scoutsout
Minstrel Boy
Now that is exactly the kind of stuff I was hoping to get out of joining this SG. Thanks mad-bax!
A protocol question here... are decisions reached by consensus or vote? Or does the player taking the turns simply consider all the advice and make a decision?I think we need to figure out where to send the scout, and then we can make a final decision on the city site.
I know Shogun wants to send the scout N-W to the mountain, and Scout wants to send the scout SE-S. I'd like to hear from the other three soon so we can move on to the next part of the discussion.
Well, IRL I actually was a paratrooper of sorts, so before you go poking fun, understand this: I never "jumped out of a 'perfectly good airplane". Every dang one of 'em had a great big ol' hole in the side!Originally posted by Sir Bugsy
When I was a flight instructor... <snip>
Originally posted by scoutsout
I never "jumped out of a 'perfectly good airplane". Every dang one of 'em had a great big ol' hole in the side!
Originally posted by scoutsout
How would you describe your style of play? Builder? Warmonger?
I believe I'm pretty much 50% of each. I only build an improvement only if it'll be very useful. For instance, if there's a badly corrupted city and it's not being bordered by other civs, I order it to build catapult or worker.
What do you tend to seek first, military strength, commerce, production, or science?
Growth, it's a must. Wheats, cattles, and games (in Conquests) brings so much joy to me. Because if the growth rate is high, then its commerce, science, production, etc are high as well. (that is if its not too corrupted)
Do you have preferred civ traits? (This is not intended to start a 'best civ' sub-thread...)
Probably miltaristic and industrious.
In warfighting, do you prefer to "blitz" or use a "combined arms" approach?
Ancient Age: Combined arm of swordmen, catapult, and spearmen. I hate using horsemen (they're always dissappointments to me).
Medieval Age: Combined arm of MDI, trebuchet, and pikemen. I hardly use knights because I think they're overpriced. 70 shields??? But one nice thing about knights is that they're available to upgrade to cavalries.
Industrious Age: bombard with artilleries/bombers, and then blitz with tanks
Modern Age: same as Industrious, instead using Modern Armors
Do you have a favorite Age?
Medieval! I think it's the most exciting, and it offers so many Wonders, and the warfare here is challenging.
Actually, Settling on the start, moving 1 NW or 1 NE will all give 3 BG (and the cow) after the first border expansion.Originally posted by denyd
Why not move 1 NE and settle there, after turn 11 expansion you'd have 2 BG, the cow and be on the river.
Twists and surprises are why Civ has such a high replayability factor. Even in a random game there are any number of what I call "Decision Points" where the course of the game can change dramatically.Originally posted by Sir Bugsy
Twists and surprises are just what we need for this game. I am hoping for a lot of choices to be made that can take the game in any number of directions. I am hoping to develop critical thinking rather than a rote, standardized way to play. I think if you understand all the options available to you as a player, and how everything interacts, you can become a much better player and have a lot more fun, than if you have a formula: I do A, B, C, and D every time.