Giant Earth Map - Version 4

I heard of "World of Civ" but know nothing about it.

Hi Genghis,

thank you for your answer. So as I couldn't locate the WoC Earth Map, I was looking for a Map Editor ... so if it is allowed, I would like to include the missing resources into your Ver. 4.1 ... if it is allowed,
could you please tell me which "Program" you use to edit the map ?
, couldn't find any fitting in the utility forum and where I could download it.

Thank you
 
That's the problem Ghengis - it's just not there. And when I try to open it through GEM it just gives a 'failed to read' message. Not sure what the problem is - seems to be to do with the changes the mod makes rather than the map itself.

I'm playing through as the English using the 40Civ mod (plus additions from other mods), no problems thus far, just reached the Medieval Era.

I will say this though - England has great resources. Using slavery, with a population of 9 or 10, London can build stuff and then grow back to 9 or 10 in a couple of turns. Crazy.

If that really is the case, try doing the reverse; copy the dll file from 40Civ mod and replace the dll file in GEM.

The map is possible to run in plain 40 civ mod, the differences are 1) the game would not be adjusted to the giant size. I think it will treat the map as 'standard' by default because mapsize = Giant is not recognized. That would quite affect the game play balance. 2) The city names would not be appropriate, especially those civs that have changed, such as Byzantine -> Hungary, HRE -> Poland.
 
I heard of "World of Civ" but know nothing about it.

Hi Genghis,

thank you for your answer. So as I couldn't locate the WoC Earth Map, I was looking for a Map Editor ... so if it is allowed, I would like to include the missing resources into your Ver. 4.1 ... if it is allowed,
could you please tell me which "Program" you use to edit the map ?
, couldn't find any fitting in the utility forum and where I could download it.

Thank you


I used two tools in addtion to the in game map editor 1) Civ4editor 2) MapView. These tools are available from the utilities program forum in civfanatics.

However, these tools are designed for Civ4 vanilla maps.
 
I like the map, my only issue is that it seems to have all the problems that Bhruics patch adresses. The problem is, when I try a DLL transplant, the mod doesn't work anymore. Any advice or are you planning on making one with a newer DLL?

I know this thread must be drowning you with complaints and suggestions, but it's all out of love :)

I think there is some other DLL for 40civs that might be compatible with Bhruics. You might try to replace it with the one in GEM.

I am glad to see that so far there are mostly technical complaints for version 4. It means everyone is happy with the map itself ;) Think back in version 1 of GEM, there were tons of constructive and 'destructive' comments about the map which were much harder to deal with.
 
I think there is some other DLL for 40civs that might be compatible with Bhruics. You might try to replace it with the one in GEM.

I am glad to see that so far there are mostly technical complaints for version 4. It means everyone is happy with the map itself ;) Think back in version 1 of GEM, there were tons of constructive and 'destructive' comments about the map which were much harder to deal with.

I'll come right out and say it Ghenghis: your map is BETTER than Rhye's - I'd now rank it as the definitive Earth map for Civ4.

I've tried your suggestion, still no luck. This is what happens:

civmap.JPG
 
oh wow im blown away by this great looking map

the east coast and widwest of the US looks like it could use some work still, but im just being nitpicky ( i know youve prob got a reason for making it the way it is)

what can i say? i know my computer will be able to take this- but god i wish it could- it looks amazing
 
I can load the map now, but I can't really play it since it's too big, but that's ok.

just wanted you to now that what ever you did with the new version (4.1), it solved my problem:)
 
I've noticed before that playing with 20+ civs or so (whatever the map) makes the game quite slow. Wouldn't it help to play with civs you don't want in or think uninteresting turned off (as in "Custom Scenario")?
 
Another thing: I've frequently noticed that when unzipping a mod, a folder "[whatever mod]" is created + inside this folder another one entitled "[whatever mod]". That's one too many. I usually rename the top folder "[Xwhatever mod]", then copy the "[whatever mod]" in the original "Mods" list. (The "[Xwhatever mod]" can end up in the Dustbin.) Maybe this helps?
 
:sad: I've DLed- the map, but on starting it I got that "Failure to load/find...WBS" message... so I'm off to my 1000 BC for BTS conversion.
 
Well, I started a new game with 4.1 and so far I'm really enjoying it. Playing as the Japanese for the extra challenge (prince level), I've made it all the way to the industrial age and the interturn takes about 1 minute or so, though it was expected :(

Anyway, there is one annoying 'bug' that has to do with these 40 civ mods: you can't view the top players in the list to the right, you can only view roughly the bottom ~25 players. Also, even though that list gives you each player's score and ranking, when you go to the graph screen you can only view the scores/rankings of the players against which you've got some spy points accumulated. Is there a remedy for this?
 
is there any way to edit this mod so that I can turn off tech trading?
by the way this is much better than any of the scenarios that come with the game :P

oh and also I am a bit confused about the resources: why is there no oil at baku either on land or in the caspian, and no iron or fur in northern sweden or finland? Finally shouldn't there be oil in northern alaska near the anwr? ;)
 
Anyway, there is one annoying 'bug' that has to do with these 40 civ mods: you can't view the top players in the list to the right, you can only view roughly the bottom ~25 players. Also, even though that list gives you each player's score and ranking, when you go to the graph screen you can only view the scores/rankings of the players against which you've got some spy points accumulated. Is there a remedy for this?

This is a problem for people playing at normal resolution. I am ok because I am playing at 1680 * 1050 resolution so I can see all 36 civs on the right.

I also notice that the graph doesn't display all the civs which I don't know why.

All of these issues are beyond my knowledge. You need to speak with those modders that creates the 36 civs mod to find remedies.
 
One thing I've noticed despite starting the game in Marathon is the tech times are quite a lot shorter than a vanilla custom game. Unless I'm imagining it?

Masonry for example only takes 27 turns rather than the usual 33. I'm not working any gold producing squares more than usual either.

Ta.
 
Next I go to "play a scenario" and press on GEM and the computer process...
...Here is where the crash happens once it has finished processing it comes to the leader select menu and then crashes leaving me with this message-
"Runtime Error!

Program:...er's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe


This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information."
Now all other mods and scenarios are running fine and do not give me this message when I load them only GEM.

I'm having this exact same problem and I don't believe a solution has ever been posted here. It appears that others have this issue as well. I'm running XP (SP2) and have plenty of HD space. Only a 1g processor and I don't have that much RAM ~.5g, but others with the same problem have plenty, so I doubt it's related to that. (I'm also planning on upgrading the RAM in the near future anyway) I think they may have been running Vista, so it seems to effect different OS versions. Yes, I loaded the mod first, it says GEM in the top right.

Poster #28 had this problem as did #32 Sepulchre. I did what you said in #29 even though I have version 4.1 not 4.08 of your map. There is nothing after "ModPath=" in line seven. However, I noticed that "GiantWorldMap v4.1" is located in Giant Earth Map\PrivateMaps not Giant Earth Map\PublicMaps as you mentioned earlier. I doubt that is the cause because we can choose the map but crash when we get to the leader select screen.

Sepulchre came back later in #54 and said installing it in the My Games directory fixed his problem. I tried that as well and it still crashes. Sepulchre, did you do anything else different?

#61 also had this issue. As soon as I finish this post I'm going to copy the map file into a new PublicMaps folder within the Giant Earth Map directory because the download didn't include such a folder. I just downloaded a few hours ago btw.

Heh, I hope I've been thorough enough. :crazyeye:

EDIT: I just checked again and I don't have 3.13 installed, could have sworn that I did. So, I'll post back to let you all know if it was the problem. I have a feeling it was, and I have a feeling that the other people with the same issue probably thought they had 3.13, too. Goes to show you that it doesn't hurt to actually go and check.

EDIT2: Just tried it with bhruic's patch, same error. will now attempt with the official patch instead.

EDIT3: Well, that wasn't the problem. I get the same error using either version of the 3.13 patch. C'est la vi. Anybody have any other ideas?

EDIT4: Ok, got it to work, well, at least I got the leader choice screen to load. I didn't go any further because I don't have time to play right now and I wanted to comment here. For anyone who was having the same problem tis is what I did: uninstalled/reinstalled BTS, downloaded the 3.13 patch separately (you can find a link on these forums) and then installed it.
 
A version of this with say 18 civs would be nice. Tried editing some civs out on my own but it kept crashing with illegal operations. It's a fantastic map the pace is just a bit too slow even on my mid-high end pc (AMD X2 Black Ed. 6400+ at 3.4GHz, 4GB GeIL Ultra RAM & a 8800 GTS 640MB on XP SP2).
 
One word: EXCELLENT! :goodjob:

From the moment I started, I was quite blown away. I was Egypt, with what seemed like the best start in history.

But then, reality struck and I saw Ethiopia's floodplain tundras and I decided that I needed to try a different, easier civ to make my quest for world domination viable.

So I chose...ROME! The capital is quite nice, though I don't know why stone and marble are SO abundant in Europe (is that the way it is in real life)? I started out by killing Germany, then the Netherlands, then Spain, then France, and I am now onto killing the Hungarian empire.

I don't know how I was able to tech so fast in this game. I mean, I did use a lot of cottages and it was on noble difficulty (wayy to easy for me) but still, Liberalism in ~300 AD without beelining (I have almost every tech up to Liberalism). I was also quite astonished at what little resistance AIs put up to me. Isabella, in 600 BC, had two cities, each guarded by ONE 2-strength warriors!!! :crazyeye: :crazyeye: And the Oracle as well! Why Spain didn't expand into their availabe area is madness to me. Well, not really since I got 2 free cities. :lol:

Here is a screenshot if anyone wants to see it:
Spoiler :
giantearthscreenshotofrto1.jpg


Once again, I love this map (looked in worldbuilder to see the whole thing) and I will probably play it to the end, as domination. My computer has 4GB of ram or something so it should be ok. With 31 civs still alive, I may soon not be able to see the entire score chart, so what you said about changing resolutions...that would work, I guess? If not I'll have to kill off people.

It's also weird that Pericles defends his 3 cities with 2 archers each in 270 AD while Cyrus defends his with 4 Longbows each (well soon because he upgraded them later). Did you by any chance change AI building patterns? I mean, warriors in 600AD?!?
 
One thing I've noticed despite starting the game in Marathon is the tech times are quite a lot shorter than a vanilla custom game. Unless I'm imagining it?

Masonry for example only takes 27 turns rather than the usual 33. I'm not working any gold producing squares more than usual either.

Ta.

I found a small bug. The WBS file currently still define the map as HUGE, not the custom size GIANT. This is the cause of why technologies seems going faster than it should.

Basically, if you have more cities, technology would research quicker, defining the map to GIANT should slow down the average contribution to technologies per city and as a whole gives the research pace back to normal.

I will fix that and upload it again. If you don't want to download the mod again, all you need to do is:
Goto the file "PrivateMaps\GiantEarthMap v4.1.CivBeyondSwordWBSave" search for "world size=WORLDSIZE_HUGE" and change it to "world size=WORLDSIZE_GIANT" then save.
 
I'm having this exact same problem and I don't believe a solution has ever been posted here. It appears that others have this issue as well. I'm running XP (SP2) and have plenty of HD space. Only a 1g processor and I don't have that much RAM ~.5g, but others with the same problem have plenty, so I doubt it's related to that. (I'm also planning on upgrading the RAM in the near future anyway) I think they may have been running Vista, so it seems to effect different OS versions. Yes, I loaded the mod first, it says GEM in the top right.

Poster #28 had this problem as did #32 Sepulchre. I did what you said in #29 even though I have version 4.1 not 4.08 of your map. There is nothing after "ModPath=" in line seven. However, I noticed that "GiantWorldMap v4.1" is located in Giant Earth Map\PrivateMaps not Giant Earth Map\PublicMaps as you mentioned earlier. I doubt that is the cause because we can choose the map but crash when we get to the leader select screen.

Sepulchre came back later in #54 and said installing it in the My Games directory fixed his problem. I tried that as well and it still crashes. Sepulchre, did you do anything else different?

#61 also had this issue. As soon as I finish this post I'm going to copy the map file into a new PublicMaps folder within the Giant Earth Map directory because the download didn't include such a folder. I just downloaded a few hours ago btw.

Heh, I hope I've been thorough enough. :crazyeye:

EDIT: I just checked again and I don't have 3.13 installed, could have sworn that I did. So, I'll post back to let you all know if it was the problem. I have a feeling it was, and I have a feeling that the other people with the same issue probably thought they had 3.13, too. Goes to show you that it doesn't hurt to actually go and check.

EDIT2: Just tried it with bhruic's patch, same error. will now attempt with the official patch instead.

EDIT3: Well, that wasn't the problem. I get the same error using either version of the 3.13 patch. C'est la vi. Anybody have any other ideas?

EDIT4: Ok, got it to work, well, at least I got the leader choice screen to load. I didn't go any further because I don't have time to play right now and I wanted to comment here. For anyone who was having the same problem tis is what I did: uninstalled/reinstalled BTS, downloaded the 3.13 patch separately (you can find a link on these forums) and then installed it.

Thanks for the report. It seems that a "clean" install with patch 3.13 is the way. I believe it is all to do with the CvGameCoreDLL.dll file from 40Civ mod that I've used. I haven't installed bhruic's patch as well. May be it does not support it?
 
One word: EXCELLENT! :goodjob:


It's also weird that Pericles defends his 3 cities with 2 archers each in 270 AD while Cyrus defends his with 4 Longbows each (well soon because he upgraded them later). Did you by any chance change AI building patterns? I mean, warriors in 600AD?!?

Are you sure you not playing at Chieftain difficulties?:)

I haven't touch the AI, so no reason why the AI would behave different to the standard games.
 
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