Originally posted by shoguntaka
If there's no food-bonus resource around the capital, then we can't make the capital a settler factory, then we should send out scouts looking for a potential setter factory.
OK, this post is important. Here is my humble opinion... and that's all it is.
You start with three units. The sole job of the settler is to build a city. The sole job of the scout is to explote the map. The worker will be with you the whole game and is the most important unit you have.
You need to decide on the best place to found the city, and you need to decide which tile is the best tile to work. The most valuable tile you can see is the BG, but if there is a food bonus in the fog, it might not be the best tile to work first.
So the order you should move the units is scout worker settler.
You will uncover the maximum number of tiles by moving the scout to the mountain to the north west.
The other thing you can consider is the terrain. What will be north and south of your position?
You start on the junction between grass and plains. so you know that to the north you will have grass and to the south you will have plains and desert most likely.
Some good players will give up their first worker turn in order to see more of the map. This start gives that opportunity. If you move the scout to the mountain and the worker to the hill, you will be able to see a long way along the river. You know you will found cities along this river. If you do this then you know that the worker will not be improving the tile it moves to. It means you will get your first unit a turn later probably, but it may enable you to make some excellent decisions for your first few turns.
The goody hut was just bait. It moves the scout off the river. You will have to wait a long time then to uncover the river. The goody hut is yours, you can pop it at any time in the next 20 turns without worrying about being beaten to it probably.
The contentious decision is whether to move the worker to the tile it will improve, or give up a turn or two in order to see a lot of the map before founding your first city.
There are losts of good ways to play the first turn, but there are losts of bad ways too. Just avoiding the bad ways would be agood start.
