alerum68
Priest of Hiroshima
Turn 9 (310AD)
Turn research up max to get chiv in 4. After that, we need to switch to Theo which I've already queue up. Keep science on max. Let's just hope the AI doesn't beat us to it... I'm nervous enough about Sun Tzu's now.
*** Tarsus ***
Vet MW vs reg spear - we win 1 dam
Vet MW vs reg spear - we win 1 dam
Vet MW vs reg archer - we win no dam, go elite.
Vet MW vs reg archer - we die?! That's okay... good leader change for our Elite.
Elite MW vs 2hp reg archer - We win, Tarsus is ours. Capture a settler.
Set production to Worker.
Injured units are moved into town.
Wake all healthy units in Gordium and send them south.
Wake all healthy units in Susa. Use MW to attack Reg Immortal - we win, with 2 dam. Go Elite, and sent back into town.
workers in Susa and Gordium sent to join stack on Persian Iron Mountain.
All our MWs healing outside of Bactra are regroupeded into 1 stack of about 10 units, and send them against the immortal just s of them.
Vet MW vs reg Imm - we win 2 dam. Sent back to heal.
use a worker to build a mine near camp mistic and send rest of the workers in that area to clear another jungle tile to the nw
Worker s of Grand River rejoins his brothers sw of St. Regis
worker w of Tonawanda joins his brothers.
Wake a sword from Osaka and have him join the galley in Satsuma, then galley sent south to deal with the new persian settlement.
workers n of Objiwe builds a road
healed Vet sword heads towards Intombe.
Galley sent back to 2s of Intombe. forted
*** Intombe ***
4hp Elite Sword vs reg archer - we win 2 dam.
Intombe is ours!
The zulu are no more!
Build an Embassy in Moscow. It Appears that they're building Sun Tzu somewhere else... maybe we still have a chance.
Build an Embassy in France. Again it's in another city where they're building Sun-Tzus. They have the GL though. Going to have to keep that into account.
While I'm at... build Embassies in both England and German. I do make screenshots for each one as well. Next post will have all the photos.
London has The Great Wall.
Worker next to old Intombi site sent to mine and road the BG.
Workers w of Tokyo sent nw
workers in Tarsus sent 2w
MM Susa to get worker next turn and still starve down.
Send MWs s of Gordium to 1w of Tarsus, joining another group. Fort them all.
Wake healthy MWs in Susa to the same spot.
IBT
Susa shrinks.
someone has borders expand.
Sastuma worker - > worker Is on a 4 turn worker cycle now. This can be our new worker pump so we can use Niagara for other more productive things.
Gordium resitance ends, quell a resiter in Tarsus.
Nara Temple - > courthouse
Turn 10 (320AD) - Do the years add up right?
join 2 swords together on the choke point in old zulu lands... hard to describe in this area.
Fort 2 swords, and hit spacebar on worker skipping his turn on BG.
Send Galley so it can pick up the swords from the first of the turn.
workers sw of Tonawanda sent to hill near Caughnawaga.
workers near camp mistic clear jungle.
sword on Iron Hill is sent sw of Gordium. Worker there builds road.
MM Susa so it'll shrink and build a worker THIS turn. Will cause it to go to pop 1 on the IBT. Can grow it now and make this a powerhouse... we already are close to having a second core, and I'm using our GA to clear our the old residence as quickly as we can. I think we have about 12 turns of GA left where we should build nothing but infra in all cities.
Worker builds road on Silks on forest next to Susa.
Workers w of Tokoyo road.
Spend 28 gold to hurry a temple in Hlobane. Unload the sword sitting in a galley just outside of the city.
Worker in Sastuma sent to make a group of workers building a road in the middle of nowhere complete.
worker ne of Objiwe builds mine
Send a stack of MW next to Persepolis.
Send a stack of MW next to Arbela.
If the next leader doesn't remove those last few cities from the fast of the earth I will personally kick your arse.
Found Geronimo on the old Islh... whatever... site. Set production to worker... not good for much else at this point.
workers s of Sastuma build mine on hills.
Skip a galley.
Change Geronima from worker to Temple.
Spend 12 gold to get some better screenshots.
Damn, my turns are done... I really don't want to pass this one on... if I had another 5 turns I'd remove Persia from this world!
After action review:
Keep the blitzkreig on the Persians going. Attack and take a city, and plant as many MWs that are injured in the city to quell it. With our FP so close we don't stand much flip risk and this will allow us to get the second core up and running that much quicker.
I have a settler on autopilot going to the most choice spot left in the old Zulu lands. We'll get there on the next IBT. Settler him on the forest just 1sw of the forest with game. Set production to temple then to harbor to get the most use out of the whale.
Keep a close eye on trading new techs... always trade with France first or she'll get it from the GL... if you have to trade with her second, that's fine just do it on the same turn.
We can squeze 1 more city in the zulu lands... It's 2nw of the wines there. That will pretty much complete things, with 1 tile, a mountain, not being used.
It may be worth the effort to upgrade a warrior or 3 and send them to Tyre to finish off the stronghold there. We have a galley close by that can unload them quickly from Camp Mistic to 1w of Tyre.
Here's the save: 320AD
Turn research up max to get chiv in 4. After that, we need to switch to Theo which I've already queue up. Keep science on max. Let's just hope the AI doesn't beat us to it... I'm nervous enough about Sun Tzu's now.

*** Tarsus ***
Vet MW vs reg spear - we win 1 dam
Vet MW vs reg spear - we win 1 dam
Vet MW vs reg archer - we win no dam, go elite.
Vet MW vs reg archer - we die?! That's okay... good leader change for our Elite.
Elite MW vs 2hp reg archer - We win, Tarsus is ours. Capture a settler.
Set production to Worker.
Injured units are moved into town.
Wake all healthy units in Gordium and send them south.
Wake all healthy units in Susa. Use MW to attack Reg Immortal - we win, with 2 dam. Go Elite, and sent back into town.
workers in Susa and Gordium sent to join stack on Persian Iron Mountain.
All our MWs healing outside of Bactra are regroupeded into 1 stack of about 10 units, and send them against the immortal just s of them.
Vet MW vs reg Imm - we win 2 dam. Sent back to heal.
use a worker to build a mine near camp mistic and send rest of the workers in that area to clear another jungle tile to the nw
Worker s of Grand River rejoins his brothers sw of St. Regis
worker w of Tonawanda joins his brothers.
Wake a sword from Osaka and have him join the galley in Satsuma, then galley sent south to deal with the new persian settlement.
workers n of Objiwe builds a road
healed Vet sword heads towards Intombe.
Galley sent back to 2s of Intombe. forted
*** Intombe ***
4hp Elite Sword vs reg archer - we win 2 dam.
Intombe is ours!
The zulu are no more!
Build an Embassy in Moscow. It Appears that they're building Sun Tzu somewhere else... maybe we still have a chance.
Build an Embassy in France. Again it's in another city where they're building Sun-Tzus. They have the GL though. Going to have to keep that into account.
While I'm at... build Embassies in both England and German. I do make screenshots for each one as well. Next post will have all the photos.
London has The Great Wall.
Worker next to old Intombi site sent to mine and road the BG.
Workers w of Tokyo sent nw
workers in Tarsus sent 2w
MM Susa to get worker next turn and still starve down.
Send MWs s of Gordium to 1w of Tarsus, joining another group. Fort them all.
Wake healthy MWs in Susa to the same spot.
IBT
Susa shrinks.
someone has borders expand.
Sastuma worker - > worker Is on a 4 turn worker cycle now. This can be our new worker pump so we can use Niagara for other more productive things.
Gordium resitance ends, quell a resiter in Tarsus.
Nara Temple - > courthouse
Turn 10 (320AD) - Do the years add up right?
join 2 swords together on the choke point in old zulu lands... hard to describe in this area.
Fort 2 swords, and hit spacebar on worker skipping his turn on BG.

Send Galley so it can pick up the swords from the first of the turn.
workers sw of Tonawanda sent to hill near Caughnawaga.
workers near camp mistic clear jungle.
sword on Iron Hill is sent sw of Gordium. Worker there builds road.
MM Susa so it'll shrink and build a worker THIS turn. Will cause it to go to pop 1 on the IBT. Can grow it now and make this a powerhouse... we already are close to having a second core, and I'm using our GA to clear our the old residence as quickly as we can. I think we have about 12 turns of GA left where we should build nothing but infra in all cities.
Worker builds road on Silks on forest next to Susa.
Workers w of Tokoyo road.
Spend 28 gold to hurry a temple in Hlobane. Unload the sword sitting in a galley just outside of the city.
Worker in Sastuma sent to make a group of workers building a road in the middle of nowhere complete.
worker ne of Objiwe builds mine
Send a stack of MW next to Persepolis.
Send a stack of MW next to Arbela.
If the next leader doesn't remove those last few cities from the fast of the earth I will personally kick your arse.

Found Geronimo on the old Islh... whatever... site. Set production to worker... not good for much else at this point.
workers s of Sastuma build mine on hills.
Skip a galley.
Change Geronima from worker to Temple.
Spend 12 gold to get some better screenshots.

Damn, my turns are done... I really don't want to pass this one on... if I had another 5 turns I'd remove Persia from this world!
After action review:
Keep the blitzkreig on the Persians going. Attack and take a city, and plant as many MWs that are injured in the city to quell it. With our FP so close we don't stand much flip risk and this will allow us to get the second core up and running that much quicker.
I have a settler on autopilot going to the most choice spot left in the old Zulu lands. We'll get there on the next IBT. Settler him on the forest just 1sw of the forest with game. Set production to temple then to harbor to get the most use out of the whale.
Keep a close eye on trading new techs... always trade with France first or she'll get it from the GL... if you have to trade with her second, that's fine just do it on the same turn.
We can squeze 1 more city in the zulu lands... It's 2nw of the wines there. That will pretty much complete things, with 1 tile, a mountain, not being used.
It may be worth the effort to upgrade a warrior or 3 and send them to Tyre to finish off the stronghold there. We have a galley close by that can unload them quickly from Camp Mistic to 1w of Tyre.
Here's the save: 320AD