Glory and Greatness

Looks like a great mod, i'm download it now. Is it stable in multiplayer games?

Regarding the balance, a few of the abilities initially stand out as extremely powerful: America village +hammer, dutch interest on gold, whipping with either egypt +1 food per farm or india city starting with 2 population & +% food after growth, sumerians free settler! russians free great spy! In a 1v1 I'm not sure if many of the other civs could ever compete.
 
Looks good.. ;)
- But unless I totally missed something, I think its a damn shame that there's no preset (real) start locations earth map in this mod. (I like the realistic games). :)

Anyone else who succesfully added a earthmap to this mod?
 
i dont think any scenarios work
 
Looks good.. ;)
- But unless I totally missed something, I think its a damn shame that there's no preset (real) start locations earth map in this mod. (I like the realistic games). :)

Anyone else who succesfully added a earthmap to this mod?

I have made this earth map, or more correctly i have reedited it to work with this mod. As i have combined this mod with elements from the Mylon mega mod and Legineries mod im not quite sure it will work in a vanilla G&G but I think. I think i should be possible to change the leaders and starting positions by editing the WB.save but it might be a bit time consuming time to get new leaders/civs :(

 
Great Mod!!
I've been looking for a good Israel civ. Thanks!
 
Good news! I will be returning to Civ IV modding in two weeks! I will start with The Powers that Be and then bug-shooting GG. Been a month from H-E double toothpicks but the end is in sight!
 
I think Mujahadin is only applicable to the Afghan resistance and Camel Gunners were used by the Almohads in Northern Africa. I want the more generic name to incorporate more issues.

Mujahadin translates to "struggler," and basically means a "jihadi." And the Afghans weren't the only Mujahadin. (Iranians aren't Arabs but the MeK was sponsored by one.)
 
Hey I got this mod a while back, but when I play it, it works fine until around turn 633 (1466 AD?) then when I press Finish Turn, the game crashes, anyone had this happened before? cause that will get Annoying when I want to finish and game on this mod :(
 
Hey I got this mod a while back, but when I play it, it works fine until around turn 633 (1466 AD?) then when I press Finish Turn, the game crashes, anyone had this happened before? cause that will get Annoying when I want to finish and game on this mod :(

Never had that problem...but there are few bugs intend to fix in August. Maybe it'll help. Are you building a wonder or anything, or is anyone else completing a building or something?
 
Hey I got this mod a while back, but when I play it, it works fine until around turn 633 (1466 AD?) then when I press Finish Turn, the game crashes, anyone had this happened before? cause that will get Annoying when I want to finish and game on this mod :(

Can you attach a save game right before the game crashes (such that all you need to do is press Enter and the game crashes)?
I might have time to take a look at that.
 
Can you attach a save game right before the game crashes (such that all you need to do is press Enter and the game crashes)?
I might have time to take a look at that.


ok here's the save:
and also, just so you know, I patched this game to 3.19 BTS, and my specs are past the requirements
 

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I love this mod, but everytime I discover Flight the game crashes! It usually happens with native civs like sioux and mayans.
 
@strikercups, seasnake - I think the problem is with a building which has no advisor defined: BRANDENBURG. Since this is what the AI recommends for the player next, it shows the advisor name next to it (military, economy etc.), but here it tries accessing a non-existent advisor.

Both BRANDENBURG and the sphinx have the same problem.

Until you release the next version, here's a buildings XML file with advisors for these buildings (I put culture in both).

@strikercups - let me know if it fixes the issue.

@seasnake - some of the issues from TPTB are also here - the FLAVOR_RESEARCH, SEIGE misspelling and other formation issues.
 

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@Asaf i solved the problem, i had to get rid of the settler in production (1 turn left), but now im at turn 1073? and its having the same problem, i checked production on everything and nothings being built on the next turn, here is the file:
 

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@Strikercups - This file should solve your problem. Seasnake - it's the same as with TPTB - the modern paratroopers art def issue. I changed both modern paratroops art defs to regular ones.

@radel - this file should solve your crash as well. Just replace the XML file in "Mods\Glory and Greatness\Assets\XML\Civilizations\" with the attached file.
 

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@asaf thx it worked like a charm :goodjob: I'll let you know if I encounter any more....
 
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