besancon
Settler combo => N for next harbor north of Grenoble
Spear 5 => Paris
AC03 => workers at Lyons for attack on Barbs
Worker 3/4 close road connection Lyons > Avignon. We can build chariots now!
Worker 08 => Avignon forest for chopping
AC01 => Avignon and south for Barb hunting
Warrior6 => S
Sword 8 fortifies for worker protection

Unit count:
1 settlers (2), 9 workers (0), 11 warriors (3), 7 archers (0), 5 spears (0), 8 swords (1), 4 AC (1)

Income:
172 -1gpt; 1.8.1; Lit in 5

Pressing return
IBT
Barbhorse at Lyons tries to escape encirclement by our ACs
Barbhorse shows up at Marseilles
Rouen(2, next in 10): warrior > worker (10)

Turn4 (250bc)
Archer combo => Paris, since Lyons is protected by ACs
Rheims: mm'd with Taxman for 3 additional gold (pop and court in 8)
Worker9 => Orleans for chopping
Settler combo: N for next city ("Port de wheat" north of Grenoble)
Worker combo: roads towards Grenoble
Spear5 => Paris
Paris: mm'd to settler in 2 (this will drop Paris to size 2, but the settler will come with the settler as of Orleans, and after this, we will revolt)
AC03 kills Barbhorse, waiting for exploration of AC01
AC01 => S, spotting Barbcamp, attacking and winning for 25 gold
Spear04 at Rouen: N (for Besancon)
AC04: barbhunting at the south
AC03 => Lyons
Lyons: switched from sword to temple (8)
Worker 3/4 => Lyons for chopping
Worker8 chops at Avignon
Warrior12 fortifies at Rouen
Warrior6 => S, spotting barbcamp (3 horses, 2 warriors). Bye bye, warrior6, I guess :(
eliteArcher1 attacks barbhorse at Marseilles, killing it
Spear 04 at Rheims => Tours

Income improves. What to do? Establish embassy with Arabs (55 gold)
Arabs are building sword for 24 shields at Mecca, being located next to the canal at the north. They are parking a settler over there (since the sword already has gathered 18 shields, the settler is really parked with 4 spears and 1 warrior). Their military is weaker than ours.

Checking diplo:
Incans lead by HBR and Construction, won't sell anything
Iroqouis are behind by CoL, Curr and Mon, would buy CoL or Curr for all their gold (33)
Cautious Arabia is behind by Writing, Math, Mon, would buy some hieroglyphs for 32 (all they have). I do so, to get some money back and prepare for monarchis rushing of improvements.
Selling Curr to Iroqouis for 33.

Unit count:
1 settlers (2), 9 workers (1), 12 warriors (2), 7 archers (0), 5 spears (0), 8 swords (0), 4 AC (1)

Income:
205 +2gpt; 1.8.1; Lit in 4

pressing return
IBT
Barbcamp releases Barbs, who neglect to take notice of W6
Barbhorse pops up at settler combo :sad:
Marseilles: temple > sword (6)
Avignon: warrior > temple (20)

turn 5 ( 230bc)
AC02 @Tours => Orleans for Barbhunting at the north
Spear04 => Orleans for settler escort
Warrior13 fortifies at Avignon
AC01 => west for barbhunting
Warrior 6 fortifies on mountain
Archer04 fortifies at Paris (settler escort)
Archer03 Paris => Besancon
Settler combo retreats to forest
Archer1 => W towards settler combo
Spear04 => N
Spear05 => N
AC04 => S
AC03 Lyons => Paris
Workers 3/4 chop at Lyons
Chartres: mm'd for pop in 9, temple in 2
Worker5: irrigates at Chartres

Unit count:
1 settlers (2), 9 workers (1), 13 warriors (1), 7 archers (0), 5 spears (0), 8 swords (0), 4 AC (1)
Income:
207 +1gpt; 1.8.1; Lit in 3

pressing return
IBT
Barbs attack Warrior6, survives
Barbhorse passes by at settler combo
Barbhorse shows up at Rouen
Paris: settler > settler
Orleans: settler > temple
Incans found to found cities like crazy

Turn 6 (210bc)
Warrior14 leaves Besancon and attacks Barbhorse at settler combo, killing it
Archer03 => Besancon, fortifies
Spear04 => Orleans, joins settler
Worker1/2 @Besancon => forest for chopping for temple
settler combo joins Archer01 at horseground
Worker6/7 close road connection to Grenoble
Spear4 => N towards Besancon
Spear5 => N to Paris to join settler
AC03 => Grenoble
Warrior12 Chartres => Orleans
AC01 => W,W
AC04 => S
AC02 => Besancon
Worker09: chops at Orleans
Archer07 kills Barbhorse at Rouen, redlined

Unit count:
3 settlers (1), 9 workers (1), 13 warriors (1), 7 archers (0), 5 spears (0), 8 swords (1), 4 AC (1)
Income:
208 -3gpt; 1.9.0; Lit in 2

Postponing revolution to Lit

pressing return
IBT
Barbhorses in the north race south (Grenoble?)
Orleans extends cultural borders, slowly encircling Incan Vitcos
Chartres: temple > chariot (5)

Turn7 (190bc)
Warrior14 => back to Besancon
Settler combo: finally N again
Worker6/7 => N of Grenoble
Worker8: irrigates at Avignon
AC01: W on mountains
AC03: S on forest, spotting the 2 Barbhorses
Archer07=> Rouen for recovery
Spear04 => N
Settler combo @ Paris => Besancon
Worker3/4: chop at Lyons
Warrior12: fortifies at Orleans
Settler combo @Orleans => Paris
Worker1/2 chop @Besancon
AC02 => Grenoble

Unit count:
3 settlers (1), 9 workers (1), 13 warriors (1), 7 archers (0), 5 spears (0), 8 swords (0), 4 AC (1)
Income:
205 +3gpt; 2.8.0; Lit in 1


pressing return
IBT
Incan Chuiciapo spawns off a Chasqui Scout
Barbhorse from Barbcamp rushes towards Chasqui
We've got Literature! Finally, we are now enabled to make long postings!!! :cool:
Decide to go for construction (17). HBR (4) should be something to trade for
We are called "technologically advanced". Errr.. ummm... what???
Another AC
Tours: Barracks > sword (10) not really important, since we are going to revolt now.


Turn8 (170bc)
Settler combo => N, to be near the mountains for defensive manouvres
Archer07 fortifies @Rouen
AC04 attacks Barbhorse, killing it and getting 25 gold from destroyed Barbcamp
AC01 => SW
Worker 3/4 chop for temple at Lyons
Worker 5 roads at Chartres
AC05 Orleans => mountain @Tours
settler combo @Besancon => Grenoble
Spear4 => Besancon
Warrior14 => Besancon, fortifies
AC03 joins northern settler combo
Worker 6/7 road north of Grenoble
AC02 => north to iron deposit. Spots Barbcamp and leaves it for AC03, since #02 is elite already
3rd settler combo @Paris => Lyons, later for "Port de Baleine" ('Port Whale')

No production is imminent to be finalized, so our people are really tired now of being under despotic rule since ages! They revolt!
:eek:

.... and, of course, this will last for six (6!!!) turns... aarghh :mad:

pressing return
IBT
Orleans, Lyons and Rouen go to unrest... My Lord, I've checked the status before ending the turn before! :mad:
Incan Chasqui kills Barbhorse, but Warrior6 still can't attack Barbcamp since it spawns another Barbhorse

Turn9 (150bc - revolting)
AC03 kills Barbcamp for 25 gold
Settler combo => NW
AC05 explores north of Tours
Settler combo => "Port de Baleine"
Archer03: Besancon => Grenoble
Spear04: => Besancon, fortifies
Worker1/2 @Besancon => southern forest for further chopping
Settler combo: => Grenoble
AC02 explores north, spotting a Incan settler combo obviously heading for the iron deposit
AC01 => W
AC04 => SW at volcanoes

mm'd Rheims to growth in 6, 2 Taxmen, giving us +4gpt even under anarchy.

Incans would give 11 gold (all they have) or HBR for Literature. Perhaps we should accept, since *WE* won't get the Great Library. :sad: I'll leave that decision to the team / next player.
Iroqouis and Arabs are way backwards, but have no gold since our last deal with them :lol:

pressing return for the last time
IBT
Incans kill Barbhorse
Barbhorse leaves Barbcamp, so only 1 Barb in there
Orleans, Lyons and Rouen become peaceful again.

Turn10 (130bc - revolting)
AC02 and AC03 block hills next to iron and iron itself to make the Incans move to the desert.
Settler combo#1 (the most northern one) => W
Worker9=> NE to chop for temple @Orleans
Worker3/4 => NW to chop for temple @Lyons
Settler combo#3 (near Lyons) => "Port de Baleine" (this will be S-S-S of Lyons! - I know that it is on a bg, but it will make the best use of the terrain there)
AC05 explores open space north of Tours
AC01 => w
AC04 => s, spotting tundra forests to the west. There won't be much more useable land to the south
Archer03 => Grenoble
Settler combo#2 => north of Grenoble, next to settler combo #1

There are four more turns of revolution to be expected. By chopping, we will almost finalize temples at Lyons, Orleans, Besancon.
Our settler combos at the north should be able to save the iron to us, and to claim the coastal wheat as well. A next settler should be able to get access to the remaining unclaimed gems further to the north.
A hint for the next player:
The wine south of Paris is a trap! It is surrounded by three volcanoes, making that area nothing we would like to settle at.

Good luck!

The save:

[edit] the turn is still on, so the next player should attack Barbcamp with Warrior6!

status-130bc.JPG
 
Commander Bello said:
A hint for the next player:
The wine south of Paris is a trap! It is surrounded by three volcanoes, making that area nothing we would like to settle at.
Good luck!
you know, it's funny you should mention that. I was wondering how many volcanos it took to cause all that pollution :lol: in regards to that wine, if we settle 1N of the lake (2 tiles E of Rouen) we can get that wine with cultural expansion as well as that gold hill. a little tight and lots of chops so i'd do it as one of the last but still could be a good city.
 
I agree with you.
Could become even better, if Rouen would have been placed 1 N on the hills (which would 've been better in regards to attaching city radii, anyway). But ok, at the time of the Rouen placement the map wasn't known that good as it is just now.
Anyway, your proposed location for sure is one to keep in mind, although I would propose to concentrate on other places for the moment (west expansion => gems; east expansion for a future 3rd harbor there - the other ones would be Grenoble, 'Port de Baleine')
 
i just read in another thread that gogf will need till thursday. maybe jb can take the turns and we can consider it a swap till then.
 
Back
Top Bottom