Godly Starts

Wow that start is just broken. I'm hitting Medieval before some civs even hit Classical. Just nailed GL, National College (not a world wonder, but whatever), and Hanging Garden in a row, and I don't know if I want to keep wonder spamming (Pyramids and Stonehenge I'm looking at you!) or actually try to build some worthwhile infrastructure...
 
1384 BPT, no observatory:



Video:


Link to video.

3 wheat, 2 cow, 3 elephant, 1 marble start.

Currently playing a 3 Cow, 1 Banana, 2 stone, 1 marble start, but the national college / academies are going to a mountainside city.
 
Please, when you compare city BPT output, consider the turn at which your data was taken...ofc if you play 100 more turns you'll have not only more pop but also more planted GSs...

On real "godly starts" as the thread is entitled, you should expect to win sub T250 on higher difficulties and sub T300 on lower difficulties given that you were playing at your usual difficulty level.

Get a jungle coastal start as korea or maybe Montezuma for growth, conquer 9 coastal cities and send yourself 9 food cargo ships and I'm sure you can reach over 2000 BPT in a game with all VC besides time unchecked. I don't quite think it makes it a godly start though to extend a game forever.


As for my personal addition to the thread - I've been trying for a strong Spain start on deity as well lately. I enjoy min/maxing even if it envolves replays and whatnot (hence why I don't LP and rarely post full game write-ups, I have to go out of my way to play those).

Anyway, I was looking for a save similar to the one posted above which I might replay but I did the following last weekend, leading to a T212 science victory. I think it's worth the share - I had 5 DoFs for RAs on first wave, I believe 7 for the 2nd wave and 6 for the last wave as Attila got eliminated. I used the absurd faith yield with IFD to get education around T95. Was pretty fun "think outside the box" - with broken OP tools game.

SS in spoiler
Spoiler :





I'm still way off my T199 SV target but I'm sure some of the better/more patient min maxers out there could push it. I had one full tech bulb too much and was stuck unable to build factories after getting 3rd tenet from T150 till T195. I was also stuck with 3 cities needing crab for love the king day and no crab to trade anywhere. The only copy on the entire map was eventually settled by T140 and I never saw it be put online by Poland. That cost me a lot of science.
 

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I have a question: why do people use godly starts to go for SV? (the second easiest type of victory) why not CV or DoV? :)
 
I have a question: why do people use godly starts to go for SV? (the second easiest type of victory) why not CV or DoV? :)

i would think for 3 reasons: 1) because Sci/Diplo is easily planned for by being a very straight forward objective and 2) because CV is the slowest VC (time and soon-to-be-nerfed sacred sites excluded) and 3) Dom doesnt require these starts, they require favorable neighbor conditions and timely happiness to keep the war waging going. they also require some decent strat resources that you cant see until the techs are unveiled so you dont know they are 'godly' til much later. and after lots of conquering it becomes moot as you have way too many to possibly use anyway.
 
Because SV has a fixed delimiter of however much total beakers you need to output. It is the only VC with a fairly consistent end point over the games. CV is to the extremes, domination is extremely landmass size dependant

Diplo is just disliked in general but realistically, OP starts can be SVed before they can be Diploed or about the same point with appropriate scientist stacking.
 
Did you have CV off by any chance? (I have no idea how you can prevent yourself from CV at 400 turns with 700+ tourism)

Just one more turn button, I won science by around turn 350, culture shortly thereafter (wasn't focusing on either one, just spamming wonders).

This thread has nothing to do with win date, its just asking for godly starts I thought.
 
Just one more turn button, I won science by around turn 350, culture shortly thereafter (wasn't focusing on either one, just spamming wonders).

This thread has nothing to do with win date, its just asking for godly starts I thought.

That's hardly a godly start, no river, no cool tile bonuses visible. That's at most, a godly end.
 
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Spoiler :





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How can the AI, in this case Poland, get a 4 :c5food: and 1 :c5gold: fish tile with just a fishing boat? As far as I know fish gives 3 :c5food: with a fishing boat with an additional :c5gold: after Compass. I just cannot figure out a way how it would be possible to get such a tile.
 
That's hardly a godly start, no river, no cool tile bonuses visible. That's at most, a godly end.

The tile bonuses are covered in academies / manufactories though. Triple wheat, triple Ivory, double cow and a marble is godly, and rivers aren't really too important.
 
since when are rivers not important? They boost food with Civil Service (thats way earlier before u go to fertilizer), allow buildings like Garden and Water mill and on top of that increase relative defence of the city ...
 
Capital is adjacent to a lake, so he loses Water Mill and Hydro Dam but can still get Garden and, for the 5 other tiles adjacent to the lake, Civil Service farm bonuses (at least until he plants academies and manufactories on those tiles).
 
How can the AI, in this case Poland, get a 4 :c5food: and 1 :c5gold: fish tile with just a fishing boat? As far as I know fish gives 3 :c5food: with a fishing boat with an additional :c5gold: after Compass. I just cannot figure out a way how it would be possible to get such a tile.

Lighthouse gives +1 food too.
 
Lighthouse gives +1 food too.

No, Lighthouses give +2 :c5food: on fish and also +1 :c5production:. Without a work boat a fish tile would be 4 :c5food:, 1 :c5production:. With a work boat a fish tile would be 5 :c5food:, 1 :c5production: and 1 :c5gold: after Compass.

I still don't understand this.
 
No, Lighthouses give +2 :c5food: on fish and also +1 :c5production:. Without a work boat a fish tile would be 4 :c5food:, 1 :c5production:. With a work boat a fish tile would be 5 :c5food:, 1 :c5production: and 1 :c5gold: after Compass.

I still don't understand this.

well, it says if that tile is worked by the city it gets +1 hammers +1 food. because he has the icons showing tile output my guess is Lodz isnt actually working the tile. if he was it might show the hammer and food bonus? it is a curiosity but the new rules for the sea buildings arent something ive messed with thoroughly.

edit: i dont know now. the other coast/sea tiles should have +1 food as well if he has a lighthouse. it is a mystery to me. maybe We Love the King day for the AI?
 
Lodz has a lighthouse (you can see it on the map) so the fish resource should give 5 :c5food:, 1 :c5production: and 1 :c5gold:. It cannot be a WLTKD because those only give a growth bonus to the city, no food boni to tiles. It seems like only the "+1 :c5food: on fish" part of the lighthouse works for Poland and all the other boni don't.

This is really strange... I have only ever seen this happen to AIs and never to myself.
 
since when are rivers not important? They boost food with Civil Service (thats way earlier before u go to fertilizer), allow buildings like Garden and Water mill and on top of that increase relative defence of the city ...

Rivers are no longer important since they no longer provide gold.

Watermill is only +2 :c5food:, +1 :c5production: Its only a bit better than its upkeep cost, and easily beaten now with domestic trade routes. I never need to build Hydro dams because by that time I'm running off specialist economy with statue of liberty.

Gardens and food boost on farms can be acquired from being lake side, and also from the hanging gardens.

I didnt know about how much better coastal sea routes are than land routes though, but now I do I'd prioritise settling coastal capitals.

Rivers are no longer important since BNW, they offer very little advantage over a lake. I'd rather take more resources and decent food, production and gold output for my capital than look for a river site lacking in any of those areas.

Anyway, an opening screenshot might have been better than the end game screenshot:

Spoiler :


Every city had Ivory or horses too for circuses. Moving off the coast gave 2 cows and 1 more wheat.
 
Okay that's not bad, but that's not godly. Plus, that lake's wasted, only three farm tiles have freshwater, two of them are unfarmeable ivories.

Also, I would have stayed on the coast, because coastal trade routes (either internal food/hammer routes, or external gold routes) are so much stronger. Yes, having some cows (which provide food surpluses, unlike wheat) isn't bad, but they're third ring so they're many many border expansions away.
 
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