Flight statis:
England wiped out: check
France mopped of the earth: check
War with India: commencing a beatdown.
MMing looks good, and troop position(other then us not having any offensive units) looks good as well. Gotta wonder whats with the Radio thing as well(after re-reading the last couple posts I get it, and it is very valuable for trading. But the odds of a 40 turn gambit going for us were against us. Still it didnt hurt us and could have really paid off if it worked so I say good call.)
IT- A caravel is sunk by a Russian IC.
Trade embargo against us by India & Persia ends, Persia then declares war on India.
1- Cav Army kills 2 Indian rifles standing on our saltpeter, -4hp.
Rush Cathedral in Berlin.
Sword kills Cossack, -1hp.
2 Cavs kills Cossacks.
Babylon & Shaka have radio, thank god! Seeing as we have 5k gold, I take a risk & try to steal it, hopefully to save us some cash
It works! We get radio, for the rock bottom price of 1470g. Start on Combustion with a scientist(we could have pursued Combustion at 100%, still pulling in money and had it in 17 turns. However with 2 civs at parity with us, I think one of them will get it before then.
IT- Berlin: Cath> Mil Acad
All the rest: Art>Cav (after this Im going to start mixing in libs & unis so we can self research).
2- Cav army kills cav.
For about 400 gold & 4 slaves, I short rush a Cav due next turn in each city.
I just realize what a jackass I am, and switch the Mil Acad to a Cav, which also gets short rushed.
Our wounded Vt Sw is on a rampage, and kills another Cav. Promoting to Elite.
Kill off a Cav, -1hp.
Kill off about 7 more Cavs, Cossacks & rifles with no loss of life.
Unless something drastic happens its about time to go on the offensive & start torching a couple cities.
IT- Our valent Swordman is finally killed when a Cossack sneaks in the back door to pick him off.
Another 15 Cavs show up, hmmm maybe I cant start pillaging yet.

Cav produced everywhere, order up a Uni(Vine), an Ironclad, & some more Cavs & Infs.
We lose spices.
3- Bab & Zulu have combustion. After my spies phenomenal success 2 turns ago Im sticking to the 4 turns between espionage theory & gonna buy it normally. Dont wanto to push my luck.
Renegotiate our Ivory deal with Shaka, netting us an extra 10gpt.
Trade Silks for Spices & 8gpt with Babs.
But Combustion from Shaka for 2893g & WM. Expensive, but it was the cheapest we can get it.
Switch Coast to a destroyer.
Wounded red Cav, kills red Cav, -1hp.
El Cav kills rifle, -1hp.
El Cav kills Ind Cav, -4hp. We get a leader. [dance] He runs back to Berlin & rushes Battlefield Medicine.
Vet Cav kills Ind Cav, -1hp & promotes.
Vet Cav kills Ind Cav.
Vet Cav kills Ind Cav, -3hp.
Vet Cav kills Ind Cav, -1hp & promotes.
If that doesnt force them into Communism, I dont know what will. Russia is still Democracy, hmmmm.
IT- Persia & Russia sign a peace treaty.
Our Vt Inf in Dyeburg, gets sneak attacked but fends off attacks from 8 Cossacks without dying. You the man!! We name the newly completed Battlefield Medicine after him.
4- Kill 2 Cavs next to our silk colonies, spot a Zulu Cav/settler pair 2 tiles away.

Set up impromptu human shield(too bad its in the territory the India & Russia have been moving troops though) with Inf blocking them from getting closer to our colonies. However they could still settle there, and then the first border expansion would envelop all but 1. I see war with the Zulu brewing on the horizen.
Kill 2 Cossacks & pillage Kirsach.
IT- Cossacks take out our brave swordman.(Ive been using our swords/archers to attack redlined cavs, but with the recent kickoff off Operation Human Shield, I didnt have the manpower to cover him. Oh well, one more gpt.
Im also amazed weve been able to wage war for SO long in a Republic, we havnt lost many units but I would think just them having troops in our territory would start to get on people nerves. But its only up to 31%, which is about to go down once I throw in a couple Police Stations.
Zulu Cav/set step away from our colonies. Thats what I thought!
Vine: Uni>Cav
Ivory: Inf>Police
Dye: Inf>Police
5- Army kills Pike & burns Grozny(the other city between ours). In 11 turns Dyeburg will increase & the gap will close.

Much killing of Cossacks occurs. Indians have decided to stop sending troops after us, and I begin setting up my march into Russian territory. With the Russians not being Religious, and them about to be forced into anarchy right when I start marching much burning will take place
. I hope.
And in other good news the worst deal ever expires next turn, we lose furs but gain our extra dyes & silk back. Both trades will be renegotiated.
Upgrade our Caravel to a Trans for 120g.
IT- Zulu settle city 2 expansions away from our colonies. No worries there.
Russians pillage a road/railroad that they built, but is now in our territory. NOOO!
Berlin: Inf>Cav (about to shortrush)
Coast: Destroyer>Police (I think we should go police>uni>nothing but ships for a bit)
6- Short rush Cav in Berlin for 1 slave & 32g.
Renegotiate furs & 22gpt for dyes & silks.
Using every slave we have, I start & complet the Berlin/Dyeburg railroad
El Cav kills Cossack, -4hp.
Move units in to start the attack on Russia.
IT- Spot an India rifle/set pair.
Cossacks manage to kill a forted Cav, but he gets 2 of them first.
Berlin: Cav>Art
Vine: Cav>Police
Dye: Inf>Cav
7- Kill the Rifle, net 2 more slaves.
Bombard Maikop.
1 Hp Inf in Maikop kills a Cav & retreats another, before being brought down.
Vt Cav kills rifle. Maikop is reduced to ruble. We gain 3 slaves & an artillery.
Kill 2 Coss below Ivoryopolis.
IT- Indians beg for peace.
8- 2 Cavs kills 2 Coss that tried to sneak up to Coastville, -2hp each.
The Babs & Zulu arent at war with anyone? That just wont due! Bribe Shaka into war with Ghandi for 24gpt & 10g. Bribe Babs against India for 29gpt & 1g. Were still making 346gpt, and if they cop out before 20 turns well get most of our money back.
Set up troops to take out Kharkov.
IT- 2 More Coss march up to Coastville. Will they ever learn??
Ivory: Police>Lib (Police Station reduced WW from 36 to 22, a defiantly improvement if I do say so myself.)
9- Bombard Kharkov. Guarded by a rifle, and musket.
Elite Cav flawlessly kills rifle
. And another GL! Since were about to have Police Stations up in every city next turn, I moved him to Dyeburg. Hell rush a Uni in our most rich city next turn.
Vet Cav kills musket, -2hp but promotes to Elite and burns Kharkov. We gain a slave. The Russians are still in Democracy, though I cant imagine itll last for too much longer.
Cav kills Coss, -2hp.
IT- Watch some Indian Cavs die, 3 Coss move next to Coastville. Smart! Real smart.
Berlin: Police Station> Lib
Vine: Police>Arty
Ivory: Lib>Col
Dye: Police>Uni
10- Rush Col in Ivoryopolis.
Elite Cav kills Cossack, -4hp
. And produces a GL!!! [dance] I use him to rush a Uni in Coastville.
Elite Cav kills Coss, -4hp.
Vet Cav kills Coss.
El Cav kills Ind Cav, -1hp.
El Inf kills Ind Cav.
**End o Turn Report**
*I have us almost set up to be able to start self researching(without our unis even set up we could get Mass Production in 15 while still making 3gpt. This will drastically be reduced once all cities have unis. I think we should trade for Mass Production when it becomes available, then(if we have a Uni in every city) go for Motorized Trans as a trial run.
*WW wont be a problem for a while, and you can always stick Cols in the cities that dont have them if it gets any worse.
*Next turn a gem & 11gpt for Ivory & dyes expires with Babs. Should defiantly be renegotiated in our favor.
*I have our troops set up to launch an attack on Smolensk in 2 turns. I wish my computer would print screenshots, cause I have it set up, but you might not see it immediately. 2 tiles above Smolensk are 4 Infs(can be reduced to 3 once the Cavs start moving in to give you another Inf for the Cavs), they are guarding 10 arty which can bombard the city from there & will be safe. In there territory, I have our Cav Army & another Inf, these two will go down & hold the forest tile with a road on it(1 tile south of where theyre standing). Once they get there, our cavs can move in without having to worry about counter attacks, and the city will burn the next turn. If that doesnt force them into Communism, Im running out of ideas. I also have 3 Cavs in Dyeburg & 2 in Coastville healing, incase they sneak some units though. If anyone understands what I mean & can post a screen I would be very appreciative.
*Transport is hidden in Coastville until its needed. And our Ironclad is forted, but I was using him to take out their incense & oil.
*I didnt join any French or English slaves into our cities, although you defiantly can if you want. I only had 1 pollution tile pop up & was mostly using slaves for short rushing.
Good luck!
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