Preturn - A habit I'm trying to do is spend at least 3 times doing MMing during my turns... that's usually when I first get it, half way through the game, and at the end of my turns. Suggestion for rest the team is to try it... is alot easier then doing it every turn which most can't do, and pretty much covers all the bases... is easy to keep track of 3 turns worth of info for MMing, but not 10.
Also we just entered our GA... I think it'd be a good idea to get max shields, don't you?
ummm... you guys are gonna be a bit mad, but I forgot what I did in some of the cities and didn't write it down... I'll try to remember for the person who shadows.
MM citizen in Oil Springs... take from hill and put on grassland. Give us +1 food, Courthouse still in 3.
MM Kagoshima so it's working the BG I mined a few turns ago :rollseyes: to give it another shield... that's lost to corruption. Great....
MM St Regis to mountain to give us shields instead of the +1 food the coast gave us.
MM Centralia from irigated plains to hill that worker is mining. The loss in food doesn't matter and will give us another shield on the IBT the mine finishes.
MM Grand River so worker is working irigated plains that just opened up from Centralia, doubling our food there.
MM Oka so citizen is working irigated desert with incense instead of coast. Still 0 growth, but now we got shields and +1 gold from it... shaves off 2 turns.
MM Nara so the citizen on gold mountain is working wines on plains.
MM Camp Mistic so citizen is working mined grassland instead of coast. Culture expands next turn.

Oops... MM taxman in Kyoto to work the fish. I forgot why I did that...maybe to prevent growth? Foolish of me since it's a aqueduct and not a granary... must have been pre-golden age/pre war-happiness thinking.
And we're back to Salamanca, which means I'm done. Sorry for the cities I missed, there couldn't have been more then 2 or 3.
IBT
Forest chop in oil springs for 10 shields.
Persian Immortal attacks our MW left in the open and kills him. Immortal is redlined.
Immortal attacks one sword on Iron Mountain and kills him. Immortal is redlined.
Allegheny Temple - > Courthouse
Tonawanda MW - > Marketplace
Resitors end in some cities.
Camp Mistics borders expand.
Turn 6 (270AD)
Change Camp Mistic from Pikeman to Courthouse.
Starve down Sidon.
Send galley back 1se to pick up sword and then send him to Intombe.
Workers irigate FP near Tonawanda
MW in Tonawanda sent to Panama.
Workers on irigated grassland near Akwesasne move to mountain.
Fort sword in middle of old Zulu lands to let him heal.
Workers clear jungle near Camp Mistic.
Wake sword in Camp Mistic to take out archer. We win, no dam
Mess up a stack of workers moves. so we don't get to build the mine this turn, but are on the grassland left open.
MWs sent to ralley point which is one ne of Bactra.
Vet MW vs Vet Immortal just s of bactra - We win, take 2 dam. MW is sent back to rally point to heal.
Take the reg MW s of Bactra and take out 1hp reg immortal that took out our MW. Send him back to the spot he was at.
Send our stack of MWs into Enemy lands. Move them between Susa and Gordium, taking all their movement.
3 MWs from Panama sent to new rally point.
workers s of Grand River irigate FP. third worker starts a road.
The forest chop in Oil Springs gave us a BG to work with!

We don't need it yet, but I mine it anyway.
worker stack w of Tokyo road
Skip galley in satsuma for now.
Workers near Zimbabwe sent to the hill just sw of it.
vet sword vs reg zulu warrior - We win, 2 dam
1 settler sent to where 2hp sword is forted... site of old Isandl... whatever... On autopilot for 5 turns.
2nd Settler is sent towards a spot near Intombe... I want to settle 1n of Intombe to get the whale in our borders. autopilot for 8 turns. Next leader, please forgive and ignore if you can remember it by the time you play.
workers build mine w of Objiwe. I was debating on moving him to the bonus BG first, but I think it would be lost to corruption anyway, and this is less worker turns.
worker in the middle of old zululands builds road.
vet sword has a long walk to Intombe.
All healthy units near Bactra sent 1s2se, then forted til next round.
Reg sword near Gordium pillages road. No more new Immortals.
2 MWs in Bactra sent out due to flip risk. Forted at rally point.
we're attacked by archer in susa and die.
immortals move near us, but don't attack.
persian settler pair landed near Hlobane.
Niagara Falls worker - > Marketplace - !!! After the golden age, we should switch back to workers !!!
I MM Niagara to get marketplace in 8 by taking a citizen off irigated FP to regular plains. Growth in 5 instead of 3.
Cattar...err... Cow City Marketplace - > Library... was debating over that or cathedral, but once we get Persian silks we'll have +2 happy from luxury and this will increase science.
St Regis Temple - > Marketplace
Starvation and Bactra and Oda, restitance in Sidon ends.
Persians start building Sun Tzu's... (smirks)
Russians are building Sun Tzu's. Will do a embassy and city check to see how quickly it'll build.
IBT
Turn 7(290AD)
Reg MW vs Reg immortal s of Bactra - we win, no damage go vet. Sent to rally point B.
Send healthy Vet MW to rally point B from rally Point A.
here comes the fun stuff....
*** Battle of Susa ***
Vet MW vs Reg Spear - We die, causing 2 dam.
Vet MW vs Reg Spear - we retreat.
Vet MW vs Reg archer - we win 2 dam.
Vet MW vs 2hp Reg Spear - we win, no dam
Vet MW vs 2hp Reg Spear - we win, 2 dam
Vet MW vs 2hp Reg archer - we win 1 dam. Susa is ours!
Only has 3 of 7 resitors. Set production to worker
*** Gordium ***
Vet MW vs Reg Spear - we die, but redline spear.
Elite MW vs Reg Spear - we retreat
Vet MW vs Reg Spear - Killer Spearman syndrome! We retreat again
Elite MW vs Reg Spear - finally! We win, no dam
Vet MW vs Reg Spear - we win 2 dam
Reg sword vs 1hp reg spear - we win 1 dam, go vet
Vet MW vs 1hp reg immortal We win Gordium is ours! Set production to Temple. Whole town hates us.
Workers sent to reconnect iron mountain.
Workers in Susa sent to Iron Mountain.
injured MWs are sent into Gordium and Susa to heal and quell resitors.
MW (with 2 movement) vs reg immortal out in the open - we win, are redlined then go Elite. Sent back to the spot he came from.
Now, the plan I had lain out for the leader all those days ago is finally at hand!
Send galley with leader into Gordium.
Wake Leader and send to Susa.
Change Susa from Worker to FP.
Rush FP.

Sword outside of Camp Mistic is forted there.. or put on sentry duty.
Workers in the middle of the Panama area is sent to build mine.
3 workers sent back towards Mauch Chunk to clear the jungle towards the west.
Workers north of Centralia sent to hill s of Salamanca.
workers s of akwesane build mine on hill.
Worker in Niagara sent south
workers w of Tokyo build mine.
Kagoshima workers build mine on hill.
workers s of satsuma build mine on hill.
workers sw of Zimbabwe build mine on hill.
2hp sword sw of Objiwe is forted to heal.
galley moved s of Intombe, and swords unloaded.
workers between concord and Intombe continue to connect the long road.
workers w of Tonawanda build road
Send a 4th MW into Gordium to quell resistors ASAP. With the FP building so soon I think the flip risk isn't to bad... I hope... is a gamble I'm taking one way or the other.

7 MWS can quickly be rebuilt, and we can always sue for peace... besides, is Susa flips and our leader and FP are lost then this whole war is for naught.
Nothing we can do about the Persian Settler, he's going to build a city next turn no matter what. Either we can destroy him with our swords when we finish off the zulu, or we can get it on the peace table.
IBT
zulu archer dies to our sword
our MW is attacked by persian archer and retreats
Sardis is settled in the far off zulu lands... damn persians.
Forbidden Palace is build in Susa
Production set to worker, building in 2 turns. I use enough citizens so it'll build in 2, and the city will starve down as well.
Oil Springs Courthouse - > Aqueduct... MM city so it builds in 7, but growth will "happen" in 5. I'm going to go back in 3 turns and Re-MM to use forrest and get shields first to get build maybe a bit quicker.
Bactra and Sidon starve down. Gordium we quell a resister.
Persians start Sun Tzu somewhere else. I take it Susa was their site for that.
Turn 8 (300AD)
workers on perisan iron hill start road. 2 more workers join them, to build road next turn.
Swap some units around so healthy units are out of cities, and units in city need healing. This should speed up the attacks.
Vet MW vs 2hp reg archer near bactra - we win, no damage. Sent back north.
Change Gordium from Temple to Worker complete in 2. Will speed up the naturalization process.
Stack of MWs sent to Tarsus... west of it.
fort injured sword on Iron Mountain to protect workers.
gather our MWs together a bit better near Bactra.
workers nw of Camp Mistic builds road and mine.
Workers e of Mauch Chunk set to clear jungle.
worker s of Grand River build road. send the other 2 to mine the hill to the north of Mauch Chunk.
workers s of Salamanca start mine.
workers s of Oil Springs move to our Iron Mountain and start building mine.
workers w of Tonawanda build road. Other 2 are sent to irrigate desert s of Tonawanda.
2 zulu workers near hlboane sent to join stack of their brothers s of satsuma
2 workers inbetween concord and Intombe start road.
Change Objiwe from Barracks to courthourse.
Workers there move to BG towards the n
*** Intombe ***
Elite sword vs reg impi - we're redlined, but win.
Elite sword vs reg impi - we win no damage.
An archer is left behind for our 4hp sword to mop up next turn. I think that's their last unit.
MM Grand River so one citizen is a taxman... is one of the +3 FP tiles, and it's unirrigated so all we loose is +2 food. growth in 10, gardens in 12... watch it so it doesn't riot on us!
MW in Panama sent to Rally Point A.
IBT
archers enter our land.
Resitance in Susa ends, it starves, AND we build a worker. It's gone down to size 4, the same as Gordium. Set prodction to worker again. With all the irigation the Persians left us we'll be able to grow back quickly.
Gordium quells a resiter and builds a worker. requeue a worker, and MM so it'll starve and build worker in 3.
Persepolis beats us to Hanging Gardens. I'll capture it in just a minute...
French and Russians, switch to Sun Tzu's... don't know how far they were into Hanging Gardens though.
Switch Grand River to Palace. We're going to use this as a prebuild for sistines, and this is how we're going to do it...
Wake healthy MWs in Susa to the same spot.