Ghandi (The Unreal Walkthrough Part II…)

Every cav with combat 1 gets pinch as soon as rifles start appearing. As I said earlier combat 2 or 3 + pinch cav can deal with infantry (a bit, you need a lot of them) too, which you can bet are going to be coming shortly after rifles. Again it's worth hitting infantry in cities with flanking cav to soften the top defenders up a bit. Grenadiers are finished when infantry come on the scene (similarly cannons when artillery appears). Upgrade grens to MGs and wait for artillery to upgrade the cannon.
 
Very nice walkthrough! What I especially like is how you show how to compensate for suboptimal conditions like the coastal starting location and for human error like missing the oracle.
 
AFAIK (from an article in the strategy articles, not directly from the SDK) it's based on the turns, not on the total number of sources.

Found the article; thanks for the explanation :)

(and actually number of sources matter too, in a way; I just did not know that number of turns was important)
 
AFAIK (from an article in the strategy articles, not directly from the SDK) it's based on the turns, not on the total number of sources.

You are correct that the strategy article said this. The strategy article is wrong, however, in this particular. Start reading from page 2. Then, having understood the difference between the claims, try the experiment to see what results you get.
 
You are correct that the strategy article said this. The strategy article is wrong, however, in this particular. Start reading from page 2. Then, having understood the difference between the claims, try the experiment to see what results you get.
that's exactly why I mentionned the source ;), because I'm not able to test it.
To be honest, I think you're right about it, but in the current situation, it doesn't change much, it's still 30 out of 40 GE sources = 75% odds which make it quite normal that he gets engineers most of the time.
 
First: Impressive play again!

But I also would like to hear why you don´t like religions...

There are a lot of problems. But in a nut-shell, gathering a bunch of these ends up with the AI becoming holy brothers with each other. You do not want this. You want them to found religions, because they will go fanatical over them, and this causes them to stop trading, and start pillaging at each other. Which puts you in a much better situation.

The problems get a lot more in depth than that, but that's the biggie.


P.S. Cabert, I changed the word to hunting. After writing a long write-up I have problems with trying to catch any wordings, typos, and other errors. I don't doubt there may be some others so forgive me if there are.

To the rest for the just lucky part. I just use what ever the RNG gives me. I admit that I use wonders and specialists to GEAR me in a specific situation. I run a lot of priests because I don't mind getting priests. And I sometimes halt the NE because I don't want to risk getting a GA, and the same goes for Parthenon.

Some notes: I don't always start on GW first. Usually I start on SH before, HOWEVER; I ALWAYS shift que to GW as soon as masonary is researched. And I don't switch back until that GW is complete.

GW ALWAYS is made first, which means I am ALWAYS biased to get a GE. Now due to the RNG it is possible I may get a GP instead of a GE. That's fine. I love GP's and I am always doing things to maximize GP's over anything else when I have the chance (excluding emergency tech race). I will NEVER COMPLAIN about getting a Prophet!

I will admit that a GE has an advantage over the GP because of the buildings GE can rush anything, but GP can only be used on Shrines. And as everyone knows, I hate shrines, so you are correct in that I would put a GE higher up on the totem pole than a GP. But I am never terribly upset if I get one.

What makes me terribly upset is if I get an Artist. Even a merchant would give me +1F which is something I can put to use. But I have no interest for culture, and I don't care about the 4 pennies a GA gives me, since if I needed money I'd be building silly cottages.

If someone thinks I'm just lucky, they are free to go over the logs in the saves. I believe each time is logged for each wonder built. So it would not take a genius to figure out if I was getting the wrong Great Persons pop out at any time.

That said, I will probably shelf the game after this. I've spent too long trying to prove some myth's and other things on these matters. And it seems there will always be some great controversy here.

Maybe I'll come back in a month or two, or maybe next year, who knows. I have been coming on and off over the years to this site since we were playing Civ III pre-conquests.

Take care all, and enjoy life... it's just a game.
 
I didn't read though the game (I guess it's another cav rush, saw enough of those already), but I wanted to say that there is a need for correctness in those threads.
I wanted to point out that you don't need Animal Husbandry to improve the deer tile.
It's hunting that allows the camp improvement...

EDIT : and about the GW / stonehenge combo, I don't understand you FH. You used this kind of trick in your gandhi opening too. It works quite well.
You have a number of turns (20?) with 100% GE points (even if it's 1 /turn), then a smaller number of turns (10?) with 1 GE flavored GPP and 2 GP flavored GPPs, from only 2 sources = 50% odds.
In the end you have
20 turns at 100% engineer
10 turns at 50% engineer and 50% prophet,
giving a 84% for GE and 16% GP probability.
No wonder he gets more engineers than prophets !

Ok, thanks for correcting my understanding here guys. I guessed I always have used it properly, but with an incorrect understanding of how it works. Tbh I think it should be based on the amount of gpp coming in and not the # of sources (# of sources makes no sense to me if they are putting in disproportionate amounts of gpp!).

@ Obsolete: I think you might find your strategy considerably more difficult in BtS. Two things stand out to me right away:

1) Your first great person will often be a great spy because the GW now gives GSpy instead of GE points. An early great spy can be very powerful, but I don't think it fits in with your strategy since a) you can't rush the pyramids with a GSpy and b) settled Gspies don't produce hammers.

2) The AI is MUCH more prone to attack you now if you have low power. Plus they can see your cities and see that you don't have much in the way of defenses. Closed borders doesn't stop spies!

I tried out your start with de Gaulle and had both of these experiences. In fact I ended up with multiple great spies and that put a serious cramp on things. I also got DoW'd on by HC. I was able to manage it, but in the end I didn't have horses, which I think is also very problematic for this strategy. That leads me to:

3) Cavalry have been pushed back and cuirassiers are not as strong. The AI also builds MANY more units. And if you don't have horses (common in my experience although all of the games you've posted, you have had them in your 2-city empire), you have to tech all the way to military science (not so easy) to get grens or else figure out a different approach.
 
I believe he got a trade for horses in one of his games (at great expense I seem to remember) so all is not lost without horses but I do think this won't work at all in BtS. But I guess he's taking a break for a while anyway. I'm sure he'll be back with another crazy plan to prove some people wrong though at some point!

You have to applaud thinking outside the box though and these threads have been interesting as has all the controversy.

I never did get what

-ni

meant though... something to do with a shrubbery perhaps?
 
I believe he got a trade for horses in one of his games (at great expense I seem to remember) so all is not lost without horses but I do think this won't work at all in BtS. But I guess he's taking a break for a while anyway. I'm sure he'll be back with another crazy plan to prove some people wrong though at some point!

You have to applaud thinking outside the box though and these threads have been interesting as has all the controversy.

I never did get what

-ni

meant though... something to do with a shrubbery perhaps?

I am not going to dare say what is and what isnt going to work anymore, as the moment I do I'm sure he will pop up again and show something to make me look like a fool for saying it.

Granted, it is not every day someone shows up, takes all the conventional tactics, throws them into the trash and then turns the whole game upside down while running circles around everyone all the way up to the top levels, while being told that can't possibly happen.

I suppose the next out of the box thing on the list for someone to do, is the astronomically bizzaire merchant popping domination strategy?

Maybe that will work on BTS, let's hope we get some more creative thinkers join the community. My BTS will be coming soon. Let us all get together and do something crazy too.
 
I love seeing unconventional approaches. They expand my ideas for the game, which is only ever a good thing.
 
I am not going to dare say what is and what isnt going to work anymore, as the moment I do I'm sure he will pop up again and show something to make me look like a fool for saying it.

Granted, it is not every day someone shows up, takes all the conventional tactics, throws them into the trash and then turns the whole game upside down while running circles around everyone all the way up to the top levels, while being told that can't possibly happen.

I suppose the next out of the box thing on the list for someone to do, is the astronomically bizzaire merchant popping domination strategy?

merchant domination is illustrated by Sisiutil in the mongol ALC ;).
I like out of the box thinking. For this I read most of the SGs in the dedicated forum.

Here are some totally whacky achievements :
- conquest win without entering enemy territory :crazyeye: (cultural conquest, by uberfish's team!)
- a terra map where you indeed use the new world, and only the new world (independance day by my trash team captain Pigswill's team)
- declaring wars at predetermined dates (beat the clock, by soooo(how many os?)'s team)
- random goals throughout the game (pray the RNG god, by greyfox's team)
- others that I just can't find time to link to including a no promotion variant, a no slavery variant (up to immortal for sure), a no mine variant, ...
 
I'm still perfecting my "no workers" strat. Dumb AI... builds too many workers. Execute them when you capture them. Less unit maintenance.
 
Roads might be handy though (coastal cities with sailing is OK I guess).

Wasn't there a SG where all the great people were gifted to the AI too?
 
I love that beat the clock SG. GREAT imho for players who develop builderitis in the lower skill levels :D I think anyone wanting to break out of buildaholic mode should play a beat the clock game :D
 
I'm willing to run a no worker SG.
Try it this way : coastal, with seafood, use forested tiles for early production. Capture developped cities :).

1st war with cats, most surely.... unless you get one resourseless UU ( like the Aztec Jag or one of the BTS ones ( in the moment I can only remember the Maian holkan)) or if you are willing to try a archer rush ( could work with mansa ;) ). That would be a SG I would like to lurk ( I'm too unskilled to try :p )
 
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