CountAccountant
Warlord
Request for Narrative/Rule Suggestions
Note: I also posted Update #11 earlier this evening. That update appears on the prior page .
●●●●●Summary●●●●●
Please describe a random event and contribute a self-imposed rule for me to follow. The rule should make it more likely that Venice will eventually get nukes/giant robots without reducing my current empire or weakening my military. If you describe an event, I will include it in this narrative. FOR EXAMPLE: "An influential anti-war politician has obtained an insurmountable level of popularity with the American people. Declaring war will be politically impossible while this candidate is still alive and active (50 turns)."
●●●●●General Thoughts●●●●●
If you have read the update that I posted this evening, you know that my conquest of the Ottoman Empire was disappointingly easy. Laughably easy victories do not make for good narratives. Also, the title of this thread is “Giant Death Robots and Atomic Bombs.” I had hoped to actually fight Giant Death Robots with my own Giant Death Robots at some point.
Therefore, my goal is to ensure that Venice gets nukes, Giant Death robots, and a sizable military before I go to war with them.
Obviously, I could just wait for Venice to get Robots/Nukes and then pounce whenever I see a robot. But that feels a lot like a cat playing with a mouse before killing it. The cat is always in control, and can kill the mouse whenever it feels like it. To make an interesting story, there needs to be a real risk of loss. Therefore, to increase the difficulty and to give Venice a fair chance, I would like to create one or more self-imposed rules that I must follow. Even if following those rules allows Venice to defeat me.
At first I had thought about unilaterally declaring that the American anti-war movement had gained widespread popularity, and that declaring war would be impossible for 50 turns. It’s a good idea, and it accomplishes all of my objectives. But then I remembered that there are a lot of very creative people on the forums who have given me some great advice in the past. So now I’m asking you for suggestions.
●●●●●Specific Guidelines●●●●●
Note: I also posted Update #11 earlier this evening. That update appears on the prior page .
●●●●●Summary●●●●●
Please describe a random event and contribute a self-imposed rule for me to follow. The rule should make it more likely that Venice will eventually get nukes/giant robots without reducing my current empire or weakening my military. If you describe an event, I will include it in this narrative. FOR EXAMPLE: "An influential anti-war politician has obtained an insurmountable level of popularity with the American people. Declaring war will be politically impossible while this candidate is still alive and active (50 turns)."
●●●●●General Thoughts●●●●●
If you have read the update that I posted this evening, you know that my conquest of the Ottoman Empire was disappointingly easy. Laughably easy victories do not make for good narratives. Also, the title of this thread is “Giant Death Robots and Atomic Bombs.” I had hoped to actually fight Giant Death Robots with my own Giant Death Robots at some point.
Therefore, my goal is to ensure that Venice gets nukes, Giant Death robots, and a sizable military before I go to war with them.
Obviously, I could just wait for Venice to get Robots/Nukes and then pounce whenever I see a robot. But that feels a lot like a cat playing with a mouse before killing it. The cat is always in control, and can kill the mouse whenever it feels like it. To make an interesting story, there needs to be a real risk of loss. Therefore, to increase the difficulty and to give Venice a fair chance, I would like to create one or more self-imposed rules that I must follow. Even if following those rules allows Venice to defeat me.
At first I had thought about unilaterally declaring that the American anti-war movement had gained widespread popularity, and that declaring war would be impossible for 50 turns. It’s a good idea, and it accomplishes all of my objectives. But then I remembered that there are a lot of very creative people on the forums who have given me some great advice in the past. So now I’m asking you for suggestions.
●●●●●Specific Guidelines●●●●●
- This isn’t a formal process at all. You can post whatever you like in whatever format you like and I will try to take what I can from it. I’m just posting these bullet points to clarify what I’m looking for.
- The most useful suggestions will include both 1) a brief narrative description of the event or situation, and 2) the specific self-imposed rule for me to follow.
- Consider having your suggestion expire after a specified numbers of turns (e.g. you are unable to declare war, but this restriction expires after 50 turns). The more restrictive the suggestion, the fewer number of turns it should be active.
- I will attempt to incorporate every suggestion offered if I think it is feasible to implement. I might modify some suggestions if it makes for a better story, or make the game more playable, etc.
- I reserve the right to modify or veto a suggestion as I see fit. However, once I accept the suggestion I must follow the rule as written.
- The goal is to protect Venice for a time and to help it become a credible threat. The goal is not to needlessly weaken me. I would prefer suggestions that do not force me to give away my cities or limit the size of my military.