Migalhone I do have some questions about your save
- Why build workers in your new cities? I'm assuming because you can chop them?
- I'm guessing Boudica and deGaulle didn't ask for techs in your game, if so how come they asked me and not you?
- You build a mine in Cologne, was that solely because you planned ahead to build wealth there?
- On that note, is the general rule that cities with a lot of commerce build research, hammers build wealth? Which would hamburg build in this situation?
- I noticed in Berlin you improved all the Ivory tiles. Should I have done the same? I just figured I only needed one for the time being.
By the way I forgot to address this before, but yes I have BAT/BULL mod. Although I don't think I have BULL turned on.
Others may have answered some of these points but let me give my 2

:
1- i usually put new cities building workers because usually i need extra workers on the expansion phase, if there are forests around to chop great, if not is no big deal.
2- Been a while since i've last picked this save, can't recall if the AIs demanded a lot of stuff. Maybe i've had one or 2 requests, dunno. Its kinda RNG based, so perhaps you've been unlucky.
3- on my save, Cologne has good production potential, and since i always strive to get Alpha-Currency on the first 100 turns, i knew that eventually this city would build research (before currency) and wealth after, so once the green tiles had been cottaged (to ensure i kept teching at a good pace and help pay for the quick expansion rate) i built a mine to make use of available work turns.
4- once you have currency and assuming no more settling spots are available and no more workers are needed, any city can build research/wealth. Its just that since hills cant be cottaged, might as well mine them, since machinery, the tech that allows the windmill improvement, is a long time away.
5- grassland ivory tiles give 2

2

1

, which means its a good tile for building settlers/workers. From what i recall, i improved one, then cottaged the riverside grassland tiles, then went back to the remaining unimproved ivory tiles, once other cities could work the cottages while the capital used the ivory tiles for settlers/workers, and warriors when growing cities (the tundra to the south is a source of barb trouble, as you probably experienced. More warriors help dealing with this)
I would have settled Essen one more tile east, to save that riverside grassland and to get horses on the first culture ring.
@lymond yes, some of the settling spots are questionable, this start has enough good land for 5-6 nice cities, 9-10 cities is over-the-top greed. My initial advice to
@Hot_Dawg was to show him how much one can expand early on, without compromising tech too much, on this difficulty level. I find it's a good way to experience how chopping/whipping works, so you can get settlers/workers/warriors/granaries out in order to secure the available land, improve it, while getting the essential techs (food techs+BW+writing+alpha+currency) on the first 100 turns.
EDIT: I really should pick the save and continue it, i think both me and Hot Dawg were off to a good start
