Monthar
Deity
I've created a small mod to get an idea of how combat might change in the Gods & Kings expansion, based on unit hitpoints increasing to 100.
This results in melee units of the same strength doing about 20% of their max health to each other. Thus it will take approximately 5 hits for a kill instead of the 2 hits we're used to.
I was not able to add defensive embarkation to all units, so there's no change here.
I also did not add naval melee units, nor any of the new units we know of.
To install the mod, just extract the zip file, in Win 7, to the "C:\Users\Yourname\Documents\My Games\Sid Meier's Civilization 5\MODS" folder.
v.2 is now uploaded with the following changes.
I still haven't been able to give the embarked defense promotion to all units in place of the normal embarked promotion.
Know Issues
- Unit hit Points increased to 100 (10x).
- City Hit Points increased to 250 (10x).
- Health regen for units and cities increased by 10x.
- Minimum damage increased by 4x for all units and cities.
- Spread damage increased by 4x for all units and cities.
This results in melee units of the same strength doing about 20% of their max health to each other. Thus it will take approximately 5 hits for a kill instead of the 2 hits we're used to.
I was not able to add defensive embarkation to all units, so there's no change here.
I also did not add naval melee units, nor any of the new units we know of.
To install the mod, just extract the zip file, in Win 7, to the "C:\Users\Yourname\Documents\My Games\Sid Meier's Civilization 5\MODS" folder.
v.2 is now uploaded with the following changes.
- removed some lines that were causing units to take far too much damage when attacking cities.
- Added a line so damage to embarked units is increased from the default of 4 to 40.
I still haven't been able to give the embarked defense promotion to all units in place of the normal embarked promotion.
Know Issues
- Capturing a city does not boost its hitpoints back up to 50% like it should.
- Cities only heal 5 hitpoints per turn. so they can take at least 50 turns to fully heal when captured.