civvver
Deity
- Joined
- Apr 24, 2007
- Messages
- 5,855
I couldn't stay way. My last game as Joao of Brazil was so much fun, I couldn't wait to begin the next one.
This is 2.5 because I played just far enough to guarantee a win with Napoleon in my first game (conquered all of Europe before 1AD), and finished a bit of a nail biter with Joao as my second (won space after nuking Gandhi's culture). This game I'm playing as David and I'm upping the difficulty to Emperor.
Here's the settings and the start.
So let's discuss opening strategies. First off I picked Ancient resources. Modern is the same map as far as I can tell with extra resources added, like horses in the Americas and corn in Europe. But instead of replacing existing resources Modern just has more. I decided to go with Ancient to make the game hopefully a bit slower, slow the AI down a bit.
As far as opening moves, I know there's three huts north of me, so I'll be scouting for those (map spoilers are fine, this is a scenario so secrets are out). Beyond that, I have three possible warrior rush targets- Hatsheput, Hammurabi and Saladin. All three of them have the potential to make my life miserable!
Hatsheput counters my vultures with her UU war chariots. And trust me, she will spam them. Same with Hammurabi and his UU bowmen. The AI loves to spam archers anyway. I can take on bowmen with the vulture because of the base 6 strength and Hammurabi is on flat land, but I'll need extra numbers and it will take longer. Saladin is just plain protective and has some hills. Very obnoxious. I would like to axe rush all three (it is possible given the game speed and mod), but realistically this may be too hard if I have to go up against protective archers and bowmen. So warrior rushing one of these three is probably my best shot.
Also if I wait too long to expand into Turkey Stephen and/or Pericles will settle it which I don't want. There's gold, marble, stone there, very valuable stuff. It will be tough to balance the war and expansion just right.
As far as the tech situation, Israel (Sumeria) starts out with awesome techs, agriculture and the wheel. I'll need fishing soon to utilize my land, and the seas are great tiles in general on this map. I also want to get ziggurats online once the warring is done. Religious techs are something I usually shy away from early though, but at least they are pretty cheap.
First things first though I'm going mining -> bronze working to get my rush on.
This is 2.5 because I played just far enough to guarantee a win with Napoleon in my first game (conquered all of Europe before 1AD), and finished a bit of a nail biter with Joao as my second (won space after nuking Gandhi's culture). This game I'm playing as David and I'm upping the difficulty to Emperor.
Here's the settings and the start.
So let's discuss opening strategies. First off I picked Ancient resources. Modern is the same map as far as I can tell with extra resources added, like horses in the Americas and corn in Europe. But instead of replacing existing resources Modern just has more. I decided to go with Ancient to make the game hopefully a bit slower, slow the AI down a bit.
As far as opening moves, I know there's three huts north of me, so I'll be scouting for those (map spoilers are fine, this is a scenario so secrets are out). Beyond that, I have three possible warrior rush targets- Hatsheput, Hammurabi and Saladin. All three of them have the potential to make my life miserable!
Hatsheput counters my vultures with her UU war chariots. And trust me, she will spam them. Same with Hammurabi and his UU bowmen. The AI loves to spam archers anyway. I can take on bowmen with the vulture because of the base 6 strength and Hammurabi is on flat land, but I'll need extra numbers and it will take longer. Saladin is just plain protective and has some hills. Very obnoxious. I would like to axe rush all three (it is possible given the game speed and mod), but realistically this may be too hard if I have to go up against protective archers and bowmen. So warrior rushing one of these three is probably my best shot.
Also if I wait too long to expand into Turkey Stephen and/or Pericles will settle it which I don't want. There's gold, marble, stone there, very valuable stuff. It will be tough to balance the war and expansion just right.
As far as the tech situation, Israel (Sumeria) starts out with awesome techs, agriculture and the wheel. I'll need fishing soon to utilize my land, and the seas are great tiles in general on this map. I also want to get ziggurats online once the warring is done. Religious techs are something I usually shy away from early though, but at least they are pretty cheap.
First things first though I'm going mining -> bronze working to get my rush on.