Ghandi (The Unreal Walkthrough Part II…)

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Ghandi (The Unreal Walkthrough Part II…)


Emperor Level.
Continents/Defaults


Previous Walkthroughs & Criticisms::

Monarch
Ramesses – The Impossible Walkthrough
Ghandi – The Impossible Walkthrough II

Emperor
Ramesses - The Unreal Walkthrough

Immortal
Ramesses - The Insane Walkthrough


Last minute notes::

Last night I was off working hard, ran into some problems and needed a break from stress, etc, so I decided to spin through a quick game again (though normal speed of course). I know I have an addiction problem because I am supposed to be enjoying and doing other things this summer!

In any case, I’m leaving again on Monday off to a place with (NO INTERNET) for a while. So I will have no distractions and be able to get to some real productive work in some things.

So… this will be the last walkthrough for a while. I actually was thinking about a recent post asking about doing Ghandi on Emperor, and so I decided last night to drop down a level and give it a shot.

I had my ups and downs… actually quite a few downs on the ride but all was not lost.

So…. Here we go again… The no lightbulbing and no cottage spamming… WE (Wonder Economy?) on advanced levels.




Cautionary note: For experts only!!
 
4000 BC

Hmm, not one of my favourite starts at all. I really do hate sea-sides, for many reasons. Particularly because production sucks. However, in theory the game is supposed to balance starting areas out, so maybe we are due for some extra good resources like stone & marble!

Actually, we do have good sources, there is a hill with pigs, and we have deer, and a nice field to farm. That’s pretty good, food wise. Though that hill will have to stay at production of 1 hammer because if I mine it I can’t take advantage of pigs. So over all, things are ok, but on the hammer scale, we are taking a very big performance hit. Food is good compensation though early if we take advantage of whip, but later on we will stagger if we don’t do something drastic here.

4000bc.jpg
 
3920 BC

We are researching Hunting right now, because I want to take advantage of the deer ASAP, and later pigs. Normally I wouldn’t bother with them this early, and would prefer to use Ghandi’s mining tech to mine our single hill right away, but then we lose the advantage of the pigs! Argggh, lots of compromises here. You COULD mine the hill and then change it to pigs later on, that’s another option.

BTW, we run into a hut and discover agriculture. Which while not an expensive tech, is just great for us because we CAN make use of it not just to get AH but also to work on that farm field soon.

However, we do want to get masonary and BW very fast!
-ni


3440 BC

Uh ohh. We ran into Brennus. I really don’t like this guy. You can’t trust him, even when he seems to be happy. Just don’t trust him, he is aggressive, and don’t fall for any friendly smiley face. I will try to keep my distance for now, but have to come up with some sort of solution soon to deal with him.
-ni

2960 BC

We are researching BW now. Masonary already done, so we can start to work on the GW. However this would take 50 TURNS to make because of our very poor production site. But this is where BW will save us. I NEED to get this tech so I can chop down some trees here. Generally I don’t like wasting trees, especially at higher levels where health becomes a big problem, but we simply won’t have 50 turns to make the GW LOL. We MUST DO SOMETHING to rectify this!
-ni

1920 BC

Alright, we chopped down some trees and went from 50 turns to completion, to only 5 turns now. However, due to our early growth (7 now), we can use the WHIP to trim off the last few turns here. There is a penalty on the whip for whipping wonders, but we just must take the brunt of it here. We can always regrow our city back up fast here, but we simply can’t chop forests forever, we are running out FAST! Don’t let the AI beat you to a wonder.

Note: Food sources were hooked up asap. And now they will couple with the whip very well.

1920bc.jpg
 
1640 BC

Another chop here or there, and we can now rush SH also. Thanks to good food and high pop, we finish off the last few turns by another whip. Do it FAST!

Oracle is next wonder on the list, and we are researching writing now because I love to grab alphabet with it, though there are other tech possibilities to grab that are ok too. Lately I’ve started to like alphabet a lot, but I used to grab CoL a lot but it causes problems because you always found Confucianism this way, and that’s not something I really want to do at higher levels. Of course every newb loves to found all the religions he can, but these are silly gimmics, and don’t fall too much for them. In a certain time and place founding a religion may not be too bad, but often on the highest levels you’ll find these can be the death of you, and this is why a lot of top players often try to delay or work their techs around religions they may accidently found.

Spoiler :
1640bc.jpg
 
1120 BC

Ok, disaster happened. I had everything set up perfectly, except I made a slight miscalculation. And my worker who should have chopped a little sooner didn’t (because I made a mistake). So I didn’t get the oracle to come online the instant I researched literature. And just when I got oracle completed, I lost to someone else who finished it.

Arggggg!!!!!

This is why everything you do early at these levels IS IMPORTANT! Optimize and plan ahead. In any case, this was my mistake, and a good lesson to me.. which I had to learn the hard way. This makes things more tuffer, but we’ll just have to deal with it.

We now have to decide, to go after alphabet manually, or skip it altogether. I’m going to skip going after it, as it’s expensive, and I will just try to beeline to liberalism. Yes, we had a big set-back, but not everything is going to go your way in this game. You just have to cut your losses and still push on.

“But, people say you MUST get the GL in order to beat the liberalism race on Emperor+”, you say.

Well yes, many self-proclaimed experts say that. But I’m a crazy player, so I’m going to do what people tell me I can’t do. Because I like to do the impossible… so let’s just go with my decision and see what else I can butcher up here in the meantime.
-ni


1040 BC

That GW is put to good work, especially with the philo-trait. Our GE arrives. Many options at this point, but using him to rush the TGL is out as I cut that whole tech tree off for now. I’m going to use him for the Pyramids. This is going to add +3 happy with Rep, and let us take even more advantage of the good food supply we have.

We are researching CoL here, and will be aiming to go to Philosophy first. We’ll probably end up grabbing Taoism from it too (but who cares), but we want Philo bad because it is one of the 3 key techs to Liberalism. Also if we must, we can use it to run caste, but often I find I don’t need to run case when using my G* settler strategy. But it’s handy to have in an emergency tech-race.

Note: When that library is built, we are going to put two scientist specialists to work to speed things up a little.

Spoiler :
1040bc.jpg
 
675 BC

Another GE arrives. We have the option to lightbulb him off for Iron Working…

No F%#king way!

He’s too precious for that… let some low prince-level newb do that if he wants. Either use him for a good wonder, or use him for a perma-specialist.

Now, by some weird fate, the Temple of Artemis is available still. Which means, (assuming you had the tech for it), we could use him to rush that. Now that’s good and bad. Think for a moment of the situation at hand. While I don’t like to rush buildings with engineers, we would be getting both a good wonder, AND a specialist. So in fact, it’s 2 for one here. That’s not a bad bargain. However, things get more complex than that…

100% trade routes really isn’t that big of a deal early, especially when you don’t even have trade routes, lol! Also the artemis does become obsolete at chemistry, which sucks because a key to my strategy is getting the IronWorks in the fortress before working on the wonders after hitting electricity. This means chemistry … then steel has to be picked up along the way…

Compromises, compromises….. But.. that extra priest you get… +1 hammer +1g…. and then +3 b with rep, not to mention a lot of more gpp into the pool. Again… all these factors have to weight up.

And now… the BIG BIG BIG problem. We have such terribly poor hammer production here, that I’m simply going to absorb him for +3h, because right now that is HUGE compared to our flat terrain here. That’s just how it goes, and now you see ANOTHER problem with chopping down forests. You really don’t get something for nothing very often in this game (excluding the stupid AI decisions of course).

-ni



600 BC

“You have founded… Confucianism.”


God Damnit! We accidentally founded Confucianism, which I was afraid of. I guess who ever build the Oracle used it for a stupid cheap tech. But it’s the AI, it’s stupid as I keep telling you, which is why you can beat even deity with rediculous penalties stacked against you.

-ni

475 BC

Founded my sister city. Actually getting a settler or worker earlier can be done quite fast without any hammers, because even food gets used to pump up their production. At least THAT hasn’t screwed us here.

Unfortunately, we either have nothing but silly ice-tundra up top, or we find some spots, but filled with mountains. Eeeeek. Our terrain in this spot here sucks just the same, but I’m going to settle here because of the deer, and the Bronze. And we’ll be able to get our trade-route connected to the city without having to build a road all the way (using the sea-shore). Growth will suck in this city, that is true, but we’ll just have to work on that as time goes on.

475bc.jpg
 
350 BC

Another GE arrives AGAIN! Not bad for GE’s, Even though we aren’t having any RUNNING engineers yet to contrib pts, the Pyramids and GW will continue to contrib. GE pts indefinitely.


Now I’m going to change the rules a bit here, and use him to lightbulb sailing so that we can trade it for maybe Iron Working.

…..Just kidding….


Put him to work as a perma-specialist.

Note: 18 turns left technically until we discover philosophy.

-ni

275 BC

12 turns now left till Philosophy. Lets look inside our tweaked piss-poor production city now.

Two running scientists, with 1 priest. Our Rep bonus gives us 6+6+3 beakers here. Our two absorbed engineers will give a total of 6+6 more. So we are doing ok there, not to mention a library booster, and 100% cash to science funneling.

Our early wonders look ok, but we are missing oracle unfortunately. This has cost us the loss of a huge early tech jump, not to mention extra GPPs, and even the GL wonder entirely as well, which = more GPPs lost, and lost science, etc. You see how a simple mistimed decision early can have huge detrimental effects. Now that is not to say things aren’t impossible to win…. It will just make victory feel even better when/if we get there.

I am working on a confucasionism monastery now. The reason isn’t really for the small science gain, but because we have Brennus near by. As I told you, he is aggressive, and you CAN NOT TRUST HIM.

We are going to try to convert him to confucianism. And no, I am not going to build any silly shrines. Shrines are another gimmick for prince level players. A GP is almost always put to better use being absorbed in a city, but there are some RARE exceptions.

Right now, we are not even running under a religion. That would be asking for trouble. We aim to convert Brennus first, and THEN join. Right now he is under Hinduism, and we must either change to Hinduism first, (we can’t until it spreads to us), or we must take action and convert HIM!

I am trying to hurry just incase he closes borders, then I wont be able to move my missionaries over.

275bc.jpg
 
100 BC

Hanging Gardens and Parthenon were completed in far away lands somewhere…
-ni

1 AD

Ahh the AD years. We grabbed philosophy, and founded Taoism. (I wish we could prevent founding religions if we wanted!) Only NOW are we even going to get to researching the wheel lol. Actually, due to tech-overflow, it’s only really taking about just 1 turn to research now anyhow, so it isn’t THAT much a delay. Though a lot of my timing is slightly off because I usually go for TGL and then branch up from there while back-trading junk like literature; things are a bit different this game.

-ni

25 AD

A GS arrives. It feel the best option is to use him for an academy. We need one eventually and with our specialists already at work, the academy will be put to best use here. Though if we used him for a super-specialist, then we’d still be getting some extra science too, but in addition, +1h to the production poor city. Again… decisions.. compromises. I think the hell with it, academy for now, rest will get absorbed.

-ni

125 AD

Saladin is around. He’s the guy who founded Hinduism. Good news is he is on the other side of Brennus, so if I can get Brennus to turn against him, I’ll have no one really to worry about for the next thousand years.

Anyhow, I did something unorthodox here. I traded CoL for some techs like Iron Working, etc. I am sorta desperate Iron pops up in my production poor capital. I also got archery & fishing which can be used here. But even though we missed the oracle, and TGL, I think we will do ok to trade CoL in this spot and still make it to liberalism in time. I am taking careful checks of the tech menus to make absolutely certain we are not going to get bypassed here. CoL is an important liber tech, so be extremely cautious when trading it early.

And of course, I traded it to Brennus next turn as well, as since one AI may trade it to others anyhow, you might as well get some value out of it while you still can.

-ni

275 AD

Good news!!!
Brennus converts to Confucianism. We spread a missionary down to his capital, and had spread it to couple other cities as well. In fact, we didn’t have to bribe him to switch, he did it auto at this point.

From now on, if you want to be absolutely certain he doesn’t switch back, you can make a few more missionaries, but just GIFT them to him. He’ll then walk them on his own and spread them to his other cities, or even cities of other Ais.

NOW we can also convert to our own religion, FINALLY. Now we wont run into any religious wars, and we will be getting our friendly relations to grow soon with Brennus.

Just remember, DO NOT assume just because you are friends with Brennus he is your buddy. He is aggressive and can not be trusted. This is just one small tactic we will use to keep him in check, but will do others as well to play it safe.

The good news, is as time goes on, not only will he grow more pleased with us, him and Saladin will grow more and more hateful of each other. That’s very good for us, and that missionary work is eventually going to pay off (otherwise why would we have bothered!?)
-ni

400 AD
A GP arrives, put him to work!
-ni

475 AD
Damnit! There was a barb city down south of my sister city that had stone. And wouldn’t you know, JUST as I got axemen in place to take it, silly Brennus just marches right in and gets lucky to capture the city with his horses. Then he razes it.

Stupid! It just happened for once that this city was in the perfect location, and yet he razes it. And I know he is going to build a city in the same place anyway. So why raze it!!?

Cause it’s the AI, it’s stupid!
-ni

600 AD

We receive a message that our 2 city empire holds half a million people.

660 AD

Another GE arrives.

Hmm… do we either put him to work as a super-specialist…

Or… do we use him to lightbulb the pink & purple colored-metal-washbin-casing technology?

Hmmmmmmmm!

780 AD

Ok I’m getting worried here. Brennus has a small army now (mostly made up of horses), and he hasn’t been in a war yet with Saladin. Ok time to bribe him and force the issue before he gets bored and does something stupid…

As much as it pains me to do this, I will surrender CS and Philosophy to him just in order so he fights Saladin. This will give me –1 rating with Saladin, but Brennus will take the whole brunt of the war, and be faced with –3 haha. Sucker…
-ni

900 AD
A Great Scientist arrives….

Do we absorb him or….

Try to lightbulb him for the Pink & Purple toilet-paper technology (NEW AND IMPROVED!)

Ahh no, it’s just the plastic-compass. Ok, since the compass isn’t in the color I wanted… I guess we’ll just absorb him…

Note: 12 turns to liberalism.

960 AD

7 turns left till liberalism. Time to look inside our city. Is that not a great use of specialists or what? Looks like we are in the tech-lead, even after screwing up the oracle shot, and missing TGL. Throw in the fact this is Emperor and I guess I FORGOT to lightbulb our G*s, I guess that means this is impossible!

960ad.jpg
 
1030 AD

This is what our gigantic empire looks like.

Hot damn, is that a monster of numerously combined super-cities or what? Looks like the game is all wrapped up, but lets just continue anyway….


Note: 1 turn left to liberalism, hehe.

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1070 AD

Wang Kon starts a golden-age. Whooopie do-dah.. One of the worst uses for G*’s you can imagine here, even worse than the dreaded lightbulb maneuver.

And someone builds church of nativity. LOL. With such a waste of a GP as that, is it a ‘wonder’ how anyone could possibly lose to the AI?

And, we gain a GS again. Boy that philo-trait sure is nice.

Do we use him to discover the toilet-paper-printing-press or use him for something more important?

Note: 4 turns left to gunpowder. We didn’t get MI yet though, skipping alphabet has really caused us a mess in the tech tree here, and in fact we can’t even trade for music etc, meaning a little bit of back-teching has to be done just to get back to the top again, etc.

Always one problem or another, isn’t there?
-ni


1210 AD

FINALLY, we are 4 turns away from MI. Gunpower already done, means cav are online in 4 turns. We are cranking out horse archers now, and will upgrade when ready.
-ni

1240 AD.

Another GS comes AGAIN. We still have the same option to lightbulb for the pink & purple coloured toilet-paper-printing-press tech if we want.
-ni

1300 AD

Welp, time to ATTACK. Poor Brennus now has to fight on both fronts. Sucker!

Engineering is also being beelined for here. While we really don’t need it now, and can skip past it, that extra movement combined with the movement of cavalry really does add a nice bonus. So I am in favour of it in this particular situation.

And if I were to guess, I think that city is going to fall. Actually, that’s the SAME city (or city location) that Brennus razzed a barbarian city. And yet he decided to plant a new city in the same exact location! I told you he would….

Because he’s a freiken ******.

Don’t even ask me what the hell goes through the minds of AI coders at Firaxis, because even my 4 year old sister wouldn’t botch up things that bad.

1300ad.jpg
 
1340 AD

A GG arrives. While we COULD use him to make us a building to get units made faster, I think it’s a waste. I will be planning to make this crappy sea-side location into a monster world-wonder stealer powerhouse. So that would be a waste considering we’d be making level 4 &5 Modern Armour units in 1 turn later anyway. Just absorb him for now, this gives the +3 b from Rep and goes through our library. The experience won’t really matter, because we already have a stable and barracks though.

-ni

1370 AD

Alright, after we’ve taken two cities, lets take a peace-break here. Actually, Saladin made peace with Brennus already, so now we’d be fighting the full force of his army. Why bother if we don’t need to? We make peace here, grab some goodies from Brennus, and wait until we can declare war again.


Note: We are still short of 2 cities. Remember Obsolete’s Magic number of 6. We need at least 6 cities so we can get 6 libraries & 6 forges ready for our national wonders in the capital. And if you still don’t know, or can’t guess what those wonders will be… then maybe this isn’t the walkthrough for you.

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1510 AD

Ok we are at war with Brennus again, LOL. Don’t forget to bribe Brennus to war against Saladin first, or get Saladin vs Brennus. Switch to free religion if you have to, but try to make it a little more easier on yourself. 2 against one is slightly easier than 1 v 1.

And now... to grab city #5….

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1530 AD

Churchill greets us. He is the last of the 7 players we run into. I actually don’t mind him. Even with opposing religions, he is always happy to trade techs, so we don’t have to be doing much FR flipping.

-ni

1545 AD

We got yet another GG from all this warring.

-ni

1560 AD

“Wang Kon completes SoL.”

Oh well, that’s one wonder we won’t be getting. Unfortunately we had an aggressive AI close to us and we didn’t want to go after SoL and risk getting pounced on. That’s ok, we played a safe route here, and were still able to take some very good wonders.

1570 AD

We went and took city #6, and pushed into city #7 lol, and have our sights now set on city #8.

8 is the next magic number as you know, because it unlocks the Forbidden Palace.

Also note, stupid Brennus spammed cottages all over. What a terrible play. But it’s sure making our horses happy pillaging all that crap! What a waste!

Now maybe if he had made some useful land improvements, he could still have his cities? Someone really needs to educate Firaxis coders on this matter!

1570ad.jpg
 
1750 AD

Unfortunately, we came 2 units short from a thrust into that last remaining city for #8. Then we decided to sue for peace because Saladin made peace, and Brennus had some strong units suddenly come online. That’s ok, we made more than enough progress for now.

Note, one nice thing about cottages when you capture cities, is that even if they are not in anyone’s culture, YOU CAN STILL PILLAGE THEM. So go ahead and pillage all those silly tiles. We are going to work over the terrain with our workers so pillage all the gold from them now while you still can. The game won’t let you pillage once your culture surrounds them.

And now…

Lets look inside our little fortress.

RocknRoll is 1 turn to completion.

We really are taking advantage of water-wheels here. While technically they produce 1 less hammer than a fully teched-up workshop, they do produce extra food. And they do give some decent commerce too, which when put through the super fortress wash, add some more science power as well.

Our hard work at absorbing specialists is really helping us along here even still, despite almost half of our terrain is absolutely useless sea-tiles.

Unfortunately, Wang got a really good head start on Electricity, and then beat us to the Broadway wonder… what can u do. He is a very fast techer in the later stages of the game. I was going to try to bribe some attacks vs him, but I think he’s already just started in one war at this point. I hope he doesn’t win, so make sure you trade or even give good military techs to his opponents.

Oxford and IW are online as well. Unfortunately no coal, so IW is only at 50% efficiency. Well… we’ll have to get coal somehow….


Note: Our tech is VERY fast here, even Mass Media is done in no-time.

Next on the list, will be computers…

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1760 AD

You see this city? It was city #7 for us, but we gifted it away. We gifted it to Saladin, LOL! This prevents it from flipping back to Brennus’ culture. And if we declare war on Saladin soon, we can easily take it back, after making sure we break Brennus first.

Also it gives us a good diplo rating with Saladin which is ok, because I want to bribe Saladin again vs Brennus, or Brennus vs Saladin….

I think I REALLY have those two guys hating each other now…

1760ad.jpg
 
1785 AD

Last turn working on Eiffel tower, it will be complete as soon as we hit end-turn. Funny that, another GE arrives. So do we:

-1 Absorb GE
-2 Lightbulb him off for the dirty&smelly-water-steam-power-bath
-3 Use him to rush-build our wonder, which is already completed on this turn anyway?

Hmmmm…..

-ni

1806 AD

I’m not trading techs for Steam Power just yet, though often I do. In this case, our teching is going so fast, it’s a waste as SP isn’t that expensive of a tech.

Our last 2 media wonders completed fine (no ties to Ais).. and here we are completing Hollywood, which we really don’t need to worry about losing. We won’t really care for the UN though.

Note: 3 trade routes now, +13 a piece.

Spoiler :
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1834 AD

We now have 10 million people.
-ni

1836 AD

1 turn until pentagon is completed. And we still don’t even have coal yet we can pull this off!

“How can this be possible?”

It’s not, but who cares…

Note: 1 turn left till industrialism.

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1848 AD

Another GE arrives.

I’m really starting to wonder what it’s like to discover pink & purple Fascism technology. But… I think I’ll pass again.

Lets get another specialist settled for now… and worry about the rest later.

-ni

1858 AD

And ANOTHER GE pops out in another city…

Eeeeek… The power of mass GPPs.

Resist the urge for pink & purple coloured products (unless they are hammers).

-ni

1882 AD

And war breaks out again. Man, oh man. That Brennus. I tried to bribe him to go vs Saladain. And do you know what that bastard told me?

He said that he was too afraid of Saladian’s Military might.

Buwahaha.

An aggressive AI, and it’s TOO SCARED of someone’s military might? Are you kidding me? They never fear when the HUMAN PLAYER has military might…

Buwahah!.

Then try this on for size… take a piece of my tanks! That’s right… And I’m STILL building wonders at the same time you POS!

Now no real offense.. it’s just I need coal still, and no one will give me any. But I see Brennus has some….

Had he given me the coal, we could have just easily rode through the rest of the game peacefully without problems. But since he won’t give me the coal… well!



Note: Poor Wang on the other continent isn’t have a good time. He beelined for space race, and was still working on Apollo, and even stupid casings while being attacked. SO STUPID! And then the people of Carthage decided to dogpile on the idiot as well (I can’t blame them). Wang really is paying for being an idiot during war-times. At least in Civ III they’d gear up for war.

I suppose firaxis thought it was too exploitable when the AI would shift to war production during war, so they coded it to ignore the fact there was a war going on altogether. So yes, you can stockpile military units outside a capital, and it will still wait 13 turns making a stupid space ship part, when it’s obvious it is going to lose the whole God damn city if it doesn’t make a military unit….

But you know the answere to that…. “It’s the AI… it’s stupid.”

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1896AD
Alright, I got Brennus down to his LAST city, where suddenly he was willing to talk again, and I got him to capit over to me. I took the option, and stole the 1-city vassal from Saladin who was also hoping to take that last city. It seems he made a lot of cavalry (after I gave him the tech) and wanted to put them to use as well.

Poor Brennus. At least I will PROTECT him now from Saladin. Even though technically.. it was all my mischievious doing which caused his problems with Saladin in the first place! Hell, they were even sharing the same religion right from the start LOL.

-ni


1904 AD

Alright, some more stupidity.
I completed the internet project in the fortress. And the moment we hit Fibre optics we dropped tech to 0 again, which I may keep off for the rest of the game or I may not. But for now I’m keeping it on zero. We’ll be stockpiling a lot of cash. Actually maybe not that much, our diplo has caused us to lose open borders which hurts the trade routes, and now we captured a lot of cities which add maintenance, etc.

But look at what has happened NOW. Silly Saladin DEMANDED something from me. I refused… and you know what the bastard did?

“So be it in your head!”

LOL… let me get this straight…

I have a ton of cavalary.. and ton of cash which was available to upgrade to helicopters (Due to techs from Internet), I even got modern tank armies now, and can upgrade all other older tanks to modern armour with all the excess cash…. And he still declares war on me and my vassal.

LOL…. Idiot!

What happened to the ‘I am afraid of your military might’???

O_o


And here we go again…….

Spoiler :
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1910 AD

GE arrives, I may keep him in reserve for SE which I can not build in my capital location. Don’t even THINK about Pink & Purple tech products.

1920 AD

Another GG… Well since we put all the other GGs in the capital.. why not this one too then!

And by the way.. I failed again at something. Stupid Brennus, couldn’t even hold off the first attack on his capital. So he lost it and is out of the game. What a lamer!

That’s ok, I’ll just re-capture that city for myself.
-ni


1928 AD.

SE completed. I used the GE to rush it, as well as did a little bit of money rushing.

That’s the last world wonder of the game… too bad.

A GM also arrives. Absorb him, take the free slice of bread he gives; that supports half a specialist.
-ni

1930 AD

Sheeesh! There was a LOT of artillery and cavalry all this time by Saladin. But the idiot didn’t figure out yet that Modern Armour BEATS cavalary AND artillery. Now… what he SHOULD have done was upgrade all those cav to helicoptures and then chew my tanks up easily with 100% anti-tank bonus (that’s what my baby sister would do!). But I guess the firaxis coders thought that wasn’t optimal. So instead they decided to have Saladin do suicide-attacks.

O_o

Geee, thanks!

Alright… and now that we’ve been capturing city after city after city with modern armour and copters… We finally ran into one holy city. Yeah!

Lets look inside.

Temple of Solomon.

Ummm….

+13 gold?

Now... why would you waste a GP on a silly shrine for only +13 g AFTER ALL THIS TIME???

I thought this was Emperor level... not Prince?

Whatever… we’ll just be happy to take it at Saladin’s expense.

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