ggmoyang
King
Like the Commerce tree changes, it is very solid now.
^ I get the impression they're testing the water with Espionage a little bit. I wouldn't be surprised if new option get patched in at some point.
This has got to be one of the best posts I have read in a while. Counter intelligence would be a fantastic addition, and tying up Diplomacy even further with the tech tree would add to the game a much needed sense of depth and progression. A big thumbs up, and I really hope this reaches someone from Firaxis.I tend to agree. If I was to suggest new options they'd be:
1) Bring back Pacts of Secrecy-specifically being the undermining of the target civ via espionage.
2) Allow all players to learn of Pacts of Secrecy & 10-turn DOW's via intrigue.
3) Have a special "Counter-Intelligence" mission which plants false information about another major civ (basically a "smear" mission).
4a) Allow Spies to Sabotage production as an initial ability.
4b) Allow Agents & Special Agents to "poison water" (sabotage growth) once you get chemistry.
4c) Allow Agents & Special Agents to destroy improvements & buildings once you get Dynamite.
4d) Allow Special Agents to conduct Bio-terror missions after you get Penicillin.
4e) Allow Special Agents to conduct Nuclear Terrorism missions after Atomic Fission.
Aussie.
Because you guys did not even give a hint that you're in the beta test group
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Else: Well done![]()
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A very big thank you for putting this lengthy summary together. It seems the expansion is everything I wanted it to be, and I am surprised that the general consensus among reviews was that it didn't have much of an influence.
Yes, espionage is certainly not as good as religion is in G&K. Intrigue in particular I wouldn't say is great at the moment.
Yeah, agreed on all points. This guide deals with the new features, but only just scrapes the surface in terms of the tweaks and balancing that has gone on. Reviews (and, well, I guess this guide too, given the last sentence) seem more interested in the main features, ignoring the smaller stuff that, when taken in total, is just as, if not more, important.
RE: social policies - you didn't seem to mention the fact that Great Artists from faith via Freedom are way more useful than Great Generals or Admirals via Autocracy (unless I missed it).![]()
MadJinn, your videos are awesome. So much attention to detail and potential strategies.
However I think you made one small mistake in the cityy state video.
When you said that shared religion slows influence degradation with CS by 25% you said it stacks with Patronage and Greece's UA so that Greece wouldn't lose any influence over time with a CS. IIRC that's not how Patronage stacks with Hellenic League. Greece's base influence degradation with non-hostile CS on normal speed is -0,5per turn, and if they adopt Patronage this is reduced by 25% to -0,37 (or,38).
So, if Greece is friendly or alied with a CS that has the same religion, and has adopted Patronage, they would lose 0,25per turn. That's still very powerful, but marginally less OP than truly eternal friendship.
I have a question about DLC. Does it still work with G&K? e.g. Ancient Wonders?
City States
"On first discovery of a Religious City-State you will receive Faith points."
It would be nice if this would also work for other types of City-States granting culture, gold, units, +1 population if you meet them first.
Quest: Build a route
You normally do that and then just remove the road. There should actually be a trade route with that city state(or any other city-state for that matter), earning you some money(if you are friendly with them or allied). There should also be trade routes with other civs if you have a friendship agreement with them(or there should be an actual trade agreement in the game). So the road networks on the map would look a little more realistic(because there are sometimes almost no roads build from the human player).
There could be more quests to encourage exploration, find a river, an island, other continents...
Or just a general quest who explored more tiles like the religious or culture based ones.