GK1- The Wrath of Khan!!

Outstanding turns gorm!

BTW - Stapel is up. Gengis on deck.
 
I'm back, after a lovely 4 day trip to Murtle Beach and to Chapel Hill to watch the heels get slaughtered by Clemson(I demand a rematch!!).

I'll be reading over the posts I missed shortly & posting my thoughts :)
 
Babs will give Steel or Refinery for electronics. Is there a reason not to do that?
Zulus will give both.

We have a monopoly on it. Why is that exactly?
 
I think we got it with ToE. How close are we to getting the Hoover Dam? That may be the only reason not to sell it. If we're within five turns of Hoover, I'd sell it.
 
Pre Turn 1550 AD: I move artillery and veteran units to mountain near Indian city of Tarsus. MM some cities. Kill a reg Indian rifle with a vet rifle. Trade electronics for steel, refinery, espionage, free masonry and 100 gold. Coastvillechanges to intelligence agency.

Turn 1; 1555 AD; Don’t put stuff on automove please ;) . We raze Tarsus. Another fruitless elite vic. Worker head to oil between /dyeburg and Ivorypolis.
Continue lux deal with babs.
Turn 2; 1560 AD; make railroad to colonies. Kill some Indians.
Turn 3; 1565 AD; working on the railroad. Kill more Indians. Russians have a settler next to our oil colony. It will be connecyted in 1 turn, but never useful, unless……
WAR WITH RUSSIA
IT: continue mpp with persia.
Turn 4; 1570 AD; Kill some Russian horsies. Maken another silk colony. All colonies connected with rr.
Turn 5; 1575 AD; finish hoover dam. Kill some Russians with our artillery / cavalry / infantry combo.
IT: loose 1 worker due to stupidity.
Turn 6; 1580 AD; artillery and cavs and infabtery kill some Russians. No luck on leaders. We also bleed a bit
Turn 7; 1585 AD; Russians don’t really threaten us. The ususal combo kills more Russians. I send all native workers to cities to join.
IT: loose a cav.
Turn 8; 1590 AD; Intelligence Agency is there. 3 elite vics, no leader…
Turn 9; 1595 AD; Stapel hates vanilla and its inability to stack move workers to a save haven.
Turn 10; 1500 AD; We kill more Russians. The artilley cava;ry trick works fine. I feel very unlucky with the leaders :(

Next please!

-Don’t forget to keep an eye on the Indians. I did spot (and kill) a settler near our silks!
-Don’t forget to take out the two Russian cities in between.
 
Those are some solid turns Stapel. Did the Russians declare on us or us on them?

Gengis - UP!!
Bugs - On deck
Bede
Gorm
Stapel - Taking a well deserved break
 
Some screenshots for lurkers. Our Main civ:
GK1_-_1600_AD_Main_Civ.jpg


The Russian Front:
GK1_-_1600_AD_-_Russian_Front1.jpg


The Indian Front:
GK1_-_1600_AD_-_Indian_Front.jpg
 
We declared war on the Russians, to protect our oil colony. I checked the active deals, don't worry.

With artillery and cavalry, we can simply allow them to come close to our cities/colonies and easily finsih them off. We don't need too many cavs for it, as we will hardly loose any.

The Russian storm is pretty much over (I think). We should be able to raze the two Russian cities in our territory with ease. We can also use our army for it.

We have hordes of slaves in Berlin and near Vineland. Maybe we should add all our English and French slaves to our cities. I already added our native workers (they cost money, and produce nothing if you let them walk wround).
The slaves will most likely be cleaning up pollution kn the near future.

I also completed a hospital in Berlin. From an earlier report, I concluded it already had one, which caused a rather stupid micro management action.
I did not build any libraries or universities. We are loaded with money, which can be used to buy or steal techs. I must admit I haven't done anything yet with our Agency. I simply lack the vanilla experience for it.

We are on 40turn radio. 23 or so to go. Radio will not help us to build tanks. Maybe I should have changed it immediately. Maybe we are lucky, and some AI will research a tech that leads to MT, so we can trade it.
I did not build any libraries or universities.
 
Because of our tech advantage on Atomic Theory and Electronics, it is very likely we will be the first to get Radio, which is valuable for trading. AI has already started on Steel and mostly will be getting refining next so, I felt prudent to go with Radio.
 
Originally posted by gormdragan
Because of our tech advantage on Atomic Theory and Electronics, it is very likely we will be the first to get Radio, which is valuable for trading. AI has already started on Steel and mostly will be getting refining next so, I felt prudent to go with Radio.

Don't get me wrong Gorm! That was a wise thing to do in itself. But form my perspective, I was able to trade refinery and steel right away, and only 6 or 7 turns Radio had been researched. Maybe I could have abandoned Radio research and head for combustion (iirc) .

BTW: in general, I am quite surprised we can compete in the tech race so well!
 
I guess I'll step up and take this game. I'm up in two games that Gengis has failed to pick up :spank:
 
I'm very sorry for going MIA guy. My only grampa had a stroke and I rushed to Pennsylvania to be there while he was in the hospital. So I've had a very emotional & hectic week, needless to say he's doing better now & we finally guilt tripped him into quiting smoking cigars. So things are looking up, except for UNCW being kinda peeved at me right now.:lol:

Sorry again for the lack of support, but I'm back in full force.

[sorry about dumping like 6 SGs on you Bugsy in my absence, I'm sure you're the man for the job though. You guys can slot me back in where ever or I'll pick it up now if you want a break.]
 
Gengis I haven't started yet if you'd like to grab it. I'm up in DI1 also.
 
Alright, got it. :D
 
Flight statis:
England wiped out: check
France mopped of the earth: check
War with India: commencing a beatdown.

MMing looks good, and troop position(other then us not having any offensive units) looks good as well. Gotta wonder whats with the Radio thing as well(after re-reading the last couple posts I get it, and it is very valuable for trading. But the odds of a 40 turn gambit going for us were against us. Still it didn’t hurt us and could have really paid off if it worked so I say good call.)

IT- A caravel is sunk by a Russian IC.
Trade embargo against us by India & Persia ends, Persia then declares war on India.

1- Cav Army kills 2 Indian rifles standing on our saltpeter, -4hp.
Rush Cathedral in Berlin.
Sword kills Cossack, -1hp.
2 Cavs kills Cossacks.
Babylon & Shaka have radio, thank god! Seeing as we have 5k gold, I take a risk & try to steal it, hopefully to save us some cash………… It works! We get radio, for the rock bottom price of 1470g. Start on Combustion with a scientist(we could have pursued Combustion at 100%, still pulling in money and had it in 17 turns. However with 2 civs at parity with us, I think one of them will get it before then.

IT- Berlin: Cath> Mil Acad
All the rest: Art>Cav (after this I’m going to start mixing in libs & unis so we can self research).

2- Cav army kills cav.
For about 400 gold & 4 slaves, I short rush a Cav due next turn in each city.
I just realize what a jackass I am, and switch the Mil Acad to a Cav, which also gets short rushed.
Our wounded Vt Sw is on a rampage, and kills another Cav. Promoting to Elite.
Kill off a Cav, -1hp.
Kill off about 7 more Cavs, Cossacks & rifles with no loss of life.
Unless something drastic happens its about time to go on the offensive & start torching a couple cities.

IT- Our valent Swordman is finally killed when a Cossack sneaks in the back door to pick him off.
Another 15 Cavs show up, hmmm maybe I can’t start pillaging yet. :(
Cav produced everywhere, order up a Uni(Vine), an Ironclad, & some more Cavs & Infs.
We lose spices.

3- Bab & Zulu have combustion. After my spies phenomenal success 2 turns ago I’m sticking to the 4 turns between espionage theory & gonna buy it normally. Don’t wanto to push my luck.
Renegotiate our Ivory deal with Shaka, netting us an extra 10gpt.
Trade Silks for Spices & 8gpt with Babs.
But Combustion from Shaka for 2893g & WM. Expensive, but it was the cheapest we can get it.
Switch Coast to a destroyer.
Wounded red Cav, kills red Cav, -1hp.
El Cav kills rifle, -1hp.
El Cav kills Ind Cav, -4hp. We get a leader. [dance] He runs back to Berlin & rushes Battlefield Medicine.
Vet Cav kills Ind Cav, -1hp & promotes.
Vet Cav kills Ind Cav.
Vet Cav kills Ind Cav, -3hp.
Vet Cav kills Ind Cav, -1hp & promotes.
If that doesn’t force them into Communism, I don’t know what will. Russia is still Democracy, hmmmm.

IT- Persia & Russia sign a peace treaty.
Our Vt Inf in Dyeburg, gets sneak attacked but fends off attacks from 8 Cossacks without dying. You the man!! We name the newly completed Battlefield Medicine after him.

4- Kill 2 Cavs next to our silk colonies, spot a Zulu Cav/settler pair 2 tiles away.:eek: Set up impromptu human shield(too bad its in the territory the India & Russia have been moving troops though) with Inf blocking them from getting closer to our colonies. However they could still settle there, and then the first border expansion would envelop all but 1. I see war with the Zulu brewing on the horizen.
Kill 2 Cossacks & pillage Kirsach.

IT- Cossacks take out our brave swordman.(I’ve been using our swords/archers to attack redlined cavs, but with the recent kickoff off Operation Human Shield, I didn’t have the manpower to cover him. Oh well, one more gpt.
I’m also amazed we’ve been able to wage war for SO long in a Republic, we havn’t lost many units but I would think just them having troops in our territory would start to get on people nerves. But it’s only up to 31%, which is about to go down once I throw in a couple Police Stations.
Zulu Cav/set step away from our colonies. That’s what I thought!
Vine: Uni>Cav
Ivory: Inf>Police
Dye: Inf>Police

5- Army kills Pike & burns Grozny(the other city between ours). In 11 turns Dyeburg will increase & the gap will close. :D
Much killing of Cossacks occurs. Indians have decided to stop sending troops after us, and I begin setting up my march into Russian territory. With the Russians not being Religious, and them about to be forced into anarchy right when I start marching much burning will take place…………. I hope.
And in other good news the worst deal ever expires next turn, we lose furs but gain our extra dyes & silk back. Both trades will be renegotiated.
Upgrade our Caravel to a Trans for 120g.

IT- Zulu settle city 2 expansions away from our colonies. No worries there.
Russians pillage a road/railroad that they built, but is now in our territory. NOOO!
Berlin: Inf>Cav (about to shortrush)
Coast: Destroyer>Police (I think we should go police>uni>nothing but ships for a bit)

6- Short rush Cav in Berlin for 1 slave & 32g.
Renegotiate furs & 22gpt for dyes & silks.
Using every slave we have, I start & complet the Berlin/Dyeburg railroad
El Cav kills Cossack, -4hp.
Move units in to start the attack on Russia.

IT- Spot an India rifle/set pair.
Cossacks manage to kill a forted Cav, but he gets 2 of them first.
Berlin: Cav>Art
Vine: Cav>Police
Dye: Inf>Cav

7- Kill the Rifle, net 2 more slaves.
Bombard Maikop.
1 Hp Inf in Maikop kills a Cav & retreats another, before being brought down.
Vt Cav kills rifle. Maikop is reduced to ruble. We gain 3 slaves & an artillery.
Kill 2 Cos’s below Ivoryopolis.

IT- Indians beg for peace.

8- 2 Cavs kills 2 Cos’s that tried to sneak up to Coastville, -2hp each.
The Babs & Zulu aren’t at war with anyone? That just won’t due! Bribe Shaka into war with Ghandi for 24gpt & 10g. Bribe Babs against India for 29gpt & 1g. We’re still making 346gpt, and if they cop out before 20 turns we’ll get most of our money back.
Set up troops to take out Kharkov.

IT- 2 More Cos’s march up to Coastville. Will they ever learn??
Ivory: Police>Lib (Police Station reduced WW from 36 to 22, a defiantly improvement if I do say so myself.)

9- Bombard Kharkov. Guarded by a rifle, and musket.
Elite Cav flawlessly kills rifle………. And another GL! Since we’re about to have Police Stations up in every city next turn, I moved him to Dyeburg. He’ll rush a Uni in our most rich city next turn.
Vet Cav kills musket, -2hp but promotes to Elite and burns Kharkov. We gain a slave. The Russians are still in Democracy, though I can’t imagine it’ll last for too much longer.
Cav kills Coss, -2hp.

IT- Watch some Indian Cavs die, 3 Coss move next to Coastville. Smart! Real smart.
Berlin: Police Station> Lib
Vine: Police>Arty
Ivory: Lib>Col
Dye: Police>Uni

10- Rush Col in Ivoryopolis.
Elite Cav kills Cossack, -4hp………. And produces a GL!!! [dance] I use him to rush a Uni in Coastville.
Elite Cav kills Coss, -4hp.
Vet Cav kills Coss.
El Cav kills Ind Cav, -1hp.
El Inf kills Ind Cav.

**End o’ Turn Report**
*I have us almost set up to be able to start self researching(without our uni’s even set up we could get Mass Production in 15 while still making 3gpt. This will drastically be reduced once all cities have uni’s. I think we should trade for Mass Production when it becomes available, then(if we have a Uni in every city) go for Motorized Trans as a trial run.
*WW won’t be a problem for a while, and you can always stick Cols in the cities that don’t have them if it gets any worse.
*Next turn a gem & 11gpt for Ivory & dyes expires with Babs. Should defiantly be renegotiated in our favor.
*I have our troops set up to launch an attack on Smolensk in 2 turns. I wish my computer would print screenshots, cause I have it set up, but you might not see it immediately. 2 tiles above Smolensk are 4 Infs(can be reduced to 3 once the Cavs start moving in to give you another Inf for the Cavs), they are guarding 10 arty which can bombard the city from there & will be safe. In there territory, I have our Cav Army & another Inf, these two will go down & hold the forest tile with a road on it(1 tile south of where they’re standing). Once they get there, our cavs can move in without having to worry about counter attacks, and the city will burn the next turn. If that doesn’t force them into Communism, I’m running out of ideas. I also have 3 Cavs in Dyeburg & 2 in Coastville healing, incase they sneak some units though. If anyone understands what I mean & can post a screen I would be very appreciative.
*Transport is hidden in Coastville until its needed. And our Ironclad is forted, but I was using him to take out their incense & oil.
*I didn’t join any French or English slaves into our cities, although you defiantly can if you want. I only had 1 pollution tile pop up & was mostly using slaves for short rushing.

Good luck!
save
 
Back
Top Bottom